// // // FGAIAircraft - FGAIBase-derived class creates an AI airplane
//
// Written by David Culp, started October 2003.
//
// Copyright (C) 2003  David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

#ifdef HAVE_CONFIG_H
#  include <config.h>
#endif

#include <simgear/route/waypoint.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Airports/dynamics.hxx>

#include <string>
#include <math.h>
#include <time.h>
#ifdef _MSC_VER
#  include <float.h>
#  define finite _finite
#elif defined(__sun) || defined(sgi)
#  include <ieeefp.h>
#endif

using std::string;

#include "AIAircraft.hxx"
#include "performancedata.hxx"
#include "performancedb.hxx"

//#include <Airports/trafficcontroller.hxx>

static string tempReg;

class AI_OutOfSight{};
class FP_Inactive{};

FGAIAircraft::FGAIAircraft(FGAISchedule *ref) : FGAIBase(otAircraft) {
    trafficRef = ref;
    if (trafficRef) {
        groundOffset = trafficRef->getGroundOffset();
	setCallSign(trafficRef->getCallSign());
    }
    else
        groundOffset = 0;

    fp = 0;
    controller = 0;
    prevController = 0;
    dt_count = 0;
    dt_elev_count = 0;
    use_perf_vs = true;

    no_roll = false;
    tgt_speed = 0;
    speed = 0;
    groundTargetSpeed = 0;

    // set heading and altitude locks
    hdg_lock = false;
    alt_lock = false;
    roll = 0;
    headingChangeRate = 0.0;

    holdPos = false;

    _performance = 0; //TODO initialize to JET_TRANSPORT from PerformanceDB
    
}


FGAIAircraft::~FGAIAircraft() {
    //delete fp;
    if (controller)
        controller->signOff(getID());
}


void FGAIAircraft::readFromScenario(SGPropertyNode* scFileNode) {
    if (!scFileNode)
        return;

    FGAIBase::readFromScenario(scFileNode);

    setPerformance(scFileNode->getStringValue("class", "jet_transport"));
    setFlightPlan(scFileNode->getStringValue("flightplan"),
                  scFileNode->getBoolValue("repeat", false));
    setCallSign(scFileNode->getStringValue("callsign"));
}


void FGAIAircraft::bind() {
    FGAIBase::bind();

    props->tie("controls/gear/gear-down",
               SGRawValueMethods<FGAIAircraft,bool>(*this,
                                                    &FGAIAircraft::_getGearDown));
    props->tie("transponder-id",
               SGRawValueMethods<FGAIAircraft,const char*>(*this,
                                                    &FGAIAircraft::_getTransponderCode));
}


void FGAIAircraft::unbind() {
    FGAIBase::unbind();

    props->untie("controls/gear/gear-down");
    props->untie("transponder-id");
}


void FGAIAircraft::update(double dt) {
    FGAIBase::update(dt);
    Run(dt);
    Transform();
}

void FGAIAircraft::setPerformance(const std::string& acclass) {
     static PerformanceDB perfdb; //TODO make it a global service
     setPerformance(perfdb.getDataFor(acclass));
  }


 void FGAIAircraft::setPerformance(PerformanceData *ps) {
     _performance = ps;
  }


 void FGAIAircraft::Run(double dt) {
      FGAIAircraft::dt = dt;

     try {
         updatePrimaryTargetValues(); // target hdg, alt, speed
     }
     catch (AI_OutOfSight) {
         return;
     }
     catch (FP_Inactive) {
         //return;
         groundTargetSpeed = 0;
     }

     handleATCRequests(); // ATC also has a word to say
     updateSecondaryTargetValues(); // target roll, vertical speed, pitch
     updateActualState(); 
     UpdateRadar(manager);
     checkVisibility();
  }

void FGAIAircraft::checkVisibility() 
{
  double visibility_meters = fgGetDouble("/environment/visibility-m");
  FGViewer* vw = globals->get_current_view();
  invisible = (SGGeodesy::distanceM(vw->getPosition(), pos) > visibility_meters);
}



