// dialog.cxx: implementation of an XML-configurable dialog box. #include // atof() #include #include "dialog.hxx" #include "new_gui.hxx" #include "puList.hxx" #include "AirportList.hxx" #include "layout.hxx" //////////////////////////////////////////////////////////////////////// // Implementation of GUIInfo. //////////////////////////////////////////////////////////////////////// /** * User data for a GUI object. */ struct GUIInfo { GUIInfo (FGDialog * d); virtual ~GUIInfo (); FGDialog * dialog; vector bindings; int key; }; GUIInfo::GUIInfo (FGDialog * d) : dialog(d), key(-1) { } GUIInfo::~GUIInfo () { for (unsigned int i = 0; i < bindings.size(); i++) { delete bindings[i]; bindings[i] = 0; } } /** * Key handler. */ int fgPopup::checkKey(int key, int updown) { if (updown == PU_UP || !isVisible() || !isActive() || window != puGetWindow()) return false; puObject *input = getActiveInputField(this); if (input) return input->checkKey(key, updown); puObject *object = getKeyObject(this, key); if (!object) return puPopup::checkKey(key, updown); object->invokeCallback() ; return true; } puObject *fgPopup::getKeyObject(puObject *object, int key) { puObject *ret; if(object->getType() & PUCLASS_GROUP) for (puObject *obj = ((puGroup *)object)->getFirstChild(); obj; obj = obj->getNextObject()) if ((ret = getKeyObject(obj, key))) return ret; GUIInfo *info = (GUIInfo *)object->getUserData(); if (info && info->key == key) return object; return 0; } puObject *fgPopup::getActiveInputField(puObject *object) { if(object->getType() & PUCLASS_GROUP) for (puObject *obj = ((puGroup *)object)->getFirstChild(); obj; obj = obj->getNextObject()) if (getActiveInputField(obj)) return obj; if (object->getType() & PUCLASS_INPUT && ((puInput *)object)->isAcceptingInput()) return object; return 0; } /** * Mouse handler. */ int fgPopup::checkHit(int button, int updown, int x, int y) { int result = puPopup::checkHit(button, updown, x, y); if ( !_draggable) return result; // This is annoying. We would really want a true result from the // superclass to indicate "handled by child object", but all it // tells us is that the pointer is inside the dialog. So do the // intersection test (again) to make sure we don't start a drag // when inside controls. if(updown == PU_DOWN && !_dragging) { if(!result) return 0; int hit = getHitObjects(this, x, y); if(hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT)) return result; int px, py; getPosition(&px, &py); _dragging = true; _dX = px - x; _dY = py - y; } else if(updown == PU_DRAG && _dragging) { setPosition(x + _dX, y + _dY); } else { _dragging = false; } return result; } int fgPopup::getHitObjects(puObject *object, int x, int y) { int type = 0; if(object->getType() & PUCLASS_GROUP) for (puObject *obj = ((puGroup *)object)->getFirstChild(); obj; obj = obj->getNextObject()) type |= getHitObjects(obj, x, y); int cx, cy, cw, ch; object->getAbsolutePosition(&cx, &cy); object->getSize(&cw, &ch); if(x >= cx && x < cx + cw && y >= cy && y < cy + ch) type |= object->getType(); return type; } //////////////////////////////////////////////////////////////////////// // Callbacks. //////////////////////////////////////////////////////////////////////// /** * Action callback. */ static void action_callback (puObject * object) { GUIInfo * info = (GUIInfo *)object->getUserData(); NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->setActiveDialog(info->dialog); int nBindings = info->bindings.size(); for (int i = 0; i < nBindings; i++) { info->bindings[i]->fire(); if (gui->getActiveDialog() == 0) break; } gui->setActiveDialog(0); } static void format_callback(puObject *obj, int dx, int dy, void *n) { SGPropertyNode *node = (SGPropertyNode *)n; const char *format = node->getStringValue("format"), *f = format; bool number, l = false; // make sure the format matches '[ -+#]?\d*(\.\d*)?l?[fs]' for (; *f; f++) { if (*f == '%') { if (f[1] == '%') f++; else break; } } if (*f++ != '%') return; if (*f == ' ' || *f == '+' || *f == '-' || *f == '#') f++; while (*f && isdigit(*f)) f++; if (*f == '.') { f++; while (*f && isdigit(*f)) f++; } if (*f == 'l') l = true, f++; if (*f == 'f') number = true; else if (*f == 's') { if (l) return; number = false; } else return; for (++f; *f; f++) { if (*f == '%') { if (f[1] == '%') f++; else return; } } char buf[256]; const char *src = obj->getLabel(); if (number) { float value = atof(src); snprintf(buf, 256, format, value); } else { snprintf(buf, 256, format, src); } buf[255] = '\0'; SGPropertyNode *result = node->getNode("formatted", true); result->setStringValue(buf); obj->setLabel(result->getStringValue()); } //////////////////////////////////////////////////////////////////////// // Static