// locale.cxx -- FlightGear Localization Support // // Written by Thorsten Brehm, started April 2012. // // Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_WINDOWS_H #include #endif #include #include #include "fg_props.hxx" #include "locale.hxx" using std::vector; using std::string; FGLocale::FGLocale(SGPropertyNode* root) : _intl(root->getNode("/sim/intl",0, true)), _defaultLocale(_intl->getChild("locale",0, true)) { } FGLocale::~FGLocale() { } #ifdef _WIN32 /** * Determine locale/language settings on Windows. * * Copyright (C) 1997, 2002, 2003 Martin von Loewis * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies. * * This software comes with no warranty. Use at your own risk. */ const char* FGLocale::getUserLanguage() { static char locale[100] = {0}; if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, locale, sizeof(locale))) { SG_LOG(SG_GENERAL, SG_INFO, "Detected locale's language setting: " << locale); size_t i = strlen(locale); locale[i++] = '_'; if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, locale+i, (int)(sizeof(locale)-i))) return locale; locale[--i] = 0; SG_LOG(SG_GENERAL, SG_INFO, "Failed to detected locale's country setting."); return locale; } SG_LOG(SG_GENERAL, SG_INFO, "Failed to obtain Windows locale information."); return NULL; } #else /** * Determine locale/language settings on Linux (and Mac?). */ const char* FGLocale::getUserLanguage() { return ::getenv("LANG"); } #endif // Search property tree for matching locale description SGPropertyNode* FGLocale::findLocaleNode(const string& language) { SGPropertyNode* node = NULL; // remove character encoding from the locale spec, i.e. "de_DE.utf8" => "de_DE" size_t pos = language.find("."); if ((pos != string::npos)&&(pos>0)) { node = findLocaleNode(language.substr(0, pos)); if (node) return node; } SG_LOG(SG_GENERAL, SG_INFO, "Searching language resource for locale: " << language); // search locale using full string vector localeList = _intl->getChildren("locale"); for (size_t i = 0; i < localeList.size(); i++) { vector langList = localeList[i]->getChildren("lang"); for (size_t j = 0; j < langList.size(); j++) { if (!language.compare(langList[j]->getStringValue())) { SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language); return localeList[i]; } } } // try country's default resource, i.e. "de_DE" => "de" pos = language.find("_"); if ((pos != string::npos)&&(pos>0)) { node = findLocaleNode(language.substr(0, pos)); if (node) return node; } return NULL; } // Select the language. When no language is given (NULL), // a default is determined matching the system locale. bool FGLocale::selectLanguage(const char *language) { // Use system setting when no language is given. if ((language == NULL)||(language[0]==0)) { language = getUserLanguage(); SG_LOG(SG_GENERAL, SG_INFO, "System language: " << ((language) ? language : "")); } // Use plain C locale if nothing is available. if ((language == NULL)||(language[0]==0)) { SG_LOG(SG_GENERAL, SG_INFO, "Unable to detect system language" ); language = "C"; } SGPropertyNode *locale = findLocaleNode(language); if (!locale) { SG_LOG(SG_GENERAL, SG_ALERT, "No internationalization settings specified in preferences.xml" ); return false; } _currentLocale = locale; return true; } // Load strings for requested resource and locale. // Result is stored below "strings" in the property tree of the given locale. bool FGLocale::loadResource(SGPropertyNode* localeNode, const char* resource) { SGPath path( globals->get_fg_root() ); SGPropertyNode* stringNode = localeNode->getNode("strings", 0, true); const char *path_str = stringNode->getStringValue(resource, NULL); if (!path_str) { SG_LOG(SG_GENERAL, SG_WARN, "No path in " << stringNode->getPath() << "/" << resource << "."); return NULL; } path.append(path_str); SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings for '" << localeNode->getStringValue("lang", "") <<"' from " << path.str()); // load the actual file try { readProperties(path.str(), stringNode->getNode(resource, 0, true)); } catch (const sg_exception &e) { SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings from " << path.str() << ". Error: " << e.getFormattedMessage()); return false; } return true; } // Load strings for requested resource (for current and default locale). // Result is stored below "strings" in the property tree of the locales. bool FGLocale::loadResource(const char* resource) { // load defaults first bool Ok = loadResource(_defaultLocale, resource); // also load language specific resource, unless identical if ((_currentLocale!=0)&& (_defaultLocale != _currentLocale)) { Ok &= loadResource(_currentLocale, resource); } return Ok; } const char* FGLocale::getLocalizedString(SGPropertyNode *localeNode, const char* id, const char* context) { SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context); if (n) return n->getStringValue(id, NULL); return NULL; } const char* FGLocale::getLocalizedString(const char* id, const char* resource, const char* Default) { if (id && resource) { const char* s = NULL; if (_currentLocale) s = getLocalizedString(_currentLocale, id, resource); if (s && s[0]!=0) return s; if (_defaultLocale) s = getLocalizedString(_defaultLocale, id, resource); if (s && s[0]!=0) return s; } return Default; } simgear::PropertyList FGLocale::getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context) { SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context); if (n) { return n->getChildren(id); } return simgear::PropertyList(); } simgear::PropertyList FGLocale::getLocalizedStrings(const char* id, const char* resource) { if (id && resource) { if (_currentLocale) { simgear::PropertyList s = getLocalizedStrings(_currentLocale, id, resource); if (s.size()) return s; } if (_defaultLocale) { simgear::PropertyList s = getLocalizedStrings(_defaultLocale, id, resource); if (s.size()) return s; } } return simgear::PropertyList(); } // Check for localized font const char* FGLocale::getDefaultFont(const char* fallbackFont) { const char* font = NULL; if (_currentLocale) { font = _currentLocale->getStringValue("font", ""); if (font[0] != 0) return font; } if (_defaultLocale) { font = _defaultLocale->getStringValue("font", ""); if (font[0] != 0) return font; } return fallbackFont; } // Simple UTF8 to Latin1 encoder. void FGLocale::utf8toLatin1(string& s) { size_t pos = 0; // map '0xc3..' utf8 characters to Latin1 while ((string::npos != (pos = s.find('\xc3',pos)))&& (pos+1 < s.size())) { char c='*'; unsigned char p = s[pos+1]; if ((p>=0x80)&&(p<0xc0)) c = 0x40 + p; char v[2]; v[0]=c; v[1]=0; s.replace(pos, 2, v); pos++; } #ifdef DEBUG_ENCODING printf("'%s': ", s.c_str()); for (pos = 0;pos