// AIManager.cxx Based on David Luff's AIMgr: // - a global management class for AI objects // // Written by David Culp, started October 2003. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include #include
#include
#include #include "AIManager.hxx" #include "AIAircraft.hxx" #include "AIShip.hxx" #include "AIBallistic.hxx" SG_USING_STD(list); FGAIManager::FGAIManager() { initDone = false; numObjects = 0; dt_count = 9; } FGAIManager::~FGAIManager() { ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { delete (*ai_list_itr); ++ai_list_itr; } ai_list.clear(); ids.clear(); } void FGAIManager::init() { int rval; root = fgGetNode("sim/ai", true); for (int i = 0; i < root->nChildren(); i++) { const SGPropertyNode * entry = root->getChild(i); if (!strcmp(entry->getName(), "entry")) { if (!strcmp(entry->getStringValue("type", ""), "aircraft")) { rval = createAircraft( entry->getStringValue("class", ""), entry->getStringValue("path"), entry->getDoubleValue("latitude"), entry->getDoubleValue("longitude"), entry->getDoubleValue("altitude-ft"), entry->getDoubleValue("heading"), entry->getDoubleValue("speed-KTAS"), 0.0, entry->getDoubleValue("bank") ); } else if (!strcmp(entry->getStringValue("type", ""), "ship")) { rval = createShip( entry->getStringValue("path"), entry->getDoubleValue("latitude"), entry->getDoubleValue("longitude"), entry->getDoubleValue("altitude-ft"), entry->getDoubleValue("heading"), entry->getDoubleValue("speed-KTAS"), entry->getDoubleValue("rudder") ); } else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) { rval = createBallistic( entry->getStringValue("path"), entry->getDoubleValue("latitude"), entry->getDoubleValue("longitude"), entry->getDoubleValue("altitude-ft"), entry->getDoubleValue("azimuth"), entry->getDoubleValue("elevation"), entry->getDoubleValue("speed") ); } } } initDone = true; } void FGAIManager::bind() { root = globals->get_props()->getNode("ai/models", true); root->tie("count", SGRawValuePointer(&numObjects)); } void FGAIManager::unbind() { root->untie("count"); } void FGAIManager::update(double dt) { ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { if ((*ai_list_itr)->getDie()) { freeID((*ai_list_itr)->getID()); delete (*ai_list_itr); ai_list.erase(ai_list_itr); --ai_list_itr; --numObjects; } else { fetchUserState(); (*ai_list_itr)->update(dt); } ++ai_list_itr; } } // This function returns the next available ID int FGAIManager::assignID() { int maxint = 30000; int x; bool used; for (x=0; xsetID( assignID() ); ++numObjects; if (model_class == "light") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]); } else if (model_class == "ww2_fighter") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]); } else if (model_class == "jet_transport") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]); } else if (model_class == "jet_fighter") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]); } ai_plane->setHeading(heading); ai_plane->setSpeed(speed); ai_plane->setPath(path.c_str()); ai_plane->setAltitude(altitude); ai_plane->setLongitude(longitude); ai_plane->setLatitude(latitude); ai_plane->setBank(roll); ai_plane->init(); ai_plane->bind(); return ai_plane->getID(); } int FGAIManager::createShip( string path, double latitude, double longitude, double altitude, double heading, double speed, double rudder ) { FGAIShip* ai_ship = new FGAIShip(this); ai_list.push_back(ai_ship); ai_ship->setID( assignID() ); ++numObjects; ai_ship->setHeading(heading); ai_ship->setSpeed(speed); ai_ship->setPath(path.c_str()); ai_ship->setAltitude(altitude); ai_ship->setLongitude(longitude); ai_ship->setLatitude(latitude); ai_ship->setBank(rudder); ai_ship->init(); ai_ship->bind(); return ai_ship->getID(); } int FGAIManager::createBallistic( string path, double latitude, double longitude, double altitude, double azimuth, double elevation, double speed ) { FGAIBallistic* ai_ballistic = new FGAIBallistic(this); ai_list.push_back(ai_ballistic); ai_ballistic->setID( assignID() ); ++numObjects; ai_ballistic->setAzimuth(azimuth); ai_ballistic->setElevation(elevation); ai_ballistic->setSpeed(speed); ai_ballistic->setPath(path.c_str()); ai_ballistic->setAltitude(altitude); ai_ballistic->setLongitude(longitude); ai_ballistic->setLatitude(latitude); ai_ballistic->init(); ai_ballistic->bind(); return ai_ballistic->getID(); } void FGAIManager::destroyObject( int ID ) { ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { if ((*ai_list_itr)->getID() == ID) { freeID( ID ); delete (*ai_list_itr); ai_list.erase(ai_list_itr); --ai_list_itr; --numObjects; return; } ++ai_list_itr; } } // fetch the user's state every 10 sim cycles void FGAIManager::fetchUserState( void ) { ++dt_count; if (dt_count == 10) { user_latitude = fgGetDouble("/position/latitude-deg"); user_longitude = fgGetDouble("/position/longitude-deg"); user_altitude = fgGetDouble("/position/altitude-ft"); user_heading = fgGetDouble("/orientation/heading-deg"); user_pitch = fgGetDouble("/orientation/pitch-deg"); user_yaw = fgGetDouble("/orientation/side-slip-deg"); user_speed = fgGetDouble("/velocities/uBody-fps") * 0.592484; dt_count = 0; } }