// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle // by adding a ground following utility // // Written by Vivian Meazza, started August 2009. // - vivian.meazza at lineone.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIGROUNDVEHICLE_HXX #define _FG_AIGROUNDVEHICLE_HXX #include #include #include #include #include "AIShip.hxx" #include "AIManager.hxx" #include "AIBase.hxx" class FGAIGroundVehicle : public FGAIShip { public: FGAIGroundVehicle(); virtual ~FGAIGroundVehicle(); virtual void readFromScenario(SGPropertyNode* scFileNode); virtual void bind(); virtual void unbind(); virtual const char* getTypeString(void) const { return "groundvehicle"; } bool init(bool search_in_AI_path=false); private: virtual void reinit() { init(); } virtual void update (double dt); void setNoRoll(bool nr); void setContactX1offset(double x1); void setContactX2offset(double x2); void setXOffset(double x); void setYOffset(double y); void setPitchCoeff(double pc); void setElevCoeff(double ec); void setTowAngleGain(double g); void setTowAngleLimit(double l); void setElevation(double _elevation, double dt, double _elevation_coeff); void setPitch(double _pitch, double dt, double _pitch_coeff); void setTowAngle(double _relbrg, double dt, double _towangle_coeff); void setParentName(const string& p); void setTrainSpeed(double s, double dt, double coeff); void setParent(); void AdvanceFP(); void setTowSpeed(); void RunGroundVehicle(double dt); bool getGroundElev(SGGeod inpos); bool getPitch(); SGVec3d getCartHitchPosAt(const SGVec3d& off) const; void calcRangeBearing(double lat, double lon, double lat2, double lon2, double &range, double &bearing) const; double calcRelBearingDeg(double bearing, double heading); SGGeod _selectedpos; bool _solid; // if true ground is solid for FDMs double _load_resistance; // ground load resistanc N/m^2 double _frictionFactor; // dimensionless modifier for Coefficient of Friction double _elevation, _elevation_coeff; double _tow_angle_gain, _tow_angle_limit; double _ht_agl_ft; double _contact_x1_offset, _contact_x2_offset, _contact_z_offset; double _pitch, _pitch_coeff, _pitch_deg; double _speed_coeff, _speed_kt; double _x_offset, _y_offset; double _range_ft; double _relbrg; double _parent_speed, _parent_x_offset, _parent_y_offset; double _dt_count, _next_run; const SGMaterial* _material; const SGPropertyNode *_selected_ac; string _parent; }; #endif // FG_AIGROUNDVEHICLE_HXX