/************************************************************************** * gui_funcs.cxx * * Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman. * * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear * project. * * Additional mouse supported added by David Megginson, 1999. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ **************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #ifdef SG_MATH_EXCEPTION_CLASH # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #if defined(FX) && defined(XMESA) # include #endif #include STL_FSTREAM #include STL_STRING #include #include // for help call back #ifdef WIN32 # include # ifdef __CYGWIN__ # include # endif #endif #include #include #include #include #include #include #include #include #include #include #include #include
#include
#include
#include
#include
#include
#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__) # include # include #endif #include "gui.h" #include "gui_local.hxx" #include "preset_dlg.hxx" #include "prop_picker.hxx" #include "sgVec3Slider.hxx" SG_USING_STD(string); SG_USING_STD(cout); extern void fgHUDalphaAdjust( puObject * ); // from cockpit.cxx extern void fgLatLonFormatToggle( puObject *); #if defined( TR_HIRES_SNAP) #include extern void trRenderFrame( void ); extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end ); #endif puDialogBox *dialogBox = 0; puFrame *dialogFrame = 0; puText *dialogBoxMessage = 0; puOneShot *dialogBoxOkButton = 0; puDialogBox *YNdialogBox = 0; puFrame *YNdialogFrame = 0; puText *YNdialogBoxMessage = 0; puOneShot *YNdialogBoxOkButton = 0; puOneShot *YNdialogBoxNoButton = 0; char *gui_msg_OK; // "OK" char *gui_msg_NO; // "NO" char *gui_msg_YES; // "YES" char *gui_msg_CANCEL; // "CANCEL" char *gui_msg_RESET; // "RESET" char msg_OK[] = "OK"; char msg_NO[] = "NO"; char msg_YES[] = "YES"; char msg_CANCEL[] = "Cancel"; char msg_RESET[] = "Reset"; char global_dialog_string[256]; const __fg_gui_fn_t __fg_gui_fn[] = { // File {"saveFlight", saveFlight}, {"loadFlight", loadFlight}, {"reInit", reInit}, #ifdef TR_HIRES_SNAP {"dumpHiResSnapShot", dumpHiResSnapShot}, #endif {"dumpSnapShot", dumpSnapShot}, #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) {"printScreen", printScreen}, #endif {"MayBeGoodBye", MayBeGoodBye}, //View {"guiTogglePanel", guiTogglePanel}, {"PilotOffsetAdjust", PilotOffsetAdjust}, {"fgHUDalphaAdjust", fgHUDalphaAdjust}, {"prop_pickerView", prop_pickerView}, // Environment {"fgPresetAirport", fgPresetAirport}, {"fgPresetRunway", fgPresetRunway}, {"fgPresetOffsetDistance", fgPresetOffsetDistance}, {"fgPresetAltitude", fgPresetAltitude}, {"fgPresetGlideslope", fgPresetGlideslope}, {"fgPresetAirspeed", fgPresetAirspeed}, {"fgPresetCommit", fgPresetCommit}, // Autopilot {"NewAltitude", NewAltitude}, {"NewHeading", NewHeading}, {"AddWayPoint", AddWayPoint}, {"PopWayPoint", PopWayPoint}, {"ClearRoute", ClearRoute}, {"fgLatLonFormatToggle", fgLatLonFormatToggle}, // Help {"helpCb", helpCb}, // Structure termination {"", NULL} }; /* ================ General Purpose Functions ================ */ void initDialog(void) { // Initialize our GLOBAL GUI STRINGS gui_msg_OK = msg_OK; // "OK" gui_msg_NO = msg_NO; // "NO" gui_msg_YES = msg_YES; // "YES" gui_msg_CANCEL = msg_CANCEL; // "CANCEL" gui_msg_RESET = msg_RESET; // "RESET" } // General Purpose Message Box void mkDialog (const char *txt) { strncpy(global_dialog_string, txt, 256); dialogBoxMessage->setLabel(global_dialog_string); FG_PUSH_PUI_DIALOG( dialogBox ); } // Message Box to report an error. void guiErrorMessage (const char *txt) { SG_LOG(SG_GENERAL, SG_ALERT, txt); if (dialogBox != 0) mkDialog(txt); } // Message Box to report a throwable (usually an exception). void guiErrorMessage (const char *txt, const sg_throwable &throwable) { string msg = txt; msg += '\n'; msg += throwable.getFormattedMessage(); if (!throwable.getOrigin().empty()) { msg += "\n (reported by "; msg += throwable.getOrigin(); msg += ')'; } SG_LOG(SG_GENERAL, SG_ALERT, msg); if (dialogBox != 0) mkDialog(msg.c_str()); } // Intercept the Escape Key void ConfirmExitDialog(void) { FG_PUSH_PUI_DIALOG( YNdialogBox ); } /* ----------------------------------------------------------------------- the Gui callback functions ____________________________________________________________________*/ // Hier Neu :-) This is my newly