void FGAIAircraft::AccelTo(double speed) {
    tgt_speed = speed;
}


void FGAIAircraft::PitchTo(double angle) {
    tgt_pitch = angle;
    alt_lock = false;
}


void FGAIAircraft::RollTo(double angle) {
    tgt_roll = angle;
    hdg_lock = false;
}


void FGAIAircraft::YawTo(double angle) {
    tgt_yaw = angle;
}


void FGAIAircraft::ClimbTo(double alt_ft ) {
    tgt_altitude_ft = alt_ft;
    alt_lock = true;
}


void FGAIAircraft::TurnTo(double heading) {
    tgt_heading = heading;
    hdg_lock = true;
}


double FGAIAircraft::sign(double x) {
    if (x == 0.0)
        return x;
    else
        return x/fabs(x);
}


void FGAIAircraft::setFlightPlan(const std::string& flightplan, bool repeat) {
    if (!flightplan.empty()) {
        FGAIFlightPlan* fp = new FGAIFlightPlan(flightplan);
        fp->setRepeat(repeat);
        SetFlightPlan(fp);
    }
}


void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) {
    delete fp;
    fp = f;
}


void FGAIAircraft::ProcessFlightPlan( double dt, time_t now ) {

    // the one behind you
    FGAIFlightPlan::waypoint* prev = 0;
    // the one ahead
    FGAIFlightPlan::waypoint* curr = 0;
    // the next plus 1
    FGAIFlightPlan::waypoint* next = 0;

    prev = fp->getPreviousWaypoint();
    curr = fp->getCurrentWaypoint();
    next = fp->getNextWaypoint();

    dt_count += dt;

    ///////////////////////////////////////////////////////////////////////////
    // Initialize the flightplan
    //////////////////////////////////////////////////////////////////////////
    if (!prev) {
        handleFirstWaypoint();
        return;
    }                            // end of initialization
    if (! fpExecutable(now))
          return;
    dt_count = 0;

    if (! leadPointReached(curr)) {
        controlHeading(curr);
        controlSpeed(curr, next);
    } else {
        if (curr->finished)      //end of the flight plan
        {
            if (fp->getRepeat())
                fp->restart();
            else
                setDie(true);
            return;
        }

        if (next) {
            //TODO more intelligent method in AIFlightPlan, no need to send data it already has :-)
            tgt_heading = fp->getBearing(curr, next);
            spinCounter = 0;
        }

        //TODO let the fp handle this (loading of next leg)
        fp->IncrementWaypoint((bool) trafficRef);
        if (!(fp->getNextWaypoint()) && trafficRef)
            if (!loadNextLeg()) {
                setDie(true);
                return;
            }

        prev = fp->getPreviousWaypoint();
        curr = fp->getCurrentWaypoint();
        next = fp->getNextWaypoint();

        // Now that we have incremented the waypoints, excute some traffic manager specific code
        if (trafficRef) {
            //TODO isn't this best executed right at the beginning?
            if (! aiTrafficVisible()) {
                setDie(true);
                return;
            }

            if (! handleAirportEndPoints(prev, now)) {
                setDie(true);
                return;
            }

            announcePositionToController();

        }

        if (next) {
            fp->setLeadDistance(tgt_speed, tgt_heading, curr, next);
        }

        if (!(prev->on_ground))  // only update the tgt altitude from flightplan if not on the ground
        {
            tgt_altitude_ft = prev->altitude;
            if (curr->crossat > -1000.0) {
                use_perf_vs = false;
                tgt_vs = (curr->crossat - altitude_ft) / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)
                         / 6076.0 / speed*60.0);
                tgt_altitude_ft = curr->crossat;
            } else {
                use_perf_vs = true;
            }
        }
        tgt_speed = prev->speed;
        hdg_lock = alt_lock = true;
        no_roll = prev->on_ground;
    }
}


void FGAIAircraft::initializeFlightPlan() {
}


bool FGAIAircraft::_getGearDown() const {
    return _performance->gearExtensible(this);
}


const char * FGAIAircraft::_getTransponderCode() const {
  return transponderCode.c_str();
}


bool FGAIAircraft::loadNextLeg() {

    int leg;
    if ((leg = fp->getLeg())  == 10) {
        if (!trafficRef->next()) {
            return false;
        }
        setCallSign(trafficRef->getCallSign());
        leg = 1;
        fp->setLeg(leg);
    }

