/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGGroundReactions.cpp Author: Jon S. Berndt Date started: 09/13/00 Purpose: Encapsulates the ground reaction forces (gear and collision) ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 09/13/00 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGGroundReactions.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_GROUNDREACTIONS; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex) { Name = "FGGroundReactions"; if (debug_lvl & 2) cout << "Instantiated: " << Name << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Run(void) { double steerAngle = 0.0; double xForces = 0.0, yForces = 0.0; if (!FGModel::Run()) { vForces.InitMatrix(); vMoments.InitMatrix(); // Only execute gear force code below 300 feet if ( Position->GetDistanceAGL() < 300.0 ) { vector ::iterator iGear = lGear.begin(); // Sum forces and moments for all gear, here. // Some optimizations may be made here - or rather in the gear code itself. // The gear ::Run() method is called several times - once for each gear. // Perhaps there is some commonality for things which only need to be // calculated once. while (iGear != lGear.end()) { vForces += iGear->Force(); vMoments += iGear->Moment(); iGear++; } // Only execute this code when the aircraft ground speed is very, very small. if (fabs(Translation->GetUVW(eX)) < 0.1 && fabs(Translation->GetUVW(eZ)) < 0.1) { // Initialize the comparison matrices. vMaxStaticGrip.InitMatrix(); vMaxMomentResist.InitMatrix(); iGear = lGear.begin(); // For each gear that is touching the ground (which had better be all of them!) // calculate the X and Y direction maximum "gripping" power. Also, keep track // of the number of gear that have weight on wheels. This is probably unnecessary. while (iGear != lGear.end()) { // calculate maximum gripping power for each gear here based on brake // and steering settings // also calculate total number of wheels with WOW set true? if (iGear->GetWOW()) { steerAngle = iGear->GetSteerAngle(); vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) - iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce(); vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) + iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce(); vMaxStaticGrip(eZ) = 0.0; // vMaxMomentResist += 1; } iGear++; } // Calculate the X and Y direction non-gear forces to counteract if needed. xForces = -1.0 * ( Aerodynamics->GetForces(eX) + Propulsion->GetForces(eX) + Inertial->GetForces(eX)); yForces = -1.0 * ( Aerodynamics->GetForces(eY) + Propulsion->GetForces(eY) + Inertial->GetForces(eY)); // These if statement comparisons probably need some validation and work if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power vForces(eX) = xForces; } if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power vForces(eY) = yForces; } vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ)); } } else { // Crash Routine } return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Load(FGConfigFile* AC_cfg) { string token; AC_cfg->GetNextConfigLine(); while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) { lGear.push_back(FGLGear(AC_cfg, FDMExec)); } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGGroundReactions::GetGroundReactionStrings(void) { string GroundReactionStrings = ""; bool firstime = true; for (unsigned int i=0;i