/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGGroundReactions.cpp Author: Jon S. Berndt Date started: 09/13/00 Purpose: Encapsulates the ground reaction forces (gear and collision) ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 09/13/00 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGGroundReactions.h" #include "FGPropertyManager.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_GROUNDREACTIONS; #if defined (__APPLE__) /* Not all systems have the gcvt function */ inline char* gcvt (double value, int ndigits, char *buf) { /* note that this is not exactly what gcvt is supposed to do! */ snprintf (buf, ndigits+1, "%f", value); return buf; } #endif /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex) { Name = "FGGroundReactions"; bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGGroundReactions::~FGGroundReactions(void) { unbind(); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Run(void) { if (!FGModel::Run()) { vForces.InitMatrix(); vMoments.InitMatrix(); // Only execute gear force code below 300 feet if ( Position->GetDistanceAGL() < 300.0 ) { vector ::iterator iGear = lGear.begin(); // Sum forces and moments for all gear, here. // Some optimizations may be made here - or rather in the gear code itself. // The gear ::Run() method is called several times - once for each gear. // Perhaps there is some commonality for things which only need to be // calculated once. while (iGear != lGear.end()) { vForces += iGear->Force(); vMoments += iGear->Moment(); iGear++; } } else { // Crash Routine } return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Load(FGConfigFile* AC_cfg) { string token; AC_cfg->GetNextConfigLine(); while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) { lGear.push_back(FGLGear(AC_cfg, FDMExec)); } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGGroundReactions::GetGroundReactionStrings(void) { string GroundReactionStrings = ""; bool firstime = true; for (unsigned int i=0;iTie("gear/num-units", this, &FGGroundReactions::GetNumGearUnits); PropertyManager->Tie("moments/l-gear-lbsft", this,1, (PMF)&FGGroundReactions::GetMoments); PropertyManager->Tie("moments/m-gear-lbsft", this,2, (PMF)&FGGroundReactions::GetMoments); PropertyManager->Tie("moments/n-gear-lbsft", this,3, (PMF)&FGGroundReactions::GetMoments); PropertyManager->Tie("forces/fbx-gear-lbs", this,1, (PMF)&FGGroundReactions::GetForces); PropertyManager->Tie("forces/fby-gear-lbs", this,2, (PMF)&FGGroundReactions::GetForces); PropertyManager->Tie("forces/fbz-gear-lbs", this,3, (PMF)&FGGroundReactions::GetForces); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGGroundReactions::unbind(void) { PropertyManager->Untie("gear/num-units"); PropertyManager->Untie("moments/l-gear-lbsft"); PropertyManager->Untie("moments/m-gear-lbsft"); PropertyManager->Untie("moments/n-gear-lbsft"); PropertyManager->Untie("forces/fbx-gear-lbs"); PropertyManager->Untie("forces/fby-gear-lbs"); PropertyManager->Untie("forces/fbz-gear-lbs"); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGGroundReactions::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGGroundReactions" << endl; if (from == 1) cout << "Destroyed: FGGroundReactions" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } }