/******************************************************************************* Header: FGFDMExec.h Author: Jon Berndt Date started: 11/17/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 11/17/98 JSB Created ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGFDMEXEC_HEADER_H #define FGFDMEXEC_HEADER_H /******************************************************************************* INCLUDES *******************************************************************************/ #include "FGModel.h" using namespace std; /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGState; class FGAtmosphere; class FGFCS; class FGAircraft; class FGTranslation; class FGRotation; class FGPosition; class FGAuxiliary; class FGOutput; class FGFDMExec { public: FGFDMExec(void); ~FGFDMExec(void); FGModel* FirstModel; bool Initialize(void); int Schedule(FGModel* model, int rate); bool Run(void); void Freeze(void) {frozen = true;} void Resume(void) {frozen = false;} inline FGState* GetState(void) {return State;} inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;} inline FGFCS* GetFCS(void) {return FCS;} inline FGAircraft* GetAircraft(void) {return Aircraft;} inline FGTranslation* GetTranslation(void) {return Translation;} inline FGRotation* GetRotation(void) {return Rotation;} inline FGPosition* GetPosition(void) {return Position;} inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;} inline FGOutput* GetOutput(void) {return Output;} private: bool frozen; bool terminate; int Error; FGState* State; FGAtmosphere* Atmosphere; FGFCS* FCS; FGAircraft* Aircraft; FGTranslation* Translation; FGRotation* Rotation; FGPosition* Position; FGAuxiliary* Auxiliary; FGOutput* Output; protected: }; /******************************************************************************/ #endif