// // views.hxx -- data structures and routines for managing and view parameters. // // Written by Curtis Olson, started August 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _VIEWS_HXX #define _VIEWS_HXX #ifndef __cplusplus # error This library requires C++ #endif #include <Include/fg_types.h> #include <Flight/flight.h> #include <Math/mat3.h> #include <Time/fg_time.hxx> #include <Time/light.hxx> #include "options.hxx" #ifndef BOOL #define BOOL int #endif #ifndef TRUE #define FALSE 0 #define TRUE 1 #endif // Define a structure containing view information class fgVIEW { public: // the current offset from forward for viewing double view_offset; // the goal view offset for viewing (used for smooth view changes) double goal_view_offset; // flag forcing update of fov related stuff BOOL update_fov; // fov of view is specified in the y direction, win_ratio is used to // calculate the fov in the X direction = width/height double win_ratio; // width & height of window int winWidth, winHeight; // sin and cos of (fov / 2) in Y axis double sin_fov_y, cos_fov_y; // slope of view frustum edge in eye space Y axis double slope_y; // sin and cos of (fov / 2) in X axis double sin_fov_x, cos_fov_x; // slope of view frustum edge in eye space X axis double slope_x; // View frustum cull ratio (% of tiles culled ... used for // reporting purposes) double vfc_ratio; // absolute view position fgCartesianPoint3d abs_view_pos; // view position translated to scenery.center fgCartesianPoint3d view_pos; // cartesion coordinates of current lon/lat if at sea level // translated to scenery.center*/ fgCartesianPoint3d cur_zero_elev; // vector in cartesian coordinates from current position to the // postion on the earth's surface the sun is directly over MAT3vec to_sun; // surface direction to go to head towards sun MAT3vec surface_to_sun; // surface vector heading south MAT3vec surface_south; // surface vector heading east (used to unambiguously align sky // with sun) MAT3vec surface_east; // local up vector (normal to the plane tangent to the earth's // surface at the spot we are directly above MAT3vec local_up; // up vector for the view (usually point straight up through the // top of the aircraft MAT3vec view_up; // the vector pointing straight out the nose of the aircraft MAT3vec view_forward; // Transformation matrix for eye coordinates to aircraft coordinates MAT3mat AIRCRAFT; // Transformation matrix for aircraft coordinates to world // coordinates MAT3mat WORLD; // Combined transformation from eye coordinates to world coordinates MAT3mat EYE_TO_WORLD; // Inverse of EYE_TO_WORLD which is a transformation from world // coordinates to eye coordinates MAT3mat WORLD_TO_EYE; // Current model view matrix; GLdouble MODEL_VIEW[16]; // Constructor fgVIEW( void ); // Initialize a view class void Init( void ); // Update the view parameters void Update( fgFLIGHT *f ); // Update the "World to Eye" transformation matrix void UpdateWorldToEye( fgFLIGHT *f ); // Update the field of view parameters void UpdateFOV( fgOPTIONS *o ); // Destructor ~fgVIEW( void ); }; extern fgVIEW current_view; // Basically, this is a modified version of the Mesa gluLookAt() // function that's been modified slightly so we can capture the result // before sending it off to OpenGL land. void fg_gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz ); #endif // _VIEWS_HXX // $Log$ // Revision 1.9 1998/07/04 00:52:27 curt // Add my own version of gluLookAt() (which is nearly identical to the // Mesa/glu version.) But, by calculating the Model View matrix our selves // we can save this matrix without having to read it back in from the video // card. This hopefully allows us to save a few cpu cycles when rendering // out the fragments because we can just use glLoadMatrixd() with the // precalculated matrix for each tile rather than doing a push(), translate(), // pop() for every fragment. // // Panel status defaults to off for now until it gets a bit more developed. // // Extract OpenGL driver info on initialization. // // Revision 1.8 1998/05/27 02:24:06 curt // View optimizations by Norman Vine. // // Revision 1.7 1998/05/17 16:59:04 curt // First pass at view frustum culling now operational. // // Revision 1.6 1998/05/16 13:08:37 curt // C++ - ified views.[ch]xx // Shuffled some additional view parameters into the fgVIEW class. // Changed tile-radius to tile-diameter because it is a much better // name. // Added a WORLD_TO_EYE transformation to views.cxx. This allows us // to transform world space to eye space for view frustum culling. // // Revision 1.5 1998/05/02 01:51:02 curt // Updated polartocart conversion routine. // // Revision 1.4 1998/04/28 01:20:24 curt // Type-ified fgTIME and fgVIEW. // Added a command line option to disable textures. // // Revision 1.3 1998/04/25 22:06:31 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.2 1998/04/24 00:49:22 curt // Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H" // Trying out some different option parsing code. // Some code reorganization. // // Revision 1.1 1998/04/22 13:25:46 curt // C++ - ifing the code. // Starting a bit of reorganization of lighting code. // // Revision 1.11 1998/04/21 17:02:42 curt // Prepairing for C++ integration. // // Revision 1.10 1998/02/07 15:29:45 curt // Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss // <chotchkiss@namg.us.anritsu.com> // // Revision 1.9 1998/01/29 00:50:29 curt // Added a view record field for absolute x, y, z position. // // Revision 1.8 1998/01/27 00:47:58 curt // Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message // system and commandline/config file processing code. // // Revision 1.7 1998/01/22 02:59:38 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.6 1998/01/19 19:27:10 curt // Merged in make system changes from Bob Kuehne <rpk@sgi.com> // This should simplify things tremendously. // // Revision 1.5 1997/12/22 04:14:32 curt // Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. // // Revision 1.4 1997/12/17 23:13:36 curt // Began working on rendering a sky. // // Revision 1.3 1997/12/15 23:54:51 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.2 1997/12/10 22:37:48 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.1 1997/08/27 21:31:18 curt // Initial revision. //