added code // Added by David Findlay // on Sunday 3rd of December // Start new Save Dialog Box puDialogBox *SaveDialog = 0; puFrame *SaveDialogFrame = 0; puText *SaveDialogMessage = 0; puInput *SaveDialogInput = 0; puOneShot *SaveDialogOkButton = 0; puOneShot *SaveDialogCancelButton = 0; // static puOneShot *SaveDialogResetButton = 0; // Default save filename char saveFile[256] = "fgfs.sav"; // Cancel Button void SaveDialogCancel(puObject *) { FG_POP_PUI_DIALOG( SaveDialog ); } // If press OK do this void SaveDialogOk(puObject*) { FG_POP_PUI_DIALOG( SaveDialog ); char *s; SaveDialogInput->getValue(&s); ofstream output(s); // cout << saveFile << endl; if (output.good() && fgSaveFlight(output)) { output.close(); mkDialog("Saved flight"); SG_LOG(SG_INPUT, SG_INFO, "Saved flight"); } else { mkDialog("Cannot save flight"); SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight"); } } // Create Dialog void saveFlight(puObject *cv) { SaveDialog = new puDialogBox (150, 50); { SaveDialogFrame = new puFrame (0,0,350, 150); SaveDialogMessage = new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 ); SaveDialogMessage -> setLabel ("File Name:"); SaveDialogInput = new puInput (50, 70, 300, 100); SaveDialogInput -> setValue (saveFile); SaveDialogInput -> acceptInput(); SaveDialogOkButton = new puOneShot (50, 10, 110, 50); SaveDialogOkButton -> setLegend (gui_msg_OK); SaveDialogOkButton -> setCallback ( SaveDialogOk ); SaveDialogOkButton -> makeReturnDefault(TRUE); SaveDialogCancelButton = new puOneShot (140, 10, 210, 50); SaveDialogCancelButton -> setLegend (gui_msg_CANCEL); SaveDialogCancelButton -> setCallback ( SaveDialogCancel ); } FG_FINALIZE_PUI_DIALOG( SaveDialog ); SaveDialog -> reveal(); } // Load Dialog Start puDialogBox *LoadDialog = 0; puFrame *LoadDialogFrame = 0; puText *LoadDialogMessage = 0; puInput *LoadDialogInput = 0; puOneShot *LoadDialogOkButton = 0; puOneShot *LoadDialogCancelButton = 0; // static puOneShot *LoadDialogResetButton = 0; // Default load filename char loadFile[256] = "fgfs.sav"; // Do this if the person click okay void LoadDialogOk(puObject *) { FG_POP_PUI_DIALOG( LoadDialog ); char *l; LoadDialogInput->getValue(&l); ifstream input(l); if (input.good() && fgLoadFlight(input)) { input.close(); mkDialog("Loaded flight"); SG_LOG(SG_INPUT, SG_INFO, "Restored flight"); } else { mkDialog("Failed to load flight"); SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight"); } } // Do this if the person presses cancel void LoadDialogCancel(puObject *) { FG_POP_PUI_DIALOG( LoadDialog ); } // Create Load Dialog void loadFlight(puObject *cb) { LoadDialog = new puDialogBox (150, 50); { LoadDialogFrame = new puFrame (0,0,350, 150); LoadDialogMessage = new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 ); LoadDialogMessage -> setLabel ("File Name:"); LoadDialogInput = new puInput (50, 70, 300, 100); LoadDialogInput -> setValue (loadFile); LoadDialogInput -> acceptInput(); LoadDialogOkButton = new puOneShot (50, 10, 110, 50); LoadDialogOkButton -> setLegend (gui_msg_OK); LoadDialogOkButton -> setCallback ( LoadDialogOk ); LoadDialogOkButton -> makeReturnDefault(TRUE); LoadDialogCancelButton = new puOneShot (140, 10, 210, 50); LoadDialogCancelButton -> setLegend (gui_msg_CANCEL); LoadDialogCancelButton -> setCallback ( LoadDialogCancel ); } FG_FINALIZE_PUI_DIALOG( LoadDialog ); LoadDialog -> reveal(); } // This is the accessor function void guiTogglePanel(puObject *cb) { if (fgGetBool("/sim/panel/visibility")) fgSetBool("/sim/panel/visibility", false); else fgSetBool("/sim/panel/visibility", true); fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")); } void goodBye(puObject *) { // SG_LOG( SG_INPUT, SG_ALERT, // "Program exiting normally at user request." ); cout << "Program exiting normally at user request." << endl; // close all external I/O connections globals->get_io()->shutdown_all(); exit(0); } void goAwayCb (puObject *me) { FG_POP_PUI_DIALOG( dialogBox ); } void mkDialogInit (void) { // printf("mkDialogInit\n"); int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2); int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2); dialogBox = new puDialogBox (x, y); // 150, 50 { dialogFrame = new puFrame (0,0,400,100); dialogBoxMessage = new puText (10, 70); dialogBoxMessage -> setLabel (""); dialogBoxOkButton = new puOneShot (180, 10, 