// slip_skid_ball.hxx - an slip-skid ball. // Written by David Megginson, started 2003. // // This file is in the Public Domain and comes with no warranty. #ifndef __INSTRUMENTS_SLIP_SKID_BALL_HXX #define __INSTRUMENTS_SLIP_SKID_BALL_HXX 1 #ifndef __cplusplus # error This library requires C++ #endif #include #include /** * Model a slip-skid ball. * * Input properties: * * /instrumentation/"name"/serviceable * /accelerations/pilot/y-accel-fps_sec * /accelerations/pilot/z-accel-fps_sec * * Output properties: * * /instrumentation/"name"/indicated-slip-skid */ class SlipSkidBall : public SGSubsystem { public: SlipSkidBall ( SGPropertyNode *node ); virtual ~SlipSkidBall (); virtual void init (); virtual void update (double dt); private: double _last_pos; string _name; int _num; SGPropertyNode_ptr _serviceable_node; SGPropertyNode_ptr _y_accel_node; SGPropertyNode_ptr _z_accel_node; SGPropertyNode_ptr _out_node; SGPropertyNode_ptr _override_node; }; #endif // __INSTRUMENTS_SLIP_SKID_BALL_HXX