// main.cxx -- top level construction routines // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include // for directory reading #include // for directory reading #include #include #include #include // load regular grid of elevation data (dem based) int load_dem(const string& work_base, FGBucket& b, FGArray& array) { char tile_name[256]; string base = b.gen_base_path(); long int b_index = b.gen_index(); sprintf(tile_name, "%ld", b_index); string dem_path = work_base + ".dem" + "/Scenery/" + base + "/" + tile_name + ".dem"; cout << "dem_path = " << dem_path << endl; if ( ! array.open(dem_path) ) { return 0; } array.parse(); array.fit( 100 ); return 1; } // do actual scan of directory and loading of files int actual_load_polys( const string& dir, FGBucket& b, FGClipper& clipper ) { int counter = 0; char tile_char[256]; string base = b.gen_base_path(); long int b_index = b.gen_index(); sprintf(tile_char, "%ld", b_index); string tile_str = tile_char; string ext; DIR *d; struct dirent *de; if ( (d = opendir( dir.c_str() )) == NULL ) { cout << "cannot open directory " << dir << "\n"; return 0; } // load all matching polygon files string file, f_index, full_path; int pos; while ( (de = readdir(d)) != NULL ) { file = de->d_name; pos = file.find("."); f_index = file.substr(0, pos); if ( tile_str == f_index ) { ext = file.substr(pos + 1); cout << file << " " << f_index << " '" << ext << "'" << endl; full_path = dir + "/" + file; if ( (ext == "dem") || (ext == "dem.gz") ) { // skip } else { cout << "ext = '" << ext << "'" << endl; clipper.load_polys( full_path ); ++counter; } } } return counter; } // load all 2d polygons matching the specified base path and clip // against each other to resolve any overlaps int load_polys( const string& work_base, FGBucket& b, FGClipper& clipper) { string base = b.gen_base_path(); int result; // initialize clipper clipper.init(); // load airports string poly_path = work_base + ".apt" + "/Scenery/" + base; cout << "poly_path = " << poly_path << endl; result = actual_load_polys( poly_path, b, clipper ); cout << " loaded " << result << " polys" << endl; // load hydro poly_path = work_base + ".hydro" + "/Scenery/" + base; cout << "poly_path = " << poly_path << endl; result = actual_load_polys( poly_path, b, clipper ); cout << " loaded " << result << " polys" << endl; point2d min, max; min.x = b.get_center_lon() - 0.5 * b.get_width(); min.y = b.get_center_lat() - 0.5 * b.get_height(); max.x = b.get_center_lon() + 0.5 * b.get_width(); max.y = b.get_center_lat() + 0.5 * b.get_height(); // do clipping cout << "clipping polygons" << endl; clipper.clip_all(min, max); return 1; } // triangulate the data for each polygon void triangulate( const FGArray& array, const FGClipper& clipper, FGTriangle& t ) { // first we need to consolidate the points of all the polygons // into a more "Triangle" friendly format FGgpcPolyList gpc_polys; gpc_polys = clipper.get_polys_clipped(); t.build( gpc_polys ); } main(int argc, char **argv) { double lon, lat; if ( argc != 2 ) { cout << "Usage: " << argv[0] << " work_base" << endl; exit(-1); } string work_base = argv[1]; lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK) // lon = -110.664244; lat = 33.352890; // P13 FGBucket b( lon, lat ); // load and fit grid of elevation data FGArray array; load_dem( work_base, b, array ); // load and clip 2d polygon data FGClipper clipper; load_polys( