// AITanker.hxx Based on David Culp's AIModel code // - Tanker specific code isolated from AI Aircraft code // by Thomas Foerster, started June 2007 // // // Original code written by David Culp, started October 2003. // - davidculp2@comcast.net/ // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef FGAITANKER_HXX #define FGAITANKER_HXX #include "AIAircraft.hxx" /** * An AI tanker for air-air refueling. * * This class is just a refactoring of the AA refueling related code in FGAIAircraft. The idea * is to have a clean generic AIAircraft class without any special functionality. In your * scenario specification use 'tanker' as the scenario type to use this class. * * @author Thomas F�ster */ class FGAITanker : public FGAIAircraft { public: FGAITanker(FGAISchedule* ref = 0); ~FGAITanker(); virtual void readFromScenario(SGPropertyNode* scFileNode); virtual void bind(); virtual void unbind(); virtual const char* getTypeString(void) const { return "tanker"; } void setTACANChannelID(const string& id); private: string TACAN_channel_id; // The TACAN channel of this tanker bool contact; // set if this tanker is within fuelling range virtual void Run(double dt); virtual void update (double dt); }; #endif