/* tri2obj.c -- read in a .ele/.node file pair generated by the triangle * program and output a simple Wavefront .obj file. * * Written by Curtis Olson, started October 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) */ #include #include /* for atoi() */ #include #include /* for stat() */ #include /* for stat() */ #include "tri2obj.h" #include #include #include #include #include #include int nodecount, tricount; int normalcount = 0; struct fgCartesianPoint nodes[MAX_NODES]; int tris[MAX_TRIS][3]; int new_tris[MAX_TRIS][3]; float normals[MAX_NODES][3]; struct fgBUCKET my_index; struct fgBUCKET ne_index, nw_index, sw_index, se_index; struct fgBUCKET north_index, south_index, east_index, west_index; /* convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to * a cartesian point */ struct fgCartesianPoint geod_to_cart(double geod[3]) { struct fgCartesianPoint p; double gc_lon, gc_lat, sl_radius; /* printf("A geodetic point is (%.2f, %.2f, %.2f)\n", geod[0], geod[1], geod[2]); */ gc_lon = geod[0]*ARCSEC_TO_RAD; fgGeodToGeoc(geod[1]*ARCSEC_TO_RAD, geod[2], &sl_radius, &gc_lat); /* printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon, gc_lat, sl_radius+geod[2]); */ p = fgPolarToCart(gc_lon, gc_lat, sl_radius+geod[2]); /* printf("A cart point is (%.8f, %.8f, %.8f)\n", p.x, p.y, p.z); */ return(p); } /* given three points defining a triangle, calculate the normal */ void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2, struct fgCartesianPoint p3, double normal[3]) { double v1[3], v2[3]; float temp; v1[0] = p2.x - p1.x; v1[1] = p2.y - p1.y; v1[2] = p2.z - p1.z; v2[0] = p3.x - p1.x; v2[1] = p3.y - p1.y; v2[2] = p3.z - p1.z; MAT3cross_product(normal, v1, v2); MAT3_NORMALIZE_VEC(normal,temp); /* printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); */ } /* return the index of all triangles containing the specified node */ void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) { int i; *t1 = *t2 = *t3 = *t4 = *t5 = 0; i = 1; while ( i <= tricount ) { if ( (n == tris[i][0]) || (n == tris[i][1]) || (n == tris[i][2]) ) { if ( *t1 == 0 ) { *t1 = i; } else if ( *t2 == 0 ) { *t2 = i; } else if ( *t3 == 0 ) { *t3 = i; } else if ( *t4 == 0 ) { *t4 = i; } else { *t5 = i; } } i++; } } /* return the file base name ( foo/bar/file.ext = file.ext ) */ void extract_file(char *in, char *base) { int len, i; len = strlen(in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } in += (i + 1); strcpy(base, in); } /* return the file path name ( foo/bar/file.ext = foo/bar ) */ void extract_path(char *in, char *base) { int len, i; len = strlen(in); strcpy(base, in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } base[i] = '\0'; } /* check if a file exists */ int file_exists(char *file) { struct stat stat_buf; int result; printf("checking %s ... ", file); result = stat(file, &stat_buf); if ( result != 0 ) { /* stat failed, no file */ printf("not found.\n"); return(0); } else { /* stat succeeded, file exists */ printf("exists.\n"); return(1); } } /* check to see if a shared object exists */ int shared_object_exists(char *basepath, char *ext, char *file) { char scene_path[256]; long int index; if ( strcmp(ext, ".sw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&sw_index, scene_path); index = fgBucketGenIndex(&sw_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".se") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&se_index, scene_path); index = fgBucketGenIndex(&se_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".ne") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&ne_index, scene_path); index = fgBucketGenIndex(&ne_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".nw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&nw_index, scene_path); index = fgBucketGenIndex(&nw_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".south") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".north") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".west") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".east") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".body") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.body", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } return(0); } /* given a file pointer, read all the vn (normals from it) */ void read_normals(FILE *fp) { char line[256]; while ( fgets(line, 250, fp) != NULL ) { if ( strncmp(line, "vn ", 3) == 0 ) { sscanf(line, "vn %f %f %f\n", &normals[normalcount][0], &normals[normalcount][1], &normals[normalcount][2]); /* printf("read_normals(%d) %.2f %.2f %.2f %s", normalcount, normals[normalcount][0], normals[normalcount][1], normals[normalcount][2], line); */ normalcount++; } } } /* my custom file opening routine ... don't open if a shared edge or * vertex alread exists */ FILE *my_open(char *basename, char *basepath, char *ext) { FILE *fp; char filename[256]; /* check if a shared object already exists */ if ( shared_object_exists(basepath, ext, filename) ) { /* not an actual file open error, but we've already got the * shared edge, so we don't want to create another one */ fp = fopen(filename, "r"); printf("Opening %s\n", filename); return(fp); } else { /* open the file */ printf("not opening\n"); return(NULL); } } /* Initialize a new mesh structure */ void triload(char *basename, char *basepath) { char nodename[256], elename[256]; double n[3]; FILE *ne, *nw, *se, *sw, *north, *south, *east, *west; FILE *node, *ele; int dim, junk1, junk2; int i; ne = my_open(basename, basepath, ".ne"); read_normals(ne); fclose(ne); nw = my_open(basename, basepath, ".nw"); read_normals(nw); fclose(nw); se = my_open(basename, basepath, ".se"); read_normals(se); fclose(se); sw = my_open(basename, basepath, ".sw"); read_normals(sw); fclose(sw); north = my_open(basename, basepath, ".north"); read_normals(north); fclose(north); south = my_open(basename, basepath, ".south"); read_normals(south); fclose(south); east = my_open(basename, basepath, ".east"); read_normals(east); fclose(east); west = my_open(basename, basepath, ".west"); read_normals(west); fclose(west); strcpy(nodename, basename); strcat(nodename, ".node"); strcpy(elename, basename); strcat(elename, ".ele"); printf("Loading node file: %s ...\n", nodename); if ( (node = fopen(nodename, "r")) == NULL ) { printf("Cannot open file '%s'\n", nodename); exit(-1); } fscanf(node, "%d %d %d %d", &nodecount, &dim, &junk1, &junk2); if ( nodecount > MAX_NODES - 1 ) { printf("Error, too many nodes, need to increase array size\n"); exit(-1); } else { printf(" Expecting %d nodes\n", nodecount); } for ( i = 1; i <= nodecount; i++ ) { fscanf(node, "%d %lf %lf %lf %d\n", &junk1, &n[0], &n[1], &n[2], &junk2); /* printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]); */ nodes[i] = geod_to_cart(n); /* printf("%d %.2f %.2f %.2f\n", junk1, nodes[i].x, nodes[i].y, nodes[i].z); */ } fclose(node); printf("Loading element file: %s ...\n", elename); if ( (ele = fopen(elename, "r")) == NULL ) { printf("Cannot open file '%s'\n", elename); exit(-1); } fscanf(ele, "%d %d %d", &tricount, &junk1, &junk2); if ( tricount > MAX_TRIS - 1 ) { printf("Error, too many elements, need to increase array size\n"); exit(-1); } else { printf(" Expecting %d elements\n", tricount); } for ( i = 1; i <= tricount; i++ ) { fscanf(ele, "%d %d %d %d\n", &junk1, &tris[i][0], &tris[i][1], &tris[i][2]); /* printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/ } fclose(ele); } /* dump in WaveFront .obj format */ void dump_obj(char *basename) { char objname[256]; double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp; FILE *obj; int i, t1, t2, t3, t4, t5, count; strcpy(objname, basename); strcat(objname, ".obj"); printf("Dumping to file: %s ...\n", objname); obj = fopen(objname, "w"); /* dump vertices */ printf(" writing vertices\n"); for ( i = 1; i <= nodecount; i++ ) { fprintf(obj, "v %.2f %.2f %.2f\n", nodes[i].x, nodes[i].y, nodes[i].z); } printf(" calculating and writing normals\n"); printf(" First %d normals taken from shared files.