// environment.hxx -- routines to model the natural environment. // // Written by David Megginson, started February 2002. // // Copyright (C) 2002 David Megginson - david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _ENVIRONMENT_HXX #define _ENVIRONMENT_HXX #include #include
#ifdef SG_HAVE_STD_INCLUDES # include #else # include #endif /** * Model the natural environment. * * This class models the natural environment at a specific place and * time. A separate instance is necessary for each location or time. * * This class should eventually move to SimGear. */ class FGEnvironment { public: FGEnvironment(); virtual ~FGEnvironment(); inline virtual double get_visibility_m () const { return visibility_m; } inline virtual double get_wind_from_heading_deg () const { return wind_from_heading_deg; } inline virtual double get_wind_speed_kt () const { return wind_speed_kt; } inline virtual double get_wind_from_north_fps () const { return wind_from_north_fps; } inline virtual double get_wind_from_east_fps () const { return wind_from_east_fps; } inline virtual double get_wind_from_down_fps () const { return wind_from_down_fps; } virtual void set_visibility_m (double v); virtual void set_wind_from_heading_deg (double h); virtual void set_wind_speed_kt (double s); virtual void set_wind_from_north_fps (double n); virtual void set_wind_from_east_fps (double e); virtual void set_wind_from_down_fps (double d); private: void _recalc_hdgspd (); void _recalc_ne (); double visibility_m; double wind_from_heading_deg; double wind_speed_kt; double wind_from_north_fps; double wind_from_east_fps; double wind_from_down_fps; // Do these belong here? #if 0 GLfloat fog_exp_density; GLfloat fog_exp2_density; #endif }; #endif // _ENVIRONMENT_HXX