// globals.hxx -- Global state that needs to be shared among the sim modules // // Written by Curtis Olson, started July 2000. // // Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _GLOBALS_HXX #define _GLOBALS_HXX #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include STL_STRING SG_USING_STD( vector ); SG_USING_STD( string ); typedef vector string_list; // Forward declarations // This file is included, directly or indirectly, almost everywhere in // FlightGear, so if any of its dependencies changes, most of the sim // has to be recompiled. Using these forward declarations helps us to // avoid including a lot of header files (and thus, a lot of // dependencies). Since Most of the methods simply set or return // pointers, we don't need to know anything about the class details // anyway. class SGEphemeris; class SGCommandMgr; class SGMagVar; class SGMaterialLib; class SGModelLib; class SGPropertyNode; class SGTime; class SGSoundMgr; class FGAirportList; class FGRunwayList; class FGAIMgr; class FGATCMgr; class FGATCDisplay; class FGAircraftModel; class FGControls; class FGIO; class FGLight; class FGModelMgr; class FGRouteMgr; class FGScenery; #ifdef FG_MPLAYER_AS class FGMultiplayRxMgr; class FGMultiplayTxMgr; #endif class FGPanel; class FGTileMgr; class FGViewMgr; class FGViewer; /** * Bucket for subsystem pointers representing the sim's state. */ class FGGlobals { private: SGSubsystemMgr * subsystem_mgr; SGEventMgr * event_mgr; // Number of milliseconds elapsed since the start of the program. double sim_time_sec; // Root of FlightGear data tree string fg_root; // Root of FlightGear scenery tree string fg_scenery; // Fullscreen mode for old 3DFX cards. #if defined(FX) && defined(XMESA) bool fullscreen; #endif // An offset in seconds from the true time. Allows us to adjust // the effective time of day. long int warp; // How much to change the value of warp each iteration. Allows us // to make time progress faster than normal (or even run in reverse.) long int warp_delta; // Time structure SGTime *time_params; // Sky structures SGEphemeris *ephem; // Magnetic Variation SGMagVar *mag; // Material properties library SGMaterialLib *matlib; // Global autopilot "route" FGRouteMgr *route_mgr; // 2D panel FGPanel *current_panel; // sound manager SGSoundMgr *soundmgr; // Simple Airport List FGAirportList *airports; // Runway List FGRunwayList *runways; // ATC manager FGATCMgr *ATC_mgr; // ATC Renderer FGATCDisplay *ATC_display; // AI manager FGAIMgr *AI_mgr; // control input state FGControls *controls; // viewer manager FGViewMgr *viewmgr; // properties SGPropertyNode *props; SGPropertyNode *initial_state; // localization SGPropertyNode *locale; SGCommandMgr *commands; SGModelLib *model_lib; FGAircraftModel *acmodel; FGModelMgr * model_mgr; // list of serial port-like configurations string_list *channel_options_list; // FlightGear scenery manager FGScenery *scenery; // Tile manager FGTileMgr *tile_mgr; // Input/Ouput subsystem FGIO *io; #ifdef FG_MPLAYER_AS //Mulitplayer managers FGMultiplayTxMgr *multiplayer_tx_mgr; FGMultiplayRxMgr *multiplayer_rx_mgr; #endif public: FGGlobals(); virtual ~FGGlobals(); virtual SGSubsystemMgr * get_subsystem_mgr () const; virtual SGSubsystem * get_subsystem (const char * name); virtual void add_subsystem (const char * name, SGSubsystem * subsystem, SGSubsystemMgr::GroupType type = SGSubsystemMgr::GENERAL, double min_time_sec = 0); virtual SGEventMgr * get_event_mgr () const; inline double get_sim_time_sec () const { return sim_time_sec; } inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; } inline void set_sim_time_sec (double t) { sim_time_sec = t; } inline const string &get_fg_root () const { return fg_root; } void set_fg_root (const string &root); inline const string &get_fg_scenery () const { return fg_scenery; } inline void set_fg_scenery (const string &scenery) { fg_scenery = scenery; } #if defined(FX) && defined(XMESA) inline bool get_fullscreen() const { return fullscreen; } inline bool set_fullscreen( bool f ) { fullscreen = f; } #endif inline long int get_warp() const { return warp; } inline void set_warp( long int w ) { warp = w; } inline void inc_warp( long int w ) { warp += w; } inline long int get_warp_delta() const { return warp_delta; } inline void set_warp_delta( long int d ) { warp_delta = d; } inline void inc_warp_delta( long int d ) { warp_delta += d; } inline SGTime *get_time_params() const { return time_params; } inline void set_time_params( SGTime *t ) { time_params = t; } inline SGEphemeris *get_ephem() const { return ephem; } inline void set_ephem( SGEphemeris *e ) { ephem = e; } inline SGMagVar *get_mag() const { return mag; } inline void set_mag( SGMagVar *m ) { mag = m; } inline SGMaterialLib *get_matlib() const { return matlib; } inline void set_matlib( SGMaterialLib *m ) { matlib = m; } inline FGAirportList *get_airports() const { return airports; } inline void set_airports( FGAirportList *a ) {airports = a; } inline FGRunwayList *get_runways() const { return runways; } inline void set_runways( FGRunwayList *r ) {runways = r; } inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; } inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; } inline FGATCDisplay *get_ATC_display() const { return ATC_display; } inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; } inline FGAIMgr *get_AI_mgr() const { return AI_mgr; } inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; } inline FGPanel *get_current_panel() const { return current_panel; } inline void set_current_panel( FGPanel *cp ) { current_panel = cp; } inline SGSoundMgr *get_soundmgr() const { return soundmgr; } inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; } inline FGControls *get_controls() const { return controls; } inline void set_controls( FGControls *c ) { controls = c; } inline FGViewMgr *get_viewmgr() const { return viewmgr; } inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; } FGViewer *get_current_view() const; inline SGPropertyNode *get_props () { return props; } inline void set_props( SGPropertyNode *n ) { props = n; } inline SGPropertyNode *get_locale () { return locale; } inline void set_locale( SGPropertyNode *n ) { locale = n; } inline SGCommandMgr *get_commands () { return commands; } inline SGModelLib * get_model_lib () { return model_lib; } inline void set_model_lib (SGModelLib *m) { model_lib = m; } inline FGAircraftModel *get_aircraft_model () { return acmodel; } inline void set_aircraft_model (FGAircraftModel * model) { acmodel = model; } inline FGModelMgr *get_model_mgr () { return model_mgr; } inline void set_model_mgr (FGModelMgr * mgr) { model_mgr = mgr; } #ifdef FG_MPLAYER_AS inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; } inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr) { multiplayer_tx_mgr = mgr; } inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; } inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr) { multiplayer_rx_mgr = mgr; } #endif inline string_list *get_channel_options_list () { return channel_options_list; } inline void set_channel_options_list( string_list *l ) { channel_options_list = l; } inline FGScenery * get_scenery () const { return scenery; } inline void set_scenery ( FGScenery *s ) { scenery = s; } inline FGTileMgr * get_tile_mgr () const { return tile_mgr; } inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; } inline FGIO* get_io() const { return io; } /** * Save the current state as the initial state. */ void saveInitialState (); /** * Restore the saved initial state, if any. */ void restoreInitialState (); }; extern FGGlobals *globals; #endif // _GLOBALS_HXX