\n", normalcount); /* calculate and generate normals */ for ( i = 1; i <= nodecount; i++ ) { if ( i <= normalcount ) { /* use precalculated (shared) normal */ norm[0] = normals[i-1][0]; norm[1] = normals[i-1][1]; norm[2] = normals[i-1][2]; } else { /* printf("Finding normal\n"); */ find_tris(i, &t1, &t2, &t3, &t4, &t5); n1[0] = n1[1] = n1[2] = 0.0; n2[0] = n2[1] = n2[2] = 0.0; n3[0] = n3[1] = n3[2] = 0.0; n4[0] = n4[1] = n4[2] = 0.0; n5[0] = n5[1] = n5[2] = 0.0; count = 1; calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]], nodes[tris[t1][2]], n1); if ( t2 > 0 ) { calc_normal(nodes[tris[t2][0]], nodes[tris[t2][1]], nodes[tris[t2][2]], n2); count = 2; } if ( t3 > 0 ) { calc_normal(nodes[tris[t3][0]], nodes[tris[t3][1]], nodes[tris[t3][2]], n3); count = 3; } if ( t4 > 0 ) { calc_normal(nodes[tris[t4][0]], nodes[tris[t4][1]], nodes[tris[t4][2]], n4); count = 4; } if ( t5 > 0 ) { calc_normal(nodes[tris[t5][0]], nodes[tris[t5][1]], nodes[tris[t5][2]], n5); count = 5; } /* printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]); */ norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count; norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count; norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count; /* printf(" count = %d\n", count); */ /* printf(" Ave. normal = %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);*/ MAT3_NORMALIZE_VEC(norm, temp); /* printf(" Normalized ave. normal = %.4f %.4f %.4f\n", */ /* norm[0], norm[1], norm[2]); */ } /* printf("%d vn %.4f %.4f %.4f\n", i, norm[0], norm[1], norm[2]); */ fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]); } /* dump faces */ printf(" writing faces\n"); for ( i = 1; i <= tricount; i++ ) { fprintf(obj, "f %d %d %d\n", tris[i][0], tris[i][1], tris[i][2]); } fclose(obj); } int main(int argc, char **argv) { char basename[256], basepath[256], temp[256]; long int tmp_index; int len; strcpy(basename, argv[1]); /* find the base path of the file */ extract_path(basename, basepath); extract_path(basepath, basepath); extract_path(basepath, basepath); printf("%s\n", basepath); /* find the index of the current file */ extract_file(basename, temp); len = strlen(temp); if ( len >= 2 ) { temp[len-2] = '\0'; } tmp_index = atoi(temp); printf("%ld\n", tmp_index); fgBucketParseIndex(tmp_index, &my_index); printf("bucket = %d %d %d %d\n", my_index.lon, my_index.lat, my_index.x, my_index.y); /* generate the indexes of the neighbors */ fgBucketOffset(&my_index, &ne_index, 1, 1); fgBucketOffset(&my_index, &nw_index, -1, 1); fgBucketOffset(&my_index, &se_index, 1, -1); fgBucketOffset(&my_index, &sw_index, -1, -1); fgBucketOffset(&my_index, &north_index, 0, 1); fgBucketOffset(&my_index, &south_index, 0, -1); fgBucketOffset(&my_index, &east_index, 1, 0); fgBucketOffset(&my_index, &west_index, -1, 0); /* load the input data files */ triload(basename, basepath); /* dump in WaveFront .obj format */ dump_obj(basename); return(0); } /* $Log$ /* Revision 1.9 1998/01/27 18:37:04 curt /* Lots of updates to get back in sync with changes made over in .../Src/ /* * Revision 1.8 1998/01/17 01:25:39 curt * Added support for shared normals. * * Revision 1.7 1998/01/12 02:42:00 curt * Average up to five triangles per vertex instead of three. * * Revision 1.6 1998/01/09 23:03:15 curt * Restructured to split 1deg x 1deg dem's into 64 subsections. * * Revision 1.5 1997/12/08 19:17:50 curt * Fixed a type in the normal generation code. * * Revision 1.4 1997/12/02 13:13:32 curt * Fixed problem with averaged vertex normals. * * Revision 1.3 1997/11/15 18:05:05 curt * minor tweaks ... * * Revision 1.2 1997/11/14 00:29:13 curt * Transform scenery coordinates at this point in pipeline when scenery is * being translated to .obj format, not when it is being loaded into the end * renderer. Precalculate normals for each node as average of the normals * of each containing polygon so Garoude shading is now supportable. * * Revision 1.1 1997/10/29 23:05:15 curt * Initial revision. * */