helper functions. //////////////////////////////////////////////////////////////////////// /** * Copy a property value to a PUI object. */ static void copy_to_pui (SGPropertyNode * node, puObject * object) { // Treat puText objects specially, so their "values" can be set // from properties. if(object->getType() & PUCLASS_TEXT) { object->setLabel(node->getStringValue()); return; } switch (node->getType()) { case SGPropertyNode::BOOL: case SGPropertyNode::INT: case SGPropertyNode::LONG: object->setValue(node->getIntValue()); break; case SGPropertyNode::FLOAT: case SGPropertyNode::DOUBLE: object->setValue(node->getFloatValue()); break; default: object->setValue(node->getStringValue()); break; } } static void copy_from_pui (puObject * object, SGPropertyNode * node) { // puText objects are immutable, so should not be copied out if(object->getType() & PUCLASS_TEXT) return; switch (node->getType()) { case SGPropertyNode::BOOL: case SGPropertyNode::INT: case SGPropertyNode::LONG: node->setIntValue(object->getIntegerValue()); break; case SGPropertyNode::FLOAT: case SGPropertyNode::DOUBLE: node->setFloatValue(object->getFloatValue()); break; default: // Special case to handle lists, as getStringValue cannot be overridden if(object->getType() & PUCLASS_LIST) { node->setStringValue(((puList *) object)->getListStringValue()); } else { node->setStringValue(object->getStringValue()); } break; } } //////////////////////////////////////////////////////////////////////// // Implementation of FGDialog. //////////////////////////////////////////////////////////////////////// FGDialog::FGDialog (SGPropertyNode * props) : _object(0), _gui((NewGUI *)globals->get_subsystem("gui")) { char* envp = ::getenv( "FG_FONTS" ); if ( envp != NULL ) { _font_path.set( envp ); } else { _font_path.set( globals->get_fg_root() ); _font_path.append( "Fonts" ); } display(props); } FGDialog::~FGDialog () { puDeleteObject(_object); unsigned int i; // Delete all the arrays we made // and were forced to keep around // because PUI won't do its own // memory management. for (i = 0; i < _char_arrays.size(); i++) { for (int j = 0; _char_arrays[i][j] != 0; j++) free(_char_arrays[i][j]); // added with strdup delete[] _char_arrays[i]; } // Delete all the info objects we // were forced to keep around because // PUI cannot delete its own user data. for (i = 0; i < _info.size(); i++) { delete (GUIInfo *)_info[i]; _info[i] = 0; } // Finally, delete the property links. for (i = 0; i < _propertyObjects.size(); i++) { delete _propertyObjects[i]; _propertyObjects[i] = 0; } } void FGDialog::updateValue (const char * objectName) { for (unsigned int i = 0; i < _propertyObjects.size(); i++) { const string &name = _propertyObjects[i]->name; if (name == objectName) copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object); } } void FGDialog::applyValue (const char * objectName) { for (unsigned int i = 0; i < _propertyObjects.size(); i++) { if (_propertyObjects[i]->name == objectName) copy_from_pui(_propertyObjects[i]->object, _propertyObjects[i]->node); } } void FGDialog::updateValues () { for (unsigned int i = 0; i < _propertyObjects.size(); i++) copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object); } void FGDialog::applyValues () { for (unsigned int i = 0; i < _propertyObjects.size(); i++) copy_from_pui(_propertyObjects[i]->object, _propertyObjects[i]->node); } void FGDialog::update () { for (unsigned int i = 0; i < _liveObjects.size(); i++) { puObject *obj = _liveObjects[i]->object; if (obj->getType() & PUCLASS_INPUT && ((puInput *)obj)->isAcceptingInput()) continue; copy_to_pui(_liveObjects[i]->node, obj); } } void FGDialog::display (SGPropertyNode * props) { if (_object != 0) { SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active"); return; } int screenw = globals->get_props()->getIntValue("/sim/startup/xsize"); int screenh = globals->get_props()->getIntValue("/sim/startup/ysize"); bool userx = props->hasValue("x"); bool usery = props->hasValue("y"); bool userw = props->hasValue("width"); bool userh = props->hasValue("height"); // Let the layout widget work in the same property subtree. LayoutWidget wid(props); puFont *fnt = _gui->getDefaultFont(); wid.setDefaultFont(fnt, int(fnt->getPointSize())); int pw=0, ph=0; if(!userw || !userh) wid.calcPrefSize(&pw, &ph); pw = props->getIntValue("width", pw); ph = props->getIntValue("height", ph); int px = props->getIntValue("x", (screenw - pw) / 2); int py = props->getIntValue("y", (screenh - ph) / 2); // Define "x", "y", "width" and/or "height" in the property tree if they // are not specified in the configuration file. wid.layout(px, py, pw, ph); // Use the dimension and