// dialog.cxx: implementation of an XML-configurable dialog box.
#include
#include "dialog.hxx"
#include "new_gui.hxx"
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* Action callback.
*/
static void
action_callback (puObject * object)
{
GUIInfo * info = (GUIInfo *)object->getUserData();
NewGUI * gui =
(NewGUI *)globals->get_subsystem_mgr()
->get_group(FGSubsystemMgr::INIT)->get_subsystem("gui");
gui->setCurrentWidget(info->widget);
for (int i = 0; i < info->bindings.size(); i++)
info->bindings[i]->fire();
gui->setCurrentWidget(0);
}
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
GUIInfo::GUIInfo (FGDialog * w)
: widget(w)
{
}
GUIInfo::~GUIInfo ()
{
for (int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode_ptr props)
: _object(0)
{
display(props);
}
FGDialog::~FGDialog ()
{
delete _object;
int i;
for (i = 0; i < _info.size(); i++) {
delete _info[i];
_info[i] = 0;
}
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void
FGDialog::updateValue (const char * objectName)
{
for (int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
_propertyObjects[i]->object
->setValue(_propertyObjects[i]->node->getStringValue());
}
}
void
FGDialog::applyValue (const char * objectName)
{
for (int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
_propertyObjects[i]->node
->setStringValue(_propertyObjects[i]
->object->getStringValue());
}
}
void
FGDialog::updateValues ()
{
for (int i = 0; i < _propertyObjects.size(); i++) {
puObject * object = _propertyObjects[i]->object;
SGPropertyNode_ptr node = _propertyObjects[i]->node;
object->setValue(node->getStringValue());
}
}
void
FGDialog::applyValues ()
{
for (int i = 0; i < _propertyObjects.size(); i++) {
puObject * object = _propertyObjects[i]->object;
SGPropertyNode_ptr node = _propertyObjects[i]->node;
node->setStringValue(object->getStringValue());
}
}
void
FGDialog::display (SGPropertyNode_ptr props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
_object = makeObject(props, 1024, 768);
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type == "")
type = props->getStringValue("type");
if (type == "") {
SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
return 0;
}
if (type == "dialog") {
puPopup * dialog;
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
dialog = new puPopup(x, y);
setupGroup(dialog, props, width, height, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, false);
return group;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
return input;
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
return text;
} else if (type == "button") {
puButton * b;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
setupObject(b, props);
return b;
} else {
return 0;
}
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("property")) {
const char * name = props->getStringValue("name");
if (name == 0)
name = "";
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
object->setValue(node->getStringValue());
if (name != 0)
_propertyObjects.push_back(new PropertyObject(name, object, node));
}
vector nodes = props->getChildren("binding");
if (nodes.size() > 0) {
GUIInfo * info = new GUIInfo(this);
for (int i = 0; i < nodes.size(); i++)
info->bindings.push_back(new FGBinding(nodes[i]));
object->setCallback(action_callback);
object->setUserData(info);
_info.push_back(info);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame)
new puFrame(0, 0, width, height);
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGDialog::PropertyObject::PropertyObject (const char * n,
puObject * o,
SGPropertyNode_ptr p)
: name(n),
object(o),
node(p)
{
}
// end of dialog.cxx