    FGAirport *dep = trafficRef->getDepartureAirport();
    FGAirport *arr = trafficRef->getArrivalAirport();
    if (!(dep && arr)) {
        setDie(true);

    } else {
        double cruiseAlt = trafficRef->getCruiseAlt() * 100;

        fp->create (this,
                    dep,
                    arr,
                    leg,
                    cruiseAlt,
                    trafficRef->getSpeed(),
                    _getLatitude(),
                    _getLongitude(),
                    false,
                    trafficRef->getRadius(),
                    trafficRef->getFlightType(),
                    acType,
                    company);
       //cerr << "created  leg " << leg << " for " << trafficRef->getCallSign() << endl;
    }
    return true;
}


// Note: This code is copied from David Luff's AILocalTraffic
// Warning - ground elev determination is CPU intensive
// Either this function or the logic of how often it is called
// will almost certainly change.

void FGAIAircraft::getGroundElev(double dt) {
    dt_elev_count += dt;

    // Update minimally every three secs, but add some randomness
    // to prevent all AI objects doing this in synchrony
    if (dt_elev_count < (3.0) + (rand() % 10))
        return;

    dt_elev_count = 0;

    // Only do the proper hitlist stuff if we are within visible range of the viewer.
    if (!invisible) {
        double visibility_meters = fgGetDouble("/environment/visibility-m");
        FGViewer* vw = globals->get_current_view();
        
        if (SGGeodesy::distanceM(vw->getPosition(), pos) > visibility_meters) {
            return;
        }

        double range = 500.0;
        if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
            // Try to shedule tiles for that position.
            globals->get_tile_mgr()->update( pos, range );
        }

        double alt;
        if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(pos, 20000), alt, 0))
            tgt_altitude_ft = alt * SG_METER_TO_FEET;
    }
}


void FGAIAircraft::doGroundAltitude() {
    if (fabs(altitude_ft - (tgt_altitude_ft+groundOffset)) > 1000.0)
        altitude_ft = (tgt_altitude_ft + groundOffset);
    else
        altitude_ft += 0.1 * ((tgt_altitude_ft+groundOffset) - altitude_ft);
}


void FGAIAircraft::announcePositionToController() {
    if (trafficRef) {
        int leg = fp->getLeg();

        // Note that leg has been incremented after creating the current leg, so we should use
        // leg numbers here that are one higher than the number that is used to create the leg
        //
        switch (leg) {
          case 2:              // Startup and Push back
            if (trafficRef->getDepartureAirport()->getDynamics())
                controller = trafficRef->getDepartureAirport()->getDynamics()->getStartupController();
            break;
        case 3:              // Taxiing to runway
            if (trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork()->exists())
                controller = trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork();
            break;
        case 4:              //Take off tower controller
            if (trafficRef->getDepartureAirport()->getDynamics()) {
                controller = trafficRef->getDepartureAirport()->getDynamics()->getTowerController();
                //if (trafficRef->getDepartureAirport()->getId() == "EHAM") {
                //string trns = trafficRef->getCallSign() + " at runway " + fp->getRunway() + 
                //              ". Ready for departure. " + trafficRef->getFlightType() + " to " +
                //              trafficRef->getArrivalAirport()->getId();
                //fgSetString("/sim/messages/atc", trns.c_str());
                //  if (controller == 0) {
                //cerr << "Error in assigning controller at " << trafficRef->getDepartureAirport()->getId() << endl;
                //}
                //}
            } else {
                cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl;
            }
            break;
        case 9:              // Taxiing for parking
            if (trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork()->exists())
                controller = trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork();
            break;
        default:
            controller = 0;
            break;
        }

        if ((controller != prevController) && (prevController != 0)) {
            prevController->signOff(getID());
        }
        prevController = controller;
        if (controller) {
            controller->announcePosition(getID(), fp, fp->getCurrentWaypoint()->routeIndex,
                                         _getLatitude(), _getLongitude(), hdg, speed, altitude_ft,
                                         trafficRef->getRadius(), leg, this);
        }
    }
}

// Process ATC instructions and report back

void FGAIAircraft::processATC(FGATCInstruction instruction) {
    if (instruction.getCheckForCircularWait()) {
        // This is not exactly an elegant solution, 
        // but at least it gives me a chance to check
        // if circular waits are resolved.
        // For now, just take the offending aircraft 
        // out of the scene
	setDie(true);
        // a more proper way should be - of course - to
        // let an offending aircraft take an evasive action
        // for instance taxi back a little bit.
    }
    //cerr << "Processing ATC instruction (not Implimented yet)" << endl;
    if (instruction.getHoldPattern   ()) {}

    // Hold Position
    if (instruction.getHoldPosition  ()) {
        if (!holdPos) {
            holdPos = true;
        }
        AccelTo(0.0);
    } else {
        if (holdPos) {
            //if (trafficRef)
            //	cerr << trafficRef->getCallSign() << " Resuming Taxi." << endl;
            holdPos = false;
        }
        // Change speed Instruction. This can only be excecuted when there is no
        // Hold position instruction.
        if (instruction.getChangeSpeed   ()) {
            //  if (trafficRef)
            //cerr << trafficRef->getCallSign() << " Changing Speed " << endl;
            AccelTo(instruction.getSpeed());
        } else {
            if (fp) AccelTo(fp->getPreviousWaypoint()->speed);
        }
    }
    if (instruction.getChangeHeading ()) {
        hdg_lock = false;
        TurnTo(instruction.getHeading());
    } else {
        if (fp) {
            hdg_lock = true;
        }
    }
    if (instruction.getChangeAltitude()) {}

}


void FGAIAircraft::handleFirstWaypoint() {
    bool eraseWaypoints;         //TODO YAGNI
    headingError = 0;
    if (trafficRef) {
        eraseWaypoints = true;
    } else {
        eraseWaypoints = false;
    }

    FGAIFlightPlan::waypoint* prev = 0; // the one behind you
    FGAIFlightPlan::waypoint* curr = 0; // the one ahead
    FGAIFlightPlan::waypoint* next = 0;// the next plus 1

    spinCounter = 0;
    tempReg = "";

    //TODO fp should handle this
    fp->IncrementWaypoint(eraseWaypoints);
    if (!(fp->getNextWaypoint()) && trafficRef)
        if (!loadNextLeg()) {
            setDie(true);
            return;
        }

    prev = fp->getPreviousWaypoint();   //first waypoint
    curr = fp->getCurrentWaypoint();    //second waypoint
    next = fp->getNextWaypoint();       //third waypoint (might not exist!)

    setLatitude(prev->latitude);
    setLongitude(prev->longitude);
    setSpeed(prev->speed);
    setAltitude(prev->altitude);

    if (prev->speed > 0.0)
        setHeading(fp->getBearing(prev->latitude, prev->longitude, curr));
    else
        setHeading(fp->getBearing(curr->latitude, curr->longitude, prev));

    // If next doesn't exist, as in incrementally created flightplans for
    // AI/Trafficmanager created plans,
    // Make sure lead distance is initialized otherwise
    if (next)
        fp->setLeadDistance(speed, hdg, curr, next);

    if (curr->crossat > -1000.0) //use a calculated descent/climb rate
    {
        use_perf_vs = false;
        tgt_vs = (curr->crossat - prev->altitude)
                 / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)
                    / 6076.0 / prev->speed*60.0);
        tgt_altitude_ft = curr->crossat;
    } else {
        use_perf_vs = true;
        tgt_altitude_ft = prev->altitude;
    }
    alt_lock = hdg_lock = true;
    no_roll = prev->on_ground;
    if (no_roll) {
        Transform();             // make sure aip is initialized.
        getGroundElev(60.1);     // make sure it's executed first time around, so force a large dt value
        doGroundAltitude();
    }
    // Make sure to announce the aircraft's position
    announcePositionToController();
    prevSpeed = 0;
}


