// viewmgr.cxx -- class for managing all the views in the flightgear world. // // Written by Curtis Olson, started October 2000. // partially rewritten by Jim Wilson March 2002 // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include // strcmp #include #include #include #include #include "viewmgr.hxx" #include "fg_props.hxx" // Constructor FGViewMgr::FGViewMgr( void ) : axis_long(0), axis_lat(0), current(0) { } // Destructor FGViewMgr::~FGViewMgr( void ) { } void FGViewMgr::init () { char stridx [ 20 ]; string viewpath, nodepath, strdata; bool from_model = false; bool at_model = false; int from_model_index = 0; int at_model_index = 0; // double damp_alt; double damp_roll = 0.0, damp_pitch = 0.0, damp_heading = 0.0; double x_offset_m, y_offset_m, z_offset_m, fov_deg; double heading_offset_deg, pitch_offset_deg, roll_offset_deg; double target_x_offset_m, target_y_offset_m, target_z_offset_m; double near_m; bool internal; double aspect_ratio_multiplier = fgGetDouble("/sim/current-view/aspect-ratio-multiplier"); for (int i = 0; i < fgGetInt("/sim/number-views"); i++) { viewpath = "/sim/view"; sprintf(stridx, "[%d]", i); viewpath += stridx; // find out what type of view this is... nodepath = viewpath; nodepath += "/type"; strdata = fgGetString(nodepath.c_str()); // find out if this is an internal view (e.g. in cockpit, low near plane) internal = false; // default nodepath = viewpath; nodepath += "/internal"; internal = fgGetBool(nodepath.c_str()); // FIXME: // this is assumed to be an aircraft model...we will need to read // model-from-type as well. // find out if this is a model we are looking from... nodepath = viewpath; nodepath += "/config/from-model"; from_model = fgGetBool(nodepath.c_str()); // get model index (which model) if (from_model) { nodepath = viewpath; nodepath += "/config/from-model-idx"; from_model_index = fgGetInt(nodepath.c_str()); } if ( strcmp("lookat",strdata.c_str()) == 0 ) { // find out if this is a model we are looking at... nodepath = viewpath; nodepath += "/config/at-model"; at_model = fgGetBool(nodepath.c_str()); // get model index (which model) if (at_model) { nodepath = viewpath; nodepath += "/config/at-model-idx"; at_model_index = fgGetInt(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/at-model-roll-damping"; damp_roll = fgGetDouble(nodepath.c_str(), 0.0); nodepath = viewpath; nodepath += "/config/at-model-pitch-damping"; damp_pitch = fgGetDouble(nodepath.c_str(), 0.0); nodepath = viewpath; nodepath += "/config/at-model-heading-damping"; damp_heading = fgGetDouble(nodepath.c_str(), 0.0); } } nodepath = viewpath; nodepath += "/config/x-offset-m"; x_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/y-offset-m"; y_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/z-offset-m"; z_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/pitch-offset-deg"; pitch_offset_deg = fgGetDouble(nodepath.c_str()); fgSetDouble(nodepath.c_str(),pitch_offset_deg); nodepath = viewpath; nodepath += "/config/heading-offset-deg"; heading_offset_deg = fgGetDouble(nodepath.c_str()); fgSetDouble(nodepath.c_str(),heading_offset_deg); nodepath = viewpath; nodepath += "/config/roll-offset-deg"; roll_offset_deg = fgGetDouble(nodepath.c_str()); fgSetDouble(nodepath.c_str(),roll_offset_deg); nodepath = viewpath; nodepath += "/config/default-field-of-view-deg"; fov_deg = fgGetDouble(nodepath.c_str()); // target offsets for lookat mode only... nodepath = viewpath; nodepath += "/config/target-x-offset-m"; target_x_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/target-y-offset-m"; target_y_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/target-z-offset-m"; target_z_offset_m = fgGetDouble(nodepath.c_str()); nodepath = viewpath; nodepath += "/config/ground-level-nearplane-m"; near_m = fgGetDouble(nodepath.c_str()); // supporting two types now "lookat" = 1 and "lookfrom" = 0 if ( strcmp("lookat",strdata.c_str()) == 0 ) add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index, at_model, at_model_index, damp_roll, damp_pitch, damp_heading, x_offset_m, y_offset_m,z_offset_m, heading_offset_deg, pitch_offset_deg, roll_offset_deg, fov_deg, aspect_ratio_multiplier, target_x_offset_m, target_y_offset_m, target_z_offset_m, near_m, internal )); else add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false, 0, 0.0, 0.0, 0.0, x_offset_m, y_offset_m, z_offset_m, heading_offset_deg, pitch_offset_deg, roll_offset_deg, fov_deg, aspect_ratio_multiplier, 0, 0, 0, near_m, internal )); } copyToCurrent(); } void FGViewMgr::reinit () { char stridx [ 20 ]; string viewpath, nodepath, strdata; double fov_deg; // reset offsets and fov to configuration defaults for (int i = 0; i < fgGetInt("/sim/number-views"); i++) { viewpath = "/sim/view"; sprintf(stridx, "[%d]", i); viewpath += stridx; setView(i); nodepath = viewpath; nodepath += "/config/x-offset-m"; fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/y-offset-m"; fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/z-offset-m"; fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/pitch-offset-deg"; fgSetDouble("/sim/current-view/pitch-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/heading-offset-deg"; fgSetDouble("/sim/current-view/heading-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/roll-offset-deg"; fgSetDouble("/sim/current-view/roll-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/default-field-of-view-deg"; fov_deg = fgGetDouble(nodepath.c_str()); if (fov_deg < 10.0) { fov_deg = 55.0; } fgSetDouble("/sim/current-view/field-of-view",fov_deg); // target offsets for lookat mode only... nodepath = viewpath; nodepath += "/config/target-x-offset-m"; fgSetDouble("/sim/current-view/target-x-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-y-offset-m"; fgSetDouble("/sim/current-view/target-y-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-z-offset-m"; fgSetDouble("/sim/current-view/target-z-offset-deg", fgGetDouble(nodepath.c_str())); } setView(0); } typedef double (FGViewMgr::*double_getter)() const; void FGViewMgr::bind () { // these are bound to the current view properties fgTie("/sim/current-view/heading-offset-deg", this, &FGViewMgr::getViewHeadingOffset_deg, &FGViewMgr::setViewHeadingOffset_deg); fgSetArchivable("/sim/current-view/heading-offset-deg"); fgTie("/sim/current-view/goal-heading-offset-deg", this, &FGViewMgr::getViewGoalHeadingOffset_deg, &FGViewMgr::setViewGoalHeadingOffset_deg); fgSetArchivable("/sim/current-view/goal-heading-offset-deg"); fgTie("/sim/current-view/pitch-offset-deg", this, &FGViewMgr::getViewPitchOffset_deg, &FGViewMgr::setViewPitchOffset_deg); fgSetArchivable("/sim/current-view/pitch-offset-deg"); fgTie("/sim/current-view/goal-pitch-offset-deg", this, &FGViewMgr::getGoalViewPitchOffset_deg, &FGViewMgr::setGoalViewPitchOffset_deg); fgSetArchivable("/sim/current-view/goal-pitch-offset-deg"); fgTie("/sim/current-view/roll-offset-deg", this, &FGViewMgr::getViewRollOffset_deg, &FGViewMgr::setViewRollOffset_deg); fgSetArchivable("/sim/current-view/roll-offset-deg"); fgTie("/sim/current-view/goal-roll-offset-deg", this, &FGViewMgr::getGoalViewRollOffset_deg, &FGViewMgr::setGoalViewRollOffset_deg); fgSetArchivable("/sim/current-view/goal-roll-offset-deg"); fgTie("/sim/current-view/view-number", this, &FGViewMgr::getView, &FGViewMgr::setView); fgSetArchivable("/sim/current-view/view-number", FALSE); fgTie("/sim/current-view/axes/long", this, (double_getter)0, &FGViewMgr::setViewAxisLong); fgSetArchivable("/sim/current-view/axes/long"); fgTie("/sim/current-view/axes/lat", this, (double_getter)0, &FGViewMgr::setViewAxisLat); fgSetArchivable("/sim/current-view/axes/lat"); fgTie("/sim/current-view/field-of-view", this, &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg); fgSetArchivable("/sim/current-view/field-of-view"); fgTie("/sim/current-view/aspect-ratio-multiplier", this, &FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg); fgSetArchivable("/sim/current-view/field-of-view"); fgTie("/sim/current-view/ground-level-nearplane-m", this, &FGViewMgr::getNear_m, &FGViewMgr::setNear_m); fgSetArchivable("/sim/current-view/ground-level-nearplane-m"); } void FGViewMgr::unbind () { // FIXME: // need to redo these bindings to the new locations (move to viewer?) fgUntie("/sim/current-view/heading-offset-deg"); fgUntie("/sim/current-view/goal-heading-offset-deg"); fgUntie("/sim/current-view/pitch-offset-deg"); fgUntie("/sim/current-view/goal-pitch-offset-deg"); fgUntie("/sim/current-view/field-of-view"); fgUntie("/sim/current-view/aspect-ratio-multiplier"); fgUntie("/sim/current-view/view-number"); fgUntie("/sim/current-view/axes/long"); fgUntie("/sim/current-view/axes/lat"); fgUntie("/sim/current-view/ground-level-nearplane-m"); } void FGViewMgr::update (double dt) { char stridx [20]; string viewpath, nodepath; double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg; FGViewer * view = get_current_view(); if (view == 0) return; // int i = current; viewpath = "/sim/view"; sprintf(stridx, "[%d]", i); viewpath += stridx; FGViewer *loop_view = (FGViewer *)get_view( i ); // Set up view location and orientation nodepath = viewpath; nodepath += "/config/from-model"; if (!fgGetBool(nodepath.c_str())) { nodepath = viewpath; nodepath += "/config/eye-lon-deg-path"; lon_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/eye-lat-deg-path"; lat_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/eye-alt-ft-path"; alt_ft = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/eye-roll-deg-path"; roll_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/eye-pitch-deg-path"; pitch_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/eye-heading-deg-path"; heading_deg = fgGetDouble(fgGetString(nodepath.c_str())); loop_view->setPosition(lon_deg, lat_deg, alt_ft); loop_view->setOrientation(roll_deg, pitch_deg, heading_deg); } else { // force recalc in viewer loop_view->set_dirty(); } // if lookat (type 1) then get target data... if (loop_view->getType() == FG_LOOKAT) { nodepath = viewpath; nodepath += "/config/from-model"; if (!fgGetBool(nodepath.c_str())) { nodepath = viewpath; nodepath += "/config/target-lon-deg-path"; lon_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-lat-deg-path"; lat_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-alt-ft-path"; alt_ft = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-roll-deg-path"; roll_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-pitch-deg-path"; pitch_deg = fgGetDouble(fgGetString(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/target-heading-deg-path"; heading_deg = fgGetDouble(fgGetString(nodepath.c_str())); loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft); loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg); } else { loop_view->set_dirty(); } } setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m")); setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m")); setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m")); setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m")); setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m")); setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m")); // Update the current view do_axes(); view->update(dt); } void FGViewMgr::copyToCurrent() { char stridx [20]; string viewpath, nodepath; int i = current; viewpath = "/sim/view"; sprintf(stridx, "[%d]", i); viewpath += stridx; // copy certain view config data for default values nodepath = viewpath; nodepath += "/config/default-heading-offset-deg"; fgSetDouble("/sim/current-view/config/heading-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/pitch-offset-deg"; fgSetDouble("/sim/current-view/config/pitch-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/roll-offset-deg"; fgSetDouble("/sim/current-view/config/roll-offset-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/default-field-of-view-deg"; fgSetDouble("/sim/current-view/config/default-field-of-view-deg", fgGetDouble(nodepath.c_str())); nodepath = viewpath; nodepath += "/config/from-model"; fgSetBool("/sim/current-view/config/from-model", fgGetBool(nodepath.c_str())); // copy view data fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m()); fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m()); fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m()); fgSetDouble("/sim/current-view/goal-heading-offset-deg", get_current_view()->getGoalHeadingOffset_deg()); fgSetDouble("/sim/current-view/goal-pitch-offset-deg", get_current_view()->getGoalPitchOffset_deg()); fgSetDouble("/sim/current-view/goal-roll-offset-deg", get_current_view()->getRollOffset_deg()); fgSetDouble("/sim/current-view/heading-offset-deg", get_current_view()->getHeadingOffset_deg()); fgSetDouble("/sim/current-view/pitch-offset-deg", get_current_view()->getPitchOffset_deg()); fgSetDouble("/sim/current-view/roll-offset-deg", get_current_view()->getRollOffset_deg()); fgSetDouble("/sim/current-view/target-x-offset-m", get_current_view()->getTargetXOffset_m()); fgSetDouble("/sim/current-view/target-y-offset-m", get_current_view()->getTargetYOffset_m()); fgSetDouble("/sim/current-view/target-z-offset-m", get_current_view()->getTargetZOffset_m()); fgSetBool("/sim/current-view/internal", get_current_view()->getInternal()); } double FGViewMgr::getViewHeadingOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getHeadingOffset_deg()); } void FGViewMgr::setViewHeadingOffset_deg (double offset) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalHeadingOffset_deg(offset); view->setHeadingOffset_deg(offset); } } double FGViewMgr::getViewGoalHeadingOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalHeadingOffset_deg()); } void FGViewMgr::setViewGoalHeadingOffset_deg (double offset) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalHeadingOffset_deg(offset); } double FGViewMgr::getViewPitchOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getPitchOffset_deg()); } void FGViewMgr::setViewPitchOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalPitchOffset_deg(tilt); view->setPitchOffset_deg(tilt); } } double FGViewMgr::getGoalViewPitchOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalPitchOffset_deg()); } void FGViewMgr::setGoalViewPitchOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalPitchOffset_deg(tilt); } double