// newcache.cxx -- routines to handle scenery tile caching // // Written by Curtis Olson, started December 2000. // // Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include // plib include #include #include #include #include
#include
#include // for scenery.center #include "newcache.hxx" #include "tileentry.hxx" SG_USING_NAMESPACE(std); // Constructor FGNewCache::FGNewCache( void ) : max_cache_size(100) { tile_cache.clear(); } // Destructor FGNewCache::~FGNewCache( void ) { } // Free a tile cache entry void FGNewCache::entry_free( long cache_index ) { SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index ); FGTileEntry *tile = tile_cache[cache_index]; tile->disconnect_ssg_nodes(); #ifdef WISH_PLIB_WAS_THREADED // but it isn't tile->sched_removal(); #else tile->free_tile(); delete tile; #endif tile_cache.erase( cache_index ); } // Initialize the tile cache subsystem void FGNewCache::init( void ) { SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." ); SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = " << max_cache_size ); SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = " << tile_cache.size() ); #if 0 // don't clear the cache clear_cache(); #endif SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" ); } // Search for the specified "bucket" in the cache bool FGNewCache::exists( const SGBucket& b ) const { long tile_index = b.gen_index(); const_tile_map_iterator it = tile_cache.find( tile_index ); return ( it != tile_cache.end() ); } // Ensure at least one entry is free in the cache bool FGNewCache::make_space() { SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" ); SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() ); SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size ); if ( (int)tile_cache.size() < max_cache_size ) { // space in the cache, return return true; } while ( (int)tile_cache.size() >= max_cache_size ) { sgdVec3 abs_view_pos; float dist; double timestamp = 0.0; int max_index = -1; double min_time = 2419200000.0f; // one month should be enough double max_time = 0; // we need to free the furthest entry tile_map_iterator current = tile_cache.begin(); tile_map_iterator end = tile_cache.end(); for ( ; current != end; ++current ) { long index = current->first; FGTileEntry *e = current->second; if ( e->is_loaded() && (e->get_pending_models() == 0) ) { timestamp = e->get_timestamp(); if ( timestamp < min_time ) { max_index = index; min_time = timestamp; } if ( timestamp > max_time ) { max_time = timestamp; } } else { SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded() << " pending models = " << e->get_pending_models() << " time stamp = " << e->get_timestamp() ); } } // If we made it this far, then there were no open cache entries. // We will instead free the oldest cache entry and return true SG_LOG( SG_TERRAIN, SG_INFO, " min_time = " << min_time ); SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index ); SG_LOG( SG_TERRAIN, SG_INFO, " max_time = " << max_time ); if ( max_index >= 0 ) { entry_free( max_index ); return true; } else { SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile " "cache is full, but no entries available for removal." ); return false; } } SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in " "FGNewCache::make_space()." ); return false; } // Return the index of the oldest tile in the cache, return -1 if // nothing available to be removed. long FGNewCache::get_oldest_tile() { // we need to free the furthest entry long min_index = -1; double timestamp = 0.0; double min_time = 2419200000.0f; // one month should be enough double max_time = 0; tile_map_iterator current = tile_cache.begin(); tile_map_iterator end = tile_cache.end(); for ( ; current != end; ++current ) { long index = current->first; FGTileEntry *e = current->second; if ( e->is_loaded() && (e->get_pending_models() == 0) ) { timestamp = e->get_timestamp(); if ( timestamp < min_time ) { min_index = index; min_time = timestamp; } if ( timestamp > max_time ) { max_time = timestamp; } } else { SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded() << " pending models = " << e->get_pending_models() << " time stamp = " << e->get_timestamp() ); } } SG_LOG( SG_TERRAIN, SG_INFO, " min_time = " << min_time ); SG_LOG( SG_TERRAIN, SG_INFO, " index = " << min_index ); SG_LOG( SG_TERRAIN, SG_INFO, " max_time = " << max_time ); return min_index; } // Clear a cache entry, note that the cache only holds pointers // and this does not free the object which is pointed to. void FGNewCache::clear_entry( long cache_index ) { tile_cache.erase( cache_index ); } // Clear all completely loaded tiles (ignores partially loaded tiles) void FGNewCache::clear_cache() { tile_map_iterator current = tile_cache.begin(); tile_map_iterator end = tile_cache.end(); for ( ; current != end; ++current ) { long index = current->first; SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index ); FGTileEntry *e = current->second; if ( e->is_loaded() && (e->get_pending_models() == 0) ) { e->tile_bucket.make_bad(); entry_free(index); } } // and ... just in case we missed something ... globals->get_scenery()->get_terrain_branch()->removeAllKids(); } /** * Create a new tile and schedule it for loading. */ bool FGNewCache::insert_tile( FGTileEntry *e ) { // set time of insertion for tracking age of tiles... e->set_timestamp(globals->get_sim_time_sec()); // clear out a distant entry in the cache if needed. if ( make_space() ) { // register it in the cache long tile_index = e->get_tile_bucket().gen_index(); tile_cache[tile_index] = e; return true; } else { // failed to find cache space return false; } } // Note this is the old version of FGNewCache::make_space(), currently disabled // It uses distance from a center point to determine tiles to be discarded... #if 0 // Ensure at least one entry is free in the cache bool FGNewCache::make_space() { SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" ); SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() ); SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size ); if ( (int)tile_cache.size() < max_cache_size ) { // space in the cache, return return true; } while ( (int)tile_cache.size() >= max_cache_size ) { sgdVec3 abs_view_pos; float dist; float max_dist = 0.0; int max_index = -1; // we need to free the furthest entry tile_map_iterator current = tile_cache.begin(); tile_map_iterator end = tile_cache.end(); for ( ; current != end; ++current ) { long index = current->first; FGTileEntry *e = current->second; if ( e->is_loaded() && (e->get_pending_models() == 0) ) { // calculate approximate distance from view point sgdCopyVec3( abs_view_pos, globals->get_current_view()->get_absolute_view_pos() ); SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = " << abs_view_pos[0] << "," << abs_view_pos[1] << "," << abs_view_pos[2] ); SG_LOG( SG_TERRAIN, SG_DEBUG, " ref point = " << e->center ); sgdVec3 center; sgdSetVec3( center, e->center.x(), e->center.y(), e->center.z() ); dist = sgdDistanceVec3( center, abs_view_pos ); SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist ); if ( dist > max_dist ) { max_dist = dist; max_index = index; } } else { SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded() << " pending models = " << e->get_pending_models() ); } } // If we made it this far, then there were no open cache entries. // We will instead free the furthest cache entry and return true SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist ); SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index ); if ( max_index >= 0 ) { entry_free( max_index ); return true; } else { SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile " "cache is full, but no entries available for removal." ); return false; } } SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in " "FGNewCache::make_space()." ); return false; } #endif