/**
 * Check Execution time (currently once every 100 ms)
 * Add a bit of randomization to prevent the execution of all flight plans
 * in synchrony, which can add significant periodic framerate flutter.
 *
 * @param now
 * @return
 */
bool FGAIAircraft::fpExecutable(time_t now) {
    double rand_exec_time = (rand() % 100) / 100;
    return (dt_count > (0.1+rand_exec_time)) && (fp->isActive(now));
}


/**
 * Check to see if we've reached the lead point for our next turn
 *
 * @param curr
 * @return
 */
bool FGAIAircraft::leadPointReached(FGAIFlightPlan::waypoint* curr) {
    double dist_to_go = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);

    //cerr << "2" << endl;
    double lead_dist = fp->getLeadDistance();
    // experimental: Use fabs, because speed can be negative (I hope) during push_back.

    if (lead_dist < fabs(2*speed)) {
      //don't skip over the waypoint
      lead_dist = fabs(2*speed);
      //cerr << "Extending lead distance to " << lead_dist << endl;
    }

    //prev_dist_to_go = dist_to_go;
    //if (dist_to_go < lead_dist)
    //     cerr << trafficRef->getCallSign() << " Distance : " 
    //          << dist_to_go << ": Lead distance " 
    //          << lead_dist << " " << curr->name 
    //          << " Ground target speed " << groundTargetSpeed << endl;
         
    return dist_to_go < lead_dist;
}


bool FGAIAircraft::aiTrafficVisible() {
    double userLatitude  = fgGetDouble("/position/latitude-deg");
    double userLongitude = fgGetDouble("/position/longitude-deg");
    double course, distance;

    SGWayPoint current(pos.getLongitudeDeg(), pos.getLatitudeDeg(), 0);
    SGWayPoint user (userLongitude, userLatitude, 0);

    user.CourseAndDistance(current, &course, &distance);

    return ((distance * SG_METER_TO_NM) <= TRAFFICTOAIDISTTODIE);
}


/**
 * Handle release of parking gate, once were taxiing. Also ensure service time at the gate
 * in the case of an arrival.
 *
 * @param prev
 * @return
 */

//TODO the trafficRef is the right place for the method
bool FGAIAircraft::handleAirportEndPoints(FGAIFlightPlan::waypoint* prev, time_t now) {
    // prepare routing from one airport to another
    FGAirport * dep = trafficRef->getDepartureAirport();
    FGAirport * arr = trafficRef->getArrivalAirport();

    if (!( dep && arr))
        return false;

    // This waypoint marks the fact that the aircraft has passed the initial taxi
    // departure waypoint, so it can release the parking.
    //cerr << trafficRef->getCallSign() << " has passed waypoint " << prev->name << " at speed " << speed << endl;
    if (prev->name == "PushBackPoint") {
        dep->getDynamics()->releaseParking(fp->getGate());
        time_t holdUntil = now + 120;
	fp->setTime(holdUntil);
	//cerr << _getCallsign() << "Holding at pushback point" << endl;
    }

    // This is the last taxi waypoint, and marks the the end of the flight plan
    // so, the schedule should update and wait for the next departure time.
    if (prev->name == "END") {
        time_t nextDeparture = trafficRef->getDepartureTime();
        // make sure to wait at least 20 minutes at parking to prevent "nervous" taxi behavior
        if (nextDeparture < (now+1200)) {
            nextDeparture = now + 1200;
        }
        fp->setTime(nextDeparture); // should be "next departure"
    }

    return true;
}


/**
 * Check difference between target bearing and current heading and correct if necessary.
 *
 * @param curr
 */
void FGAIAircraft::controlHeading(FGAIFlightPlan::waypoint* curr) {
    double calc_bearing = fp->getBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
    //cerr << "Bearing = " << calc_bearing << endl;
    if (speed < 0) {
        calc_bearing +=180;
        if (calc_bearing > 360)
            calc_bearing -= 360;
    }

    if (finite(calc_bearing)) {
        double hdg_error = calc_bearing - tgt_heading;
        if (fabs(hdg_error) > 0.01) {
            TurnTo( calc_bearing );
        }

    } else {
        cerr << "calc_bearing is not a finite number : "
        << "Speed " << speed
        << "pos : " << pos.getLatitudeDeg() << ", " << pos.getLongitudeDeg()
        << "waypoint " << curr->latitude << ", " << curr->longitude << endl;
        cerr << "waypoint name " << curr->name;
        exit(1);                 // FIXME
    }
}


/**
 * Update the lead distance calculation if speed has changed sufficiently
 * to prevent spinning (hopefully);
 *
 * @param curr
 * @param next
 */
void FGAIAircraft::controlSpeed(FGAIFlightPlan::waypoint* curr, FGAIFlightPlan::waypoint* next) {
    double speed_diff = speed - prevSpeed;

    if (fabs(speed_diff) > 10) {
        prevSpeed = speed;
        if (next) {
            fp->setLeadDistance(speed, tgt_heading, curr, next);
        }
    }
}


/**
 * Update target values (heading, alt, speed) depending on flight plan or control properties
 */
void FGAIAircraft::updatePrimaryTargetValues() {
    if (fp)                      // AI object has a flightplan
    {
        //TODO make this a function of AIBase
        time_t now = time(NULL) + fgGetLong("/sim/time/warp");
        //cerr << "UpateTArgetValues() " << endl;
        ProcessFlightPlan(dt, now);

        // Do execute Ground elev for inactive aircraft, so they
        // Are repositioned to the correct ground altitude when the user flies within visibility range.
        // In addition, check whether we are out of user range, so this aircraft
        // can be deleted.
        if (onGround()) {
                Transform();     // make sure aip is initialized.
                getGroundElev(dt);
                doGroundAltitude();
                // Transform();
                pos.setElevationFt(altitude_ft);
        }
        if (trafficRef) {
           //cerr << trafficRef->getRegistration() << " Setting altitude to " << altitude_ft;
            if (! aiTrafficVisible()) {
                setDie(true);
                //cerr << trafficRef->getRegistration() << " is set to die " << endl;
                throw AI_OutOfSight();
            }
        }
        timeElapsed = now - fp->getStartTime();
        if (! fp->isActive(now)) { 
            throw FP_Inactive();
        }
    } else {
        // no flight plan, update target heading, speed, and altitude
        // from control properties.  These default to the initial
        // settings in the config file, but can be changed "on the
        // fly".
        string lat_mode = props->getStringValue("controls/flight/lateral-mode");
        if ( lat_mode == "roll" ) {
            double angle
            = props->getDoubleValue("controls/flight/target-roll" );
            RollTo( angle );
        } else {
            double angle
            = props->getDoubleValue("controls/flight/target-hdg" );
            TurnTo( angle );
        }

        string lon_mode
        = props->getStringValue("controls/flight/longitude-mode");
        if ( lon_mode == "alt" ) {
            double alt = props->getDoubleValue("controls/flight/target-alt" );
            ClimbTo( alt );
        } else {
            double angle
            = props->getDoubleValue("controls/flight/target-pitch" );
            PitchTo( angle );
        }

        AccelTo( props->getDoubleValue("controls/flight/target-spd" ) );
    }
}

void FGAIAircraft::updatePosition() {
    // convert speed to degrees per second
    double speed_north_deg_sec = cos( hdg * SGD_DEGREES_TO_RADIANS )
                                 * speed * 1.686 / ft_per_deg_lat;
    double speed_east_deg_sec  = sin( hdg * SGD_DEGREES_TO_RADIANS )
                                 * speed * 1.686 / ft_per_deg_lon;

