if ENABLE_MPLAYER_AS MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a else MPLAYER_LIBS = endif if WITH_THREADS THREAD_LIBS = -lsgthreads $(thread_LIBS) else THREAD_LIBS = endif if USE_SDL GFX_CODE = fg_os_sdl.cxx fg_os.hxx else GFX_CODE = fg_os.cxx fg_os.hxx endif if FG_USE_CLOUDS_3D CLOUD3D_LIBS = -lsgclouds3d else CLOUD3D_LIBS = endif AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\" EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in bin_PROGRAMS = fgfs metar noinst_SCRIPTS = runfgfs.bat runfgfs noinst_LIBRARIES = libMain.a # bin_SCRIPTS = runfgfs libMain_a_SOURCES = \ main.cxx main.hxx \ fg_commands.cxx fg_commands.hxx \ fg_init.cxx fg_init.hxx \ fg_io.cxx fg_io.hxx \ fg_props.cxx fg_props.hxx \ globals.cxx globals.hxx \ logger.cxx logger.hxx \ options.cxx options.hxx \ splash.cxx splash.hxx \ util.cxx util.hxx \ viewer.cxx viewer.hxx \ viewmgr.cxx viewmgr.hxx \ $(GFX_CODE) fgfs_SOURCES = bootstrap.cxx fgfs_LDADD = \ $(top_builddir)/src/Main/libMain.a \ $(top_builddir)/src/Aircraft/libAircraft.a \ $(top_builddir)/src/ATC/libATC.a \ $(top_builddir)/src/Cockpit/libCockpit.a \ $(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \ $(top_builddir)/src/Controls/libControls.a \ $(top_builddir)/src/FDM/libFlight.a \ $(top_builddir)/src/FDM/Balloon/libBalloon.a \ $(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \ $(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \ $(top_builddir)/src/FDM/JSBSim/libJSBSim.a \ $(top_builddir)/src/FDM/YASim/libYASim.a \ $(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \ $(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \ $(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \ $(top_builddir)/src/GUI/libGUI.a \ $(top_builddir)/src/Autopilot/libAutopilot.a \ $(top_builddir)/src/Input/libInput.a \ $(top_builddir)/src/Instrumentation/libInstrumentation.a \ $(top_builddir)/src/Model/libModel.a \ $(top_builddir)/src/AIModel/libAIModel.a \ $(top_builddir)/src/Network/libNetwork.a \ $(top_builddir)/src/Navaids/libNavaids.a \ $(top_builddir)/src/Scenery/libScenery.a \ $(top_builddir)/src/Scripting/libScripting.a \ $(top_builddir)/src/Sound/libSound.a \ $(top_builddir)/src/Airports/libAirports.a \ $(MPLAYER_LIBS) \ $(top_builddir)/src/Replay/libReplay.a \ $(top_builddir)/src/Systems/libSystems.a \ $(top_builddir)/src/Time/libTime.a \ $(top_builddir)/src/Traffic/libTraffic.a \ $(top_builddir)/src/Environment/libEnvironment.a \ $(CLOUD3D_LIBS) \ -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \ -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \ -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \ -lsgstructure -lsgenvironment \ $(THREAD_LIBS) \ -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \ $(network_LIBS) \ -lz \ $(opengl_LIBS) \ $(openal_LIBS) metar_SOURCES = metar_main.cxx metar_LDADD = \ -lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \ -lplibnet -lplibul $(network_LIBS) \ -lz $(base_LIBS) INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src