FGViewMgr::getViewRollOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getRollOffset_deg()); } void FGViewMgr::setViewRollOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalRollOffset_deg(tilt); view->setRollOffset_deg(tilt); } } double FGViewMgr::getGoalViewRollOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalRollOffset_deg()); } void FGViewMgr::setGoalViewRollOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalRollOffset_deg(tilt); } double FGViewMgr::getViewXOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getXOffset_m(); } else { return 0; } } void FGViewMgr::setViewXOffset_m (double x) { FGViewer * view = get_current_view(); if (view != 0) { view->setXOffset_m(x); } } double FGViewMgr::getViewYOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getYOffset_m(); } else { return 0; } } void FGViewMgr::setViewYOffset_m (double y) { FGViewer * view = get_current_view(); if (view != 0) { view->setYOffset_m(y); } } double FGViewMgr::getViewZOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getZOffset_m(); } else { return 0; } } void FGViewMgr::setViewZOffset_m (double z) { FGViewer * view = get_current_view(); if (view != 0) { view->setZOffset_m(z); } } double FGViewMgr::getViewTargetXOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetXOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetXOffset_m (double x) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetXOffset_m(x); } } double FGViewMgr::getViewTargetYOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetYOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetYOffset_m (double y) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetYOffset_m(y); } } double FGViewMgr::getViewTargetZOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetZOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetZOffset_m (double z) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetZOffset_m(z); } } int FGViewMgr::getView () const { return ( current ); } void FGViewMgr::setView (int newview ) { // if newview number too low wrap to last view... if ( newview < 0 ) { newview = (int)views.size() -1; } // if newview number to high wrap to zero... if ( newview > ((int)views.size() -1) ) { newview = 0; } // set new view set_view( newview ); // copy in view data copyToCurrent (); // Copy the fdm's position into the SGLocation which is shared with // some views ... globals->get_aircraft_model()->update(0); // Do the update ... update(0); } double FGViewMgr::getFOV_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->get_fov()); } void FGViewMgr::setFOV_deg (double fov) { FGViewer * view = get_current_view(); if (view != 0) view->set_fov(fov); } double FGViewMgr::getARM_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->get_aspect_ratio_multiplier()); } void FGViewMgr::setARM_deg (double aspect_ratio_multiplier) { FGViewer * view = get_current_view(); if (view != 0) view->set_aspect_ratio_multiplier(aspect_ratio_multiplier); } double FGViewMgr::getNear_m () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0.5f : view->getNear_m()); } void FGViewMgr::setNear_m (double near_m) { FGViewer * view = get_current_view(); if (view != 0) view->setNear_m(near_m); } void FGViewMgr::setViewAxisLong (double axis) { axis_long = axis; } void FGViewMgr::setViewAxisLat (double axis) { axis_lat = axis; } void FGViewMgr::do_axes () { // Take no action when hat is centered if ( ( axis_long < 0.01 ) && ( axis_long > -0.01 ) && ( axis_lat < 0.01 ) && ( axis_lat > -0.01 ) ) return; double viewDir = 999; /* Do all the quick and easy cases */ if (axis_long < 0) { // Longitudinal axis forward if (axis_lat == axis_long) viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg"); else if (axis_lat == - axis_long) viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg"); else if (axis_lat == 0) viewDir = fgGetDouble("/sim/view/config/front-direction-deg"); } else if (axis_long > 0) { // Longitudinal axis backward if (axis_lat == - axis_long) viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg"); else if (axis_lat == axis_long) viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg"); else if (axis_lat == 0) viewDir = fgGetDouble("/sim/view/config/back-direction-deg"); } else if (axis_long == 0) { // Longitudinal axis neutral if (axis_lat < 0) viewDir = fgGetDouble("/sim/view/config/left-direction-deg"); else if (axis_lat > 0) viewDir = fgGetDouble("/sim/view/config/right-direction-deg"); else return; /* And assertion failure maybe? */ } // Do all the difficult cases if ( viewDir > 900 ) viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long ); if ( viewDir < -1 ) viewDir += 360; get_current_view()->setGoalHeadingOffset_deg(viewDir); }