location properties as specified in the // configuration file or from the layout widget. _object = makeObject(props, screenw, screenh); // Remove automatically generated properties, so the layout looks // the same next time around. if(!userx) props->removeChild("x"); if(!usery) props->removeChild("y"); if(!userw) props->removeChild("width"); if(!userh) props->removeChild("height"); if (_object != 0) { _object->reveal(); } else { SG_LOG(SG_GENERAL, SG_ALERT, "Widget " << props->getStringValue("name", "[unnamed]") << " does not contain a proper GUI definition"); } } puObject * FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) { if (props->getBoolValue("hide")) return 0; bool presetSize = props->hasValue("width") && props->hasValue("height"); int width = props->getIntValue("width", parentWidth); int height = props->getIntValue("height", parentHeight); int x = props->getIntValue("x", (parentWidth - width) / 2); int y = props->getIntValue("y", (parentHeight - height) / 2); string type = props->getName(); if (type == "") type = "dialog"; if (type == "dialog") { puPopup * obj; bool draggable = props->getBoolValue("draggable", true); if (props->getBoolValue("modal", false)) obj = new puDialogBox(x, y); else obj = new fgPopup(x, y, draggable); setupGroup(obj, props, width, height, true); setColor(obj, props); return obj; } else if (type == "group") { puGroup * obj = new puGroup(x, y); setupGroup(obj, props, width, height, false); setColor(obj, props); return obj; } else if (type == "frame") { puGroup * obj = new puGroup(x, y); setupGroup(obj, props, width, height, true); setColor(obj, props); return obj; } else if (type == "hrule" || type == "vrule") { puFrame * obj = new puFrame(x, y, x + width, y + height); obj->setBorderThickness(0); setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); return obj; } else if (type == "list") { puList * obj = new puList(x, y, x + width, y + height); setupObject(obj, props); setColor(obj, props); return obj; } else if (type == "airport-list") { AirportList * obj = new AirportList(x, y, x + width, y + height); setupObject(obj, props); setColor(obj, props); return obj; } else if (type == "input") { puInput * obj = new puInput(x, y, x + width, y + height); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "text") { puText * obj = new puText(x, y); setupObject(obj, props); if (props->getNode("format")) { SGPropertyNode *live = props->getNode("live"); if (live && live->getBoolValue()) obj->setRenderCallback(format_callback, props); else format_callback(obj, x, y, props); } // Layed-out objects need their size set, and non-layout ones // get a different placement. if(presetSize) obj->setSize(width, height); else obj->setLabelPlace(PUPLACE_LABEL_DEFAULT); setColor(obj, props, LABEL); return obj; } else if (type == "checkbox") { puButton * obj; obj = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "radio") { puButton * obj; obj = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "button") { puButton * obj; const char * legend = props->getStringValue("legend", "[none]"); if (props->getBoolValue("one-shot", true)) obj = new puOneShot(x, y, legend); else obj = new puButton(x, y, legend); if(presetSize) obj->setSize(width, height); setupObject(obj, props); setColor(obj, props); return obj; } else if (type == "combo") { vector value_nodes = props->getChildren("value"); char ** entries = make_char_array(value_nodes.size()); for (unsigned int i = 0, j = value_nodes.size() - 1; i < value_nodes.size(); i++, j--) entries[i] = strdup((char *)value_nodes[i]->getStringValue()); puComboBox * obj = new puComboBox(x, y, x + width, y + height, entries, props->getBoolValue("editable", false)); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "slider") { bool vertical = props->getBoolValue("vertical", false); puSlider * obj = new puSlider(x, y, (vertical ? height : width)); obj->setMinValue(props->getFloatValue("min", 0.0)); obj->setMaxValue(props->getFloatValue("max", 1.0)); setupObject(obj, props); if(presetSize) obj->setSize(width, height); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "dial") { puDial * obj = new puDial(x, y, width); obj->setMinValue(props->getFloatValue("min", 0.0)); obj->setMaxValue(props->getFloatValue("max", 1.0)); obj->setWrap(props->getBoolValue("wrap", true)); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "textbox") { int slider_width = props->getIntValue("slider", parentHeight); int wrap = props->getBoolValue("wrap", true); if (slider_width==0) slider_width=20; puLargeInput * obj = new puLargeInput(x, y, x+width, x+height, 2, slider_width, wrap); if (props->hasValue("editable")) { if (props->getBoolValue("editable")==false) obj->disableInput(); else