240, 50); dialogBoxOkButton -> setLegend (gui_msg_OK); dialogBoxOkButton -> makeReturnDefault (TRUE ); dialogBoxOkButton -> setCallback (goAwayCb); } FG_FINALIZE_PUI_DIALOG( dialogBox ); } void MayBeGoodBye(puObject *) { ConfirmExitDialog(); } void goAwayYesNoCb(puObject *me) { FG_POP_PUI_DIALOG( YNdialogBox); } void ConfirmExitDialogInit(void) { char msg[] = "Really Quit"; char *s; // printf("ConfirmExitDialogInit\n"); int len = 200 - puGetDefaultLabelFont().getStringWidth ( msg ) / 2; int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2); int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2); YNdialogBox = new puDialogBox (x, y); // 150, 50 { YNdialogFrame = new puFrame (0,0,400, 100); YNdialogBoxMessage = new puText (len, 70); YNdialogBoxMessage -> setDefaultValue (msg); YNdialogBoxMessage -> getDefaultValue (&s); YNdialogBoxMessage -> setLabel (s); YNdialogBoxOkButton = new puOneShot (100, 10, 160, 50); YNdialogBoxOkButton -> setLegend (gui_msg_OK); YNdialogBoxOkButton -> makeReturnDefault (TRUE ); YNdialogBoxOkButton -> setCallback (goodBye); YNdialogBoxNoButton = new puOneShot (240, 10, 300, 50); YNdialogBoxNoButton -> setLegend (gui_msg_NO); YNdialogBoxNoButton -> setCallback (goAwayYesNoCb); } FG_FINALIZE_PUI_DIALOG( YNdialogBox ); } void notCb (puObject *) { mkDialog ("This function isn't implemented yet"); } void helpCb (puObject *) { string command; #if defined(FX) && !defined(WIN32) # if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW) if ( globals->get_fullscreen() ) { globals->set_fullscreen(false); XMesaSetFXmode( XMESA_FX_WINDOW ); } # endif #endif SGPath path( globals->get_fg_root() ); path.append( "Docs/index.html" ); #if !defined(WIN32) string help_app = fgGetString("/sim/startup/browser-app"); if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) { command = help_app + " -remote \"openURL(" + path.str() + ")\""; } else { command = help_app + " " + path.str(); } command += " &"; system( command.c_str() ); #else // WIN32 // Look for favorite browser char Dummy[1024], ExecName[1024], browserParameter[1024]; char win32_name[1024]; # ifdef __CYGWIN__ cygwin32_conv_to_full_win32_path(path.c_str(),win32_name); # else strcpy(win32_name,path.c_str()); # endif Dummy[0] = 0; FindExecutable(win32_name, Dummy, ExecName); sprintf(browserParameter, "file:///%s", win32_name); ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy, SW_SHOWNORMAL ) ; #endif mkDialog ("Help started in your web browser window."); } #if defined( TR_HIRES_SNAP) void fgHiResDump() { FILE *f; string message; bool show_pu_cursor = false; char *filename = new char [24]; static int count = 1; static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } if ( !puCursorIsHidden() ) { show_pu_cursor = true; puHideCursor(); } fgInitVisuals(); fgReshape( fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize") ); // we need two render frames here to clear the menu and cursor // ... not sure why but doing an extra fgRenderFrame() shouldn't // hurt anything fgRenderFrame(); fgRenderFrame(); // Make sure we have SSG projection primed for current view glMatrixMode(GL_MODELVIEW); glLoadIdentity(); ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() ); ssgSetFOV( globals->get_current_view()->get_h_fov(), globals->get_current_view()->get_v_fov() ); // ssgSetNearFar( 10.0f, 120000.0f ); ssgSetNearFar( 0.5f, 1200000.0f ); // This ImageSize stuff is a temporary hack // should probably use 128x128 tile size and // support any image size // This should be a requester to get multiplier from user int multiplier = 3; int width = fgGetInt("/sim/startup/xsize"); int height = fgGetInt("/sim/startup/ysize"); /* allocate buffer large enough to store one tile */ GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte)); if (!tile) { printf("Malloc of tile buffer failed!\n"); return; } int imageWidth = multiplier*width; int imageHeight = multiplier*height; /* allocate buffer to hold a row of tiles */ GLubyte *buffer = (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte)); if (!buffer) { free(tile); printf("Malloc of tile row buffer failed!