    // set new position
    pos.setLatitudeDeg( pos.getLatitudeDeg() + speed_north_deg_sec * dt);
    pos.setLongitudeDeg( pos.getLongitudeDeg() + speed_east_deg_sec * dt);
}


void FGAIAircraft::updateHeading() {
    // adjust heading based on current bank angle
    if (roll == 0.0)
        roll = 0.01;

    if (roll != 0.0) {
        // double turnConstant;
        //if (no_roll)
        //  turnConstant = 0.0088362;
        //else
        //  turnConstant = 0.088362;
        // If on ground, calculate heading change directly
        if (onGround()) {
            double headingDiff = fabs(hdg-tgt_heading);
            double bank_sense = 0.0;
        /*
        double diff = fabs(hdg - tgt_heading);
        if (diff > 180)
            diff = fabs(diff - 360);

        double sum = hdg + diff;
        if (sum > 360.0)
            sum -= 360.0;
        if (fabs(sum - tgt_heading) < 1.0) {
            bank_sense = 1.0;    // right turn
        } else {
            bank_sense = -1.0;   // left turn
        }*/
            if (headingDiff > 180)
                headingDiff = fabs(headingDiff - 360);
            double sum = hdg + headingDiff;
            if (sum > 360.0) 
                sum -= 360.0;
            if (fabs(sum - tgt_heading) > 0.0001) {
                bank_sense = -1.0;
            } else {
                bank_sense = 1.0;
            }
            //if (trafficRef)
            	//cerr << trafficRef->getCallSign() << " Heading " 
                //     << hdg << ". Target " << tgt_heading <<  ". Diff " << fabs(sum - tgt_heading) << ". Speed " << speed << endl;
            //if (headingDiff > 60) {
            groundTargetSpeed = tgt_speed; // * cos(headingDiff * SG_DEGREES_TO_RADIANS);
                //groundTargetSpeed = tgt_speed - tgt_speed * (headingDiff/180);
            //} else {
            //    groundTargetSpeed = tgt_speed;
            //}
            if (sign(groundTargetSpeed) != sign(tgt_speed))
                groundTargetSpeed = 0.21 * sign(tgt_speed); // to prevent speed getting stuck in 'negative' mode

            if (headingDiff > 30.0) {
                // invert if pushed backward
                headingChangeRate += 10.0 * dt * sign(roll);

                // Clamp the maximum steering rate to 30 degrees per second,
                // But only do this when the heading error is decreasing.
                if ((headingDiff < headingError)) {
                    if (headingChangeRate > 30)
                        headingChangeRate = 30;
                    else if (headingChangeRate < -30)
                        headingChangeRate = -30;
                }
            } else {
                   if (fabs(headingChangeRate) > headingDiff)
                       headingChangeRate = headingDiff*sign(roll);
                   else
                       headingChangeRate += dt * sign(roll);
            }

	    hdg += headingChangeRate * dt * (fabs(speed) / 15);
            headingError = headingDiff;
        } else {
            if (fabs(speed) > 1.0) {
                turn_radius_ft = 0.088362 * speed * speed
                                 / tan( fabs(roll) / SG_RADIANS_TO_DEGREES );
            } else {
                // Check if turn_radius_ft == 0; this might lead to a division by 0.
                turn_radius_ft = 1.0;
            }
            double turn_circum_ft = SGD_2PI * turn_radius_ft;
            double dist_covered_ft = speed * 1.686 * dt;
            double alpha = dist_covered_ft / turn_circum_ft * 360.0;
            hdg += alpha * sign(roll);
        }
        while ( hdg > 360.0 ) {
            hdg -= 360.0;
            spinCounter++;
        }
        while ( hdg < 0.0) {
            hdg += 360.0;
            spinCounter--;
        }
    }
}


void FGAIAircraft::updateBankAngleTarget() {
    // adjust target bank angle if heading lock engaged
    if (hdg_lock) {
        double bank_sense = 0.0;
        double diff = fabs(hdg - tgt_heading);
        if (diff > 180)
            diff = fabs(diff - 360);