obj->enableInput(); } setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else if (type == "select") { vector value_nodes; SGPropertyNode * selection_node = fgGetNode(props->getChild("selection")->getStringValue(), true); for (int q = 0; q < selection_node->nChildren(); q++) value_nodes.push_back(selection_node->getChild(q)); char ** entries = make_char_array(value_nodes.size()); for (unsigned int i = 0, j = value_nodes.size() - 1; i < value_nodes.size(); i++, j--) entries[i] = strdup((char *)value_nodes[i]->getName()); puSelectBox * obj = new puSelectBox(x, y, x + width, y + height, entries); setupObject(obj, props); setColor(obj, props, FOREGROUND|LABEL); return obj; } else { return 0; } } void FGDialog::setupObject (puObject * object, SGPropertyNode * props) { object->setLabelPlace(PUPLACE_CENTERED_RIGHT); if (props->hasValue("legend")) object->setLegend(props->getStringValue("legend")); if (props->hasValue("label")) object->setLabel(props->getStringValue("label")); if (props->hasValue("border")) object->setBorderThickness( props->getIntValue("border", 2) ); if ( SGPropertyNode *nft = props->getNode("font", false) ) { SGPath path( _font_path ); const char *name = nft->getStringValue("name", "default"); float size = nft->getFloatValue("size", 13.0); float slant = nft->getFloatValue("slant", 0.0); path.append( name ); path.concat( ".txf" ); fntFont *font = new fntTexFont; font->load( (char *)path.c_str() ); puFont lfnt(font, size, slant); object->setLabelFont( lfnt ); } if (props->hasValue("property")) { const char * name = props->getStringValue("name"); if (name == 0) name = ""; const char * propname = props->getStringValue("property"); SGPropertyNode_ptr node = fgGetNode(propname, true); copy_to_pui(node, object); PropertyObject* po = new PropertyObject(name, object, node); _propertyObjects.push_back(po); if(props->getBoolValue("live")) _liveObjects.push_back(po); } SGPropertyNode * dest = fgGetNode("/sim/bindings/gui", true); vector bindings = props->getChildren("binding"); if (bindings.size() > 0) { GUIInfo * info = new GUIInfo(this); info->key = props->getIntValue("keynum", -1); for (unsigned int i = 0; i < bindings.size(); i++) { unsigned int j = 0; SGPropertyNode *binding; while (dest->getChild("binding", j)) j++; binding = dest->getChild("binding", j, true); copyProperties(bindings[i], binding); info->bindings.push_back(new FGBinding(binding)); } object->setCallback(action_callback); object->setUserData(info); _info.push_back(info); } object->makeReturnDefault(props->getBoolValue("default")); } void FGDialog::setupGroup (puGroup * group, SGPropertyNode * props, int width, int height, bool makeFrame) { setupObject(group, props); if (makeFrame) { puFrame* f = new puFrame(0, 0, width, height); setColor(f, props); } int nChildren = props->nChildren(); for (int i = 0; i < nChildren; i++) makeObject(props->getChild(i), width, height); group->close(); } void FGDialog::setColor(puObject * object, SGPropertyNode * props, int which) { string type = props->getName(); if (type == "") type = "dialog"; FGColor *c = new FGColor(_gui->getColor("background")); c->merge(_gui->getColor(type)); c->merge(props->getNode("color")); if (c->isValid()) object->setColourScheme(c->red(), c->green(), c->blue(), c->alpha()); const struct { int mask; int id; const char *name; const char *cname; } pucol[] = { { BACKGROUND, PUCOL_BACKGROUND, "background", "color-background" }, { FOREGROUND, PUCOL_FOREGROUND, "foreground", "color-foreground" }, { HIGHLIGHT, PUCOL_HIGHLIGHT, "highlight", "color-highlight" }, { LABEL, PUCOL_LABEL, "label", "color-label" }, { LEGEND, PUCOL_LEGEND, "legend", "color-legend" }, { MISC, PUCOL_MISC, "misc", "color-misc" } }; const int numcol = sizeof(pucol) / sizeof(pucol[0]); for (int i = 0; i < numcol; i++) { bool dirty = false; c->clear(); c->setAlpha(1.0); dirty |= c->merge(_gui->getColor(type + '-' + pucol[i].name)); if (which & pucol[i].mask) dirty |= c->merge(props->getNode("color")); if ((pucol[i].mask == LABEL) && !c->isValid()) dirty |= c->merge(_gui->getColor("label")); if (c->isValid() && dirty) object->setColor(pucol[i].id, c->red(), c->green(), c->blue(), c->alpha()); } } char ** FGDialog::make_char_array (int size) { char ** list = new char*[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _char_arrays.push_back(list); return list; } //////////////////////////////////////////////////////////////////////// // Implementation of FGDialog::PropertyObject. //////////////////////////////////////////////////////////////////////// FGDialog::PropertyObject::PropertyObject (const char * n, puObject * o, SGPropertyNode_ptr p) : name(n), object(o), node(p) { } // end of dialog.cxx