\n"); return; } TRcontext *tr = trNew(); trTileSize(tr, width, height, 0); trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile); trImageSize(tr, imageWidth, imageHeight); trRowOrder(tr, TR_TOP_TO_BOTTOM); sgFrustum *frustum = ssgGetFrustum(); trFrustum(tr, frustum->getLeft(), frustum->getRight(), frustum->getBot(), frustum->getTop(), frustum->getNear(), frustum->getFar()); /* Prepare ppm output file */ while (count < 1000) { snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++); if ( (f = fopen(filename, "r")) == NULL ) break; fclose(f); } f = fopen(filename, "wb"); if (!f) { printf("Couldn't open image file: %s\n", filename); free(buffer); free(tile); return; } fprintf(f,"P6\n"); fprintf(f,"# ppm-file created by %s\n", "trdemo2"); fprintf(f,"%i %i\n", imageWidth, imageHeight); fprintf(f,"255\n"); /* just to be safe... */ glPixelStorei(GL_PACK_ALIGNMENT, 1); /* Because the HUD and Panel change the ViewPort we will * need to handle some lowlevel stuff ourselves */ int ncols = trGet(tr, TR_COLUMNS); int nrows = trGet(tr, TR_ROWS); bool do_hud = fgGetBool("/sim/hud/visibility"); GLfloat hud_col_step = 640.0 / ncols; GLfloat hud_row_step = 480.0 / nrows; bool do_panel = fgPanelVisible(); GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols; GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows; /* Draw tiles */ int more = 1; while (more) { trBeginTile(tr); int curColumn = trGet(tr, TR_CURRENT_COLUMN); int curRow = trGet(tr, TR_CURRENT_ROW); trRenderFrame(); if ( do_hud ) fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step, (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step ); if (do_panel) globals->get_current_panel()->update( curColumn*panel_col_step, panel_col_step, curRow*panel_row_step, panel_row_step ); more = trEndTile(tr); /* save tile into tile row buffer*/ int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH); int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte); int bytesPerTileRow = (width) * 3*sizeof(GLubyte); int xOffset = curColumn * bytesPerTileRow; int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte); int i; for (i=0;iget_current_view(); fgSetDouble("/sim/current-view/field-of-view", fov); fgInitVisuals(); int cur_width = fgGetInt("/sim/startup/xsize"); int cur_height = fgGetInt("/sim/startup/ysize"); if (b1) delete( b1 ); // New empty (mostly) bitmap b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" ); int x,y; for ( y = 0; y < multiplier; y++ ) { for ( x = 0; x < multiplier; x++ ) { fgReshape( cur_width, cur_height ); // pan to tile rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) ); fgRenderFrame(); // restore view GlBitmap b2; b1->copyBitmap( &b2, cur_width*x, cur_height*y ); } } fgSetDouble("/sim/current-view/field-of-view", oldfov); return b1->getBitmap(); } #endif #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) // win32 print screen function void printScreen ( puObject *obj ) { bool show_pu_cursor = false; TurnCursorOff(); if ( !puCursorIsHidden() ) { show_pu_cursor = true; puHideCursor(); } // BusyCursor( 0 ); CGlPrinter p( CGlPrinter::PRINT_BITMAP ); int cur_width = fgGetInt("/sim/startup/xsize"); int cur_height = fgGetInt("/sim/startup/ysize"); p.Begin( "FlightGear", cur_width*3, cur_height*3 ); p.End( hiResScreenCapture(3) ); // BusyCursor(1); if ( show_pu_cursor ) { puShowCursor(); } TurnCursorOn(); } #endif // #ifdef WIN32 void dumpSnapShot ( puObject *obj ) { fgDumpSnapShot(); } void dumpHiResSnapShot ( puObject *obj ) { fgHiResDump(); } // do a screen snap shot void fgDumpSnapShot () { bool show_pu_cursor = false; char *filename = new char [24]; string message; static int count = 1; static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } TurnCursorOff(); if ( !puCursorIsHidden() ) { show_pu_cursor = true; puHideCursor(); } fgInitVisuals(); fgReshape( fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize") ); // we need two render frames here to clear the menu and cursor // ... not sure why but doing an extra fgRenderFrame() shouldn't // hurt anything fgRenderFrame(); fgRenderFrame(); while (count < 1000) { FILE *fp; snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++); if ( (fp = fopen(filename, "r")) == NULL ) break; fclose(fp); } if ( sg_glDumpWindow( filename, fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")) ) { message = "Snap shot saved to "; message += filename; } else { message = "Failed to save to "; message += filename; } mkDialog (message.c_str()); delete [] filename; if ( show_pu_cursor ) { puShowCursor(); } TurnCursorOn(); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } }