/****************************************************************************** * atc_mgr.cxx * Written by Durk Talsma, started August 1, 2010. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * **************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include #include "atc_mgr.hxx" FGATCManager::FGATCManager() { controller = 0; prevController = 0; networkVisible = false; initSucceeded = false; } FGATCManager::~FGATCManager() { } void FGATCManager::init() { SGSubsystem::init(); int leg = 0; // find a reasonable controller for our user's aircraft.. // Let's start by working out the following three scenarios: // Starting on ground at a parking position // Starting on ground at the runway. // Starting in the Air bool onGround = fgGetBool("/sim/presets/onground"); string runway = fgGetString("/sim/atc/runway"); string airport = fgGetString("/sim/presets/airport-id"); string parking = fgGetString("/sim/presets/parkpos"); // Create an (invisible) AIAircraft represenation of the current // Users, aircraft, that mimicks the user aircraft's behavior. string callsign= fgGetString("/sim/multiplay/callsign"); double longitude = fgGetDouble("/position/longitude-deg"); double latitude = fgGetDouble("/position/latitude-deg"); double altitude = fgGetDouble("/position/altitude-ft"); double heading = fgGetDouble("/orientation/heading-deg"); double speed = fgGetDouble("/velocities/groundspeed-kt"); double aircraftRadius = 40; // note that this is currently hardcoded to a one-size-fits all JumboJet value. Should change later; ai_ac.setCallSign ( callsign ); ai_ac.setLongitude( longitude ); ai_ac.setLatitude ( latitude ); ai_ac.setAltitude ( altitude ); ai_ac.setPerformance("jet_transport"); // NEXT UP: Create a traffic Schedule and fill that with appropriate information. This we can use to flight planning. // Note that these are currently only defaults. FGAISchedule *trafficRef = new FGAISchedule; trafficRef->setFlightType("gate"); FGScheduledFlight *flight = new FGScheduledFlight; flight->setDepartureAirport(airport); flight->setArrivalAirport(airport); flight->initializeAirports(); flight->setFlightRules("IFR"); flight->setCallSign(callsign); trafficRef->assign(flight); FGAIFlightPlan *fp = 0; ai_ac.setTrafficRef(trafficRef); string flightPlanName = airport + "-" + airport + ".xml"; double cruiseAlt = 100; // Doesn't really matter right now. double courseToDest = 180; // Just use something neutral; this value might affect the runway that is used though... time_t deptime = 0; // just make sure how flightplan processing is affected by this... FGAirport *apt = FGAirport::findByIdent(airport); if (apt && onGround) {// && !runway.empty()) { FGAirportDynamics* dcs = apt->getDynamics(); int park_index = dcs->getNrOfParkings() - 1; //cerr << "found information: " << runway << " " << airport << ": parking = " << parking << endl; fp = new FGAIFlightPlan; while (park_index >= 0 && dcs->getParkingName(park_index) != parking) park_index--; if (park_index < 0) { SG_LOG( SG_ATC, SG_ALERT, "Failed to find parking position " << parking << " at airport " << airport << " at " << SG_ORIGIN); } // No valid parking location, so either at the runway or at a random location. if (parking.empty() || (park_index < 0)) { if (!runway.empty()) { controller = apt->getDynamics()->getTowerController(); int stationFreq = apt->getDynamics()->getTowerFrequency(2); //cerr << "Setting radio frequency to in airfrequency: " << stationFreq << endl; fgSetDouble("/instrumentation/comm[0]/frequencies/selected-mhz", ((double) stationFreq / 100.0)); leg = 3; string fltType = "ga"; fp->setRunway(runway); fp->createTakeOff(&ai_ac, false, apt, 0, fltType); ai_ac.setTakeOffStatus(2); } else { // We're on the ground somewhere. Handle this case later. } } else { controller = apt->getDynamics()->getStartupController(); int stationFreq = apt->getDynamics()->getGroundFrequency(1); //cerr << "Setting radio frequency to : " << stationFreq << endl; fgSetDouble("/instrumentation/comm[0]/frequencies/selected-mhz", ((double) stationFreq / 100.0)); leg = 1; //double, lat, lon, head; // Unused variables; //int getId = apt->getDynamics()->getParking(gateId, &lat, &lon, &head); FGParking* parking = dcs->getParking(park_index); aircraftRadius = parking->getRadius(); string fltType = parking->getType(); // gate / ramp, ga, etc etc. string aircraftType; // Unused. string airline; // Currently used for gate selection, but a fallback mechanism will apply when not specified. fp->setGate(park_index); if (!(fp->createPushBack(&ai_ac, false, apt, latitude, longitude, aircraftRadius, fltType, aircraftType, airline))) { controller = 0; return; } } fp->getLastWaypoint()->setName( fp->getLastWaypoint()->getName() + string("legend")); } else { controller = 0; } // Create an initial flightplan and assign it to the ai_ac. We won't use this flightplan, but it is necessary to // keep the ATC code happy. if (fp) { fp->restart(); fp->setLeg(leg); ai_ac.SetFlightPlan(fp); } if (controller) { controller->announcePosition(ai_ac.getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(), ai_ac._getLatitude(), ai_ac._getLongitude(), heading, speed, altitude, aircraftRadius, leg, &ai_ac); //dialog.init(); //osg::Node* node = apt->getDynamics()->getGroundNetwork()->getRenderNode(); //cerr << "Adding groundnetWork to the scenegraph::init" << endl; //globals->get_scenery()->get_scene_graph()->addChild(node); } initSucceeded = true; } void FGATCManager::addController(FGATCController *controller) { activeStations.push_back(controller); } void FGATCManager::update ( double time ) { //cerr << "ATC update code is running at time: " << time << endl; // Test code: let my virtual co-pilot handle ATC: FGAIFlightPlan *fp = ai_ac.GetFlightPlan(); /* test code : find out how the routing develops */ if (fp) { int size = fp->getNrOfWayPoints(); // //cerr << "Setting pos" << pos << " "; // //cerr << "setting intentions " ; for (int i = 0; i < size; i++) { // int val = fp->getRouteIndex(i); //cerr << fp->getWayPoint(i)->getName() << " "; //if ((val) && (val != pos)) { //intentions.push_back(val); //cerr << "[done ] " << endl; //} } } //cerr << "[done ] " << endl; if (fp) { //cerr << "Currently at leg : " << fp->getLeg() << endl; } double longitude = fgGetDouble("/position/longitude-deg"); double latitude = fgGetDouble("/position/latitude-deg"); double heading = fgGetDouble("/orientation/heading-deg"); double speed = fgGetDouble("/velocities/groundspeed-kt"); double altitude = fgGetDouble("/position/altitude-ft"); ai_ac.setLatitude(latitude); ai_ac.setLongitude(longitude); ai_ac.setAltitude(altitude); ai_ac.setHeading(heading); ai_ac.setSpeed(speed); ai_ac.update(time); controller = ai_ac.getATCController(); FGATCDialogNew::instance()->update(time); if (controller) { //cerr << "name of previous waypoint : " << fp->getPreviousWaypoint()->getName() << endl; //cerr << "Running FGATCManager::update()" << endl; //cerr << "Currently under control of " << controller->getName() << endl; controller->updateAircraftInformation(ai_ac.getID(), latitude, longitude, heading, speed, altitude, time); //string airport = fgGetString("/sim/presets/airport-id"); //FGAirport *apt = FGAirport::findByIdent(airport); // AT this stage we should update the flightplan, so that waypoint incrementing is conducted as well as leg loading. static SGPropertyNode_ptr trans_num = globals->get_props()->getNode("/sim/atc/transmission-num", true); int n = trans_num->getIntValue(); if (n == 1) { //cerr << "Toggling ground network visibility " << networkVisible << endl; networkVisible = !networkVisible; trans_num->setIntValue(-1); } if ((controller != prevController) && (prevController)) { prevController->render(false); } controller->render(networkVisible); //cerr << "Adding groundnetWork to the scenegraph::update" << endl; prevController = controller; } for (AtcVecIterator atc = activeStations.begin(); atc != activeStations.end(); atc++) { (*atc)->update(time); } }