// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AIBASE_HXX #define _FG_AIBASE_HXX #include #include #include #include #include
SG_USING_STD(string); class FGAIManager; class FGAIBase { public: FGAIBase(); virtual ~FGAIBase(); virtual void update(double dt); inline Point3D GetPos() { return(pos); } enum object_type { otNull, otAircraft, otShip, otBallistic, otRocket, otStorm, otThermal }; virtual bool init(); virtual void bind(); virtual void unbind(); void setPath( const char* model ); void setSpeed( double speed_KTAS ); void setAltitude( double altitude_ft ); void setHeading( double heading ); void setLatitude( double latitude ); void setLongitude( double longitude ); void setBank( double bank ); void setID( int ID ); int getID(); void setDie( bool die ); bool getDie(); protected: SGPropertyNode *props; FGAIManager* manager; // these describe the model's actual state Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters double hdg; // True heading in degrees double roll; // degrees, left is negative double pitch; // degrees, nose-down is negative double speed; // knots true airspeed double altitude; // meters above sea level double vs; // vertical speed, feet per minute // these describe the model's desired state double tgt_heading; // target heading, degrees true double tgt_altitude; // target altitude, *feet* above sea level double tgt_speed; // target speed, KTAS double tgt_roll; double tgt_pitch; double tgt_yaw; double tgt_vs; // these describe radar information for the user double bearing; // true bearing from user to this model double elevation; // elevation in degrees from user to this model double range; // range from user to this model, nm double rdot; // range rate, in knots double horiz_offset; // look left/right from user to me, deg double vert_offset; // look up/down from user to me, deg double x_shift; // value used by radar display instrument double y_shift; // value used by radar display instrument double rotation; // value used by radar display instrument string model_path; //Path to the 3D model ssgBranch * model; //The 3D model object SGModelPlacement aip; bool delete_me; int id; bool invisible; bool no_roll; void Transform(); static FGAIBase *_self; string _type_str; object_type _otype; int index; public: object_type getType(); bool isa( object_type otype ); static double _getVS_fps(); static void _setVS_fps( double _vs ); static double _getAltitude(); static void _setAltitude( double _alt ); static void _setLongitude( double longitude ); static void _setLatitude ( double latitude ); static double _getLongitude(); static double _getLatitude (); static double _getBearing(); static double _getElevation(); static double _getRange(); static double _getRdot(); static double _getH_offset(); static double _getV_offset(); static double _getX_shift(); static double _getY_shift(); static double _getRotation(); static bool _isNight(); }; inline void FGAIBase::setPath( const char* model ) { model_path.append(model); } inline void FGAIBase::setSpeed( double speed_KTAS ) { speed = tgt_speed = speed_KTAS; } inline void FGAIBase::setHeading( double heading ) { hdg = tgt_heading = heading; } inline void FGAIBase::setAltitude( double altitude_ft ) { altitude = tgt_altitude = altitude_ft; pos.setelev(altitude * SG_FEET_TO_METER); } inline void FGAIBase::setBank( double bank ) { roll = tgt_roll = bank; } inline void FGAIBase::setLongitude( double longitude ) { pos.setlon( longitude ); } inline void FGAIBase::setLatitude ( double latitude ) { pos.setlat( latitude ); } inline void FGAIBase::setDie( bool die ) { delete_me = die; } inline bool FGAIBase::getDie() { return delete_me; } inline void FGAIBase::_setLongitude( double longitude ) { if (_self) _self->pos.setlon(longitude); } inline void FGAIBase::_setLatitude ( double latitude ) { if (_self) _self->pos.setlat(latitude); } inline double FGAIBase::_getLongitude() { return (!_self) ? 0.0 :_self->pos.lon(); } inline double FGAIBase::_getLatitude () { return (!_self) ? 0.0 :_self->pos.lat(); } inline double FGAIBase::_getBearing() { return (!_self) ? 0.0 :_self->bearing; } inline double FGAIBase::_getElevation() { return (!_self) ? 0.0 :_self->elevation; } inline double FGAIBase::_getRange() { return (!_self) ? 0.0 :_self->range; } inline double FGAIBase::_getRdot() { return (!_self) ? 0.0 :_self->rdot; } inline double FGAIBase::_getH_offset() { return (!_self) ? 0.0 :_self->horiz_offset; } inline double FGAIBase::_getV_offset() { return (!_self) ? 0.0 :_self->vert_offset; } inline double FGAIBase::_getX_shift() { return (!_self) ? 0.0 :_self->x_shift; } inline double FGAIBase::_getY_shift() { return (!_self) ? 0.0 :_self->y_shift; } inline double FGAIBase::_getRotation() { return (!_self) ? 0.0 :_self->rotation; } inline double FGAIBase::_getVS_fps() { return (!_self) ? 0.0 :_self->vs*60.0; } inline void FGAIBase::_setVS_fps( double _vs ) { if (_self) _self->vs = _vs/60.0; } inline double FGAIBase::_getAltitude() { return (!_self) ? 0.0 :_self->altitude; } inline void FGAIBase::_setAltitude( double _alt ) { if (_self) _self->setAltitude( _alt ); } inline bool FGAIBase::_isNight() { return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57); } inline void FGAIBase::setID( int ID ) { id = ID; } inline int FGAIBase::getID() { return id; } inline FGAIBase::object_type FGAIBase::getType() { return _otype; } #endif // _FG_AIBASE_HXX