// material.hxx -- class to handle material properties // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _MATERIAL_HXX #define _MATERIAL_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include // Standard C++ string library #include // STL associative "array" #include // STL "array" #include "Include/compiler.h" FG_USING_STD(string); FG_USING_STD(map); FG_USING_STD(vector); FG_USING_STD(less); // forward decl. class fgFRAGMENT; // convenience types typedef vector < fgFRAGMENT * > frag_list_type; typedef frag_list_type::iterator frag_list_iterator; typedef frag_list_type::const_iterator frag_list_const_iterator; // #define FG_MAX_MATERIAL_FRAGS 800 // MSVC++ 6.0 kuldge - Need forward declaration of friends. class fgMATERIAL; istream& operator >> ( istream& in, fgMATERIAL& m ); // Material property class class fgMATERIAL { private: // OpenGL texture name GLuint texture_id; // file name of texture string texture_name; // alpha texture? int alpha; // material properties GLfloat ambient[4], diffuse[4], specular[4], emissive[4]; GLint texture_ptr; // transient list of objects with this material type (used for sorting // by material to reduce GL state changes when rendering the scene frag_list_type list; // size_t list_size; public: // Constructor fgMATERIAL ( void ); int size() const { return list.size(); } bool empty() const { return list.size() == 0; } // Sorting routines void init_sort_list( void ) { list.erase( list.begin(), list.end() ); } bool append_sort_list( fgFRAGMENT *object ) { list.push_back( object ); return true; } void render_fragments(); void load_texture(); // Destructor ~fgMATERIAL ( void ); friend istream& operator >> ( istream& in, fgMATERIAL& m ); }; // Material management class class fgMATERIAL_MGR { public: // associative array of materials typedef map < string, fgMATERIAL, less > container; typedef container::iterator iterator; typedef container::const_iterator const_iterator; iterator begin() { return material_map.begin(); } const_iterator begin() const { return material_map.begin(); } iterator end() { return material_map.end(); } const_iterator end() const { return material_map.end(); } // Constructor fgMATERIAL_MGR ( void ); // Load a library of material properties int load_lib ( void ); bool get_textures_loaded() { return textures_loaded; } // Initialize the transient list of fragments for each material property void init_transient_material_lists( void ); bool find( const string& material, fgMATERIAL*& mtl_ptr ); void render_fragments(); // Destructor ~fgMATERIAL_MGR ( void ); private: // Have textures been loaded bool textures_loaded; container material_map; }; // global material management class extern fgMATERIAL_MGR material_mgr; #endif // _MATERIAL_HXX // $Log$ // Revision 1.6 1999/02/02 20:13:39 curt // MSVC++ portability changes by Bernie Bright: // // Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete. // Simulator/Astro/stars.cxx: typo? included instead of // Simulator/Cockpit/hud.cxx: Added Standard headers // Simulator/Cockpit/panel.cxx: Redefinition of default parameter // Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted // Simulator/Main/fg_init.cxx: // Simulator/Main/GLUTmain.cxx: // Simulator/Main/options.hxx: Shuffled dependency // Simulator/Objects/material.hxx: // Simulator/Time/timestamp.hxx: VC++ friend kludge // Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations // Simulator/Main/views.hxx: Added a constant // // Revision 1.5 1998/10/12 23:49:18 curt // Changes from NHV to make the code more dynamic with fewer hard coded limits. // // Revision 1.4 1998/09/17 18:35:53 curt // Tweaks and optimizations by Norman Vine. // // Revision 1.3 1998/09/10 19:07:12 curt // /Simulator/Objects/fragment.hxx // Nested fgFACE inside fgFRAGMENT since its not used anywhere else. // // ./Simulator/Objects/material.cxx // ./Simulator/Objects/material.hxx // Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private // data members - that should keep the rabble happy :) // // ./Simulator/Scenery/tilemgr.cxx // In viewable() delay evaluation of eye[0] and eye[1] in until they're // actually needed. // Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments() // method. // // ./Include/fg_stl_config.h // ./Include/auto_ptr.hxx // Added support for g++ 2.7. // Further changes to other files are forthcoming. // // Brief summary of changes required for g++ 2.7. // operator->() not supported by iterators: use (*i).x instead of i->x // default template arguments not supported, // doesn't have mem_fun_ref() needed by callbacks. // some std include files have different names. // template member functions not supported. // // Revision 1.2 1998/09/01 19:03:09 curt // Changes contributed by Bernie Bright // - The new classes in libmisc.tgz define a stream interface into zlib. // I've put these in a new directory, Lib/Misc. Feel free to rename it // to something more appropriate. However you'll have to change the // include directives in all the other files. Additionally you'll have // add the library to Lib/Makefile.am and Simulator/Main/Makefile.am. // // The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf // test so I've included the required changes in config.tgz. // // There are a fair few changes to Simulator/Objects as I've moved // things around. Loading tiles is quicker but thats not where the delay // is. Tile loading takes a few tenths of a second per file on a P200 // but it seems to be the post-processing that leads to a noticeable // blip in framerate. I suppose its time to start profiling to see where // the delays are. // // I've included a brief description of each archives contents. // // Lib/Misc/ // zfstream.cxx // zfstream.hxx // C++ stream interface into zlib. // Taken from zlib-1.1.3/contrib/iostream/. // Minor mods for STL compatibility. // There's no copyright associated with these so I assume they're // covered by zlib's. // // fgstream.cxx // fgstream.hxx // FlightGear input stream using gz_ifstream. Tries to open the // given filename. If that fails then filename is examined and a // ".gz" suffix is removed or appended and that file is opened. // // stopwatch.hxx // A simple timer for benchmarking. Not used in production code. // Taken from the Blitz++ project. Covered by GPL. // // strutils.cxx // strutils.hxx // Some simple string manipulation routines. // // Simulator/Airports/ // Load airports database using fgstream. // Changed fgAIRPORTS to use set<> instead of map<>. // Added bool fgAIRPORTS::search() as a neater way doing the lookup. // Returns true if found. // // Simulator/Astro/ // Modified fgStarsInit() to load stars database using fgstream. // // Simulator/Objects/ // Modified fgObjLoad() to use fgstream. // Modified fgMATERIAL_MGR::load_lib() to use fgstream. // Many changes to fgMATERIAL. // Some changes to fgFRAGMENT but I forget what! // // Revision 1.1 1998/08/25 16:51:24 curt // Moved from ../Scenery // // Revision 1.10 1998/07/24 21:42:06 curt // material.cxx: whups, double method declaration with no definition. // obj.cxx: tweaks to avoid errors in SGI's CC. // tile.cxx: optimizations by Norman Vine. // tilemgr.cxx: optimizations by Norman Vine. // // Revision 1.9 1998/07/06 21:34:33 curt // Added using namespace std for compilers that support this. // // Revision 1.8 1998/06/17 21:36:39 curt // Load and manage multiple textures defined in the Materials library. // Boost max material fagments for each material property to 800. // Multiple texture support when rendering. // // Revision 1.7 1998/06/12 00:58:04 curt // Build only static libraries. // Declare memmove/memset for Sloaris. // // Revision 1.6 1998/06/06 01:09:31 curt // I goofed on the log message in the last commit ... now fixed. // // Revision 1.5 1998/06/06 01:07:17 curt // Increased per material fragment list size from 100 to 400. // Now correctly draw viewable fragments in per material order. // // Revision 1.4 1998/06/05 22:39:53 curt // Working on sorting by, and rendering by material properties. // // Revision 1.3 1998/06/03 00:47:50 curt // No .h for STL includes. // Minor view culling optimizations. // // Revision 1.2 1998/06/01 17:56:20 curt // Incremental additions to material.cxx (not fully functional) // Tweaked vfc_ratio math to avoid divide by zero. // // Revision 1.1 1998/05/30 01:56:45 curt // Added material.cxx material.hxx //