        double sum = hdg + diff;
        if (sum > 360.0)
            sum -= 360.0;
        if (fabs(sum - tgt_heading) < 1.0) {
            bank_sense = 1.0;    // right turn
        } else {
            bank_sense = -1.0;   // left turn
        }
        if (diff < _performance->maximumBankAngle()) {
            tgt_roll = diff * bank_sense;
        } else {
            tgt_roll = _performance->maximumBankAngle() * bank_sense;
        }
        if ((fabs((double) spinCounter) > 1) && (diff > _performance->maximumBankAngle())) {
            tgt_speed *= 0.999;  // Ugly hack: If aircraft get stuck, they will continually spin around.
            // The only way to resolve this is to make them slow down.
        }
    }
}


void FGAIAircraft::updateVerticalSpeedTarget() {
    // adjust target Altitude, based on ground elevation when on ground
    if (onGround()) {
        getGroundElev(dt);
        doGroundAltitude();
    } else if (alt_lock) {
        // find target vertical speed
        if (use_perf_vs) {
            if (altitude_ft < tgt_altitude_ft) {
                tgt_vs = tgt_altitude_ft - altitude_ft;
                if (tgt_vs > _performance->climbRate())
                    tgt_vs = _performance->climbRate();
            } else {
                tgt_vs = tgt_altitude_ft - altitude_ft;
                if (tgt_vs  < (-_performance->descentRate()))
                    tgt_vs = -_performance->descentRate();
            }
        } else {
            double max_vs = 4*(tgt_altitude_ft - altitude_ft);
            double min_vs = 100;
            if (tgt_altitude_ft < altitude_ft)
                min_vs = -100.0;
            if ((fabs(tgt_altitude_ft - altitude_ft) < 1500.0)
                    && (fabs(max_vs) < fabs(tgt_vs)))
                tgt_vs = max_vs;

            if (fabs(tgt_vs) < fabs(min_vs))
                tgt_vs = min_vs;
        }
    } //else 
    //    tgt_vs = 0.0;
}

void FGAIAircraft::updatePitchAngleTarget() {
    // if on ground and above vRotate -> initial rotation
    if (onGround() && (speed > _performance->vRotate()))
        tgt_pitch = 8.0; // some rough B737 value 

    //TODO pitch angle on approach and landing
    
    // match pitch angle to vertical speed
    else if (tgt_vs > 0) {
        tgt_pitch = tgt_vs * 0.005;
    } else {
        tgt_pitch = tgt_vs * 0.002;
    }
}

string FGAIAircraft::atGate() {
     string tmp("");
     if (fp->getLeg() < 3) {
         if (trafficRef) {
             if (fp->getGate() > 0) {
                 FGParking *park =
                     trafficRef->getDepartureAirport()->getDynamics()->getParking(fp->getGate());
                 tmp = park->getName();
             }
         }
     }
     return tmp;
}

void FGAIAircraft::handleATCRequests() {
    //TODO implement NullController for having no ATC to save the conditionals
    if (controller) {
        controller->update(getID(),
                           pos.getLatitudeDeg(),
                           pos.getLongitudeDeg(),
                           hdg,
                           speed,
                           altitude_ft, dt);
        processATC(controller->getInstruction(getID()));
    }
}

void FGAIAircraft::updateActualState() {
    //update current state
    //TODO have a single tgt_speed and check speed limit on ground on setting tgt_speed
    updatePosition();

    if (onGround())
        speed = _performance->actualSpeed(this, groundTargetSpeed, dt);
    else
        speed = _performance->actualSpeed(this, tgt_speed, dt);

    updateHeading();
    roll = _performance->actualBankAngle(this, tgt_roll, dt);

    // adjust altitude (meters) based on current vertical speed (fpm)
    altitude_ft += vs / 60.0 * dt;
    pos.setElevationFt(altitude_ft);

    vs = _performance->actualVerticalSpeed(this, tgt_vs, dt);
    pitch = _performance->actualPitch(this, tgt_pitch, dt);
}

void FGAIAircraft::updateSecondaryTargetValues() {
    // derived target state values
    updateBankAngleTarget();
    updateVerticalSpeedTarget();
    updatePitchAngleTarget();

    //TODO calculate wind correction angle (tgt_yaw)
}