/************************************************************************** * geometry.h -- data structures and routines for handling vrml geometry * * Written by Curtis Olson, started June 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifndef GEOMETRY_H #define GEOMETRY_H #define VRML_BOX 0 #define VRML_CYLINDER 1 #define VRML_CONE 2 #define VRML_ELEV_GRID 3 /* Begin a new vrml geometry statement */ int vrmlInitGeometry(char *type); /* Set current vrml geometry option name */ void vrmlGeomOptionName(char *name); /* Set current vrml geometry value */ void vrmlGeomOptionsValue(char *value); /* We've finished parsing the current geometry. Now do whatever needs * to be done with it (like generating the OpenGL call list for * instance */ void vrmlHandleGeometry(); /* Finish up the current vrml geometry statement */ int vrmlFreeGeometry(); #endif GEOMETRY_H /* $Log$ /* Revision 1.1 1997/06/29 21:16:48 curt /* More twiddling with the Scenery Management system. /* * Revision 1.1 1997/06/22 21:42:35 curt * Initial revision of VRML (subset) parser. * */