// positioned.hxx - base class for objects which are positioned // // Copyright (C) 2008 James Turner // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef FG_POSITIONED_HXX #define FG_POSITIONED_HXX #include #include #include class FGPositioned; typedef SGSharedPtr FGPositionedRef; class FGPositioned : public SGReferenced { public: typedef enum { INVALID = 0, AIRPORT, HELIPORT, SEAPORT, RUNWAY, TAXIWAY, PAVEMENT, PARK_STAND, FIX, VOR, NDB, ILS, LOC, GS, OM, MM, IM, DME, TACAN, OBSTACLE, WAYPOINT, // user-defined waypoint FREQ_GND, FREQ_TWR, FREQ_ATIS, LAST_TYPE } Type; typedef std::vector List; virtual ~FGPositioned(); Type type() const { return mType; } const std::string& ident() const { return mIdent; } /** * Return the name of this positioned. By default this is the same as the * ident, but for many derived classes it's more meaningful - the aiport or * navaid name, for example. */ virtual const std::string& name() const { return mIdent; } const SGGeod& geod() const { return mPosition; } /** * Compute the cartesian position associated with this object */ SGVec3d cart() const; SGBucket bucket() const; double latitude() const { return mPosition.getLatitudeDeg(); } double longitude() const { return mPosition.getLongitudeDeg(); } double elevation() const { return mPosition.getElevationFt(); } /** * Predicate class to support custom filtering of FGPositioned queries * Default implementation of this passes any FGPositioned instance. */ class Filter { public: virtual ~Filter() { ; } /** * Over-rideable filter method. Default implementation returns true. */ virtual bool pass(FGPositioned* aPos) const { return true; } virtual Type minType() const { return INVALID; } virtual Type maxType() const { return INVALID; } /** * Test if this filter has a non-empty type range */ bool hasTypeRange() const; /** * Assuming hasTypeRange is true, test if a given type passes the range */ bool passType(Type aTy) const; bool operator()(FGPositioned* aPos) const { return pass(aPos); } }; class TypeFilter : public Filter { public: TypeFilter(Type aTy) : mType(aTy) { ; } virtual bool pass(FGPositioned* aPos) const { return (mType == aPos->type()); } private: const Type mType; }; static List findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter = NULL); static FGPositionedRef findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL); /** * Find the next item with the specified partial ID, after the 'current' item * Note this function is not hyper-efficient, particular where the partial id * spans a large number of candidates. * * @param aCur - Current item, or NULL to retrieve the first item with partial id * @param aId - the (partial) id to lookup */ static FGPositionedRef findNextWithPartialId(FGPositionedRef aCur, const std::string& aId, Filter* aFilter = NULL); /** * As above, but searches using an offset index */ static FGPositionedRef findWithPartialId(const std::string& aId, Filter* aFilter, int aOffset); /** * Find all items with the specified ident, and return then sorted by * distance from a position * * @param aFilter - optional filter on items */ static List findAllWithIdentSortedByRange(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL); /** * Find the closest item to a position, which pass the specified filter * A cutoff range in NM must be specified, to constrain the search acceptably. * Very large cutoff values will make this slow. * * @result The closest item passing the filter, or NULL * @param aCutoffNm - maximum distance to search within, in nautical miles */ static FGPositionedRef findClosest(const SGGeod& aPos, double aCutoffNm, Filter* aFilter = NULL); /** * Find the closest N items to a position, which pass the specified filter * A cutoff range in NM must be specified, to constrain the search acceptably. * Very large cutoff values will make this slow. * * @result The matches (possibly less than N, depending on the filter and cutoff), * sorted by distance from the search pos * @param aN - number of matches to find * @param aCutoffNm - maximum distance to search within, in nautical miles */ static List findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter = NULL); /** * Find the closest match based on partial id (with an offset to allow selecting the n-th closest). * Cutoff distance is limited internally, to avoid making this very slow. */ static FGPositionedRef findClosestWithPartialId(const SGGeod& aPos, const std::string& aId, Filter* aFilter, int aOffset); /** * Map a candidate type string to a real type. Returns INVALID if the string * does not correspond to a defined type. */ static Type typeFromName(const std::string& aName); /** * Map a type to a human-readable string */ static const char* nameForType(Type aTy); static FGPositioned* createUserWaypoint(const std::string& aIdent, const SGGeod& aPos); protected: FGPositioned(Type ty, const std::string& aIdent, const SGGeod& aPos, bool aIndex = true); // can't be const right now, navrecord at least needs to fix up the position // after navaids are parsed SGGeod mPosition; const Type mType; const std::string mIdent; }; #endif // of FG_POSITIONED_HXX