// stars.cxx -- data structures and routines for managing and rendering stars. // // Written by Curtis Olson, started August 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ //*************************************************************************/ #ifdef HAVE_CONFIG_H # include <config.h> #endif #ifdef HAVE_WINDOWS_H # include <windows.h> #endif #include "Include/compiler.h" #ifdef FG_HAVE_STD_INCLUDES # include <cmath> # include <cstdio> # include <cstring> # include <ctime> #else # include <math.h> # include <stdio.h> # include <string.h> # include <time.h> #endif #include <string> #include <GL/glut.h> #include <XGL/xgl.h> #include <Aircraft/aircraft.hxx> #include <Debug/logstream.hxx> #include <Include/fg_constants.h> #include <Misc/fgpath.hxx> #include <Misc/fgstream.hxx> #include <Misc/stopwatch.hxx> #include <Main/options.hxx> #include <Main/views.hxx> #include <Time/fg_time.hxx> #include "Misc/stopwatch.hxx" #include "stars.hxx" FG_USING_STD(getline); #define EpochStart (631065600) #define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600))) #define FG_MAX_STARS 3500 // Define four structures, each with varying amounts of stars static GLint stars[FG_STAR_LEVELS]; // Initialize the Star Management Subsystem int fgStarsInit( void ) { // -dw- avoid local data > 32k error by dynamic allocation of the // array, problem for some compilers Point3D *starlist = new Point3D[FG_MAX_STARS]; // struct CelestialCoord pltPos; double right_ascension, declination, magnitude; double min_magnitude[FG_STAR_LEVELS]; // double ra_save, decl_save; // double ra_save1, decl_save1; int i, j, starcount, count; FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" ); if ( FG_STAR_LEVELS < 4 ) { FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" ); exit(-1); } // build the full path name to the stars data base file FGPath path ( current_options.get_fg_root() ); path.append( "Astro/stars" ); FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path.str() ); fg_gzifstream in( path.str() ); if ( ! in ) { FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path.str() ); exit(-1); } starcount = 0; StopWatch timer; timer.start(); // read in each line of the file while ( ! in.eof() && starcount < FG_MAX_STARS ) { in >> skipcomment; string name; getline( in, name, ',' ); in >> starlist[starcount]; ++starcount; } timer.stop(); FG_LOG( FG_ASTRO, FG_INFO, "Loaded " << starcount << " stars in " << timer.elapsedSeconds() << " seconds" ); min_magnitude[0] = 4.2; min_magnitude[1] = 3.6; min_magnitude[2] = 3.0; min_magnitude[3] = 2.4; min_magnitude[4] = 1.8; min_magnitude[5] = 1.2; min_magnitude[6] = 0.6; min_magnitude[7] = 0.0; // build the various star display lists for ( i = 0; i < FG_STAR_LEVELS; i++ ) { stars[i] = xglGenLists(1); xglNewList( stars[i], GL_COMPILE ); xglBegin( GL_POINTS ); count = 0; for ( j = 0; j < starcount; j++ ) { magnitude = starlist[j].z(); // printf("magnitude = %.2f\n", magnitude); if ( magnitude < min_magnitude[i] ) { right_ascension = starlist[j].x(); declination = starlist[j].y(); count++; // scale magnitudes to (0.0 - 1.0) magnitude = (0.0 - magnitude) / 5.0 + 1.0; // scale magnitudes again so they look ok if ( magnitude > 1.0 ) { magnitude = 1.0; } if ( magnitude < 0.0 ) { magnitude = 0.0; } // magnitude = // magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042); magnitude = magnitude * 0.9 + (((FG_STAR_LEVELS - 1) - i) * 0.014); // printf(" Found star: %d %s, %.3f %.3f %.3f\n", count, // name, right_ascension, declination, magnitude); xglColor3f( magnitude, magnitude, magnitude ); //xglColor3f(0,0,0);*/ xglVertex3f( 50000.0*cos(right_ascension)*cos(declination), 50000.0*sin(right_ascension)*cos(declination), 50000.0*sin(declination) ); } } // while xglEnd(); /* xglBegin(GL_LINE_LOOP); xglColor3f(1.0, 0.0, 0.0); xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2), 50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2), 50000.0 * sin(decl_save-0.2) ); xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2), 50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2), 50000.0 * sin(decl_save-0.2) ); xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2), 50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2), 50000.0 * sin(decl_save+0.2) ); xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2), 50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2), 50000.0 * sin(decl_save+0.2) ); xglEnd(); */ /* xglBegin(GL_LINE_LOOP); xglColor3f(0.0, 1.0, 0.0); xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2), 50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2), 50000.0 * sin(decl_save1-0.2) ); xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2), 50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2), 50000.0 * sin(decl_save1-0.2) ); xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2), 50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2), 50000.0 * sin(decl_save1+0.2) ); xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2), 50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2), 50000.0 * sin(decl_save1+0.2) ); xglEnd(); */ xglEndList(); FG_LOG( FG_ASTRO, FG_INFO, " Loading " << count << " stars brighter than " << min_magnitude[i] ); } return 1; // OK, we got here because initialization worked. } // Draw the Stars void fgStarsRender( void ) { FGInterface *f; fgLIGHT *l; FGTime *t; int i; f = current_aircraft.fdm_state; l = &cur_light_params; t = FGTime::cur_time_params; // FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise // t->sun_angle = 3.0; // to force stars to be drawn (for testing) // render the stars if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) { // determine which star structure to draw if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) { i = 0; } else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) { i = 1; } else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) { i = 2; } else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) { i = 3; } else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) { i = 4; } else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) { i = 5; } else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) { i = 6; } else { i = 7; } // printf("RENDERING STARS = %d (night)\n", i); xglCallList(stars[i]); } else { // printf("not RENDERING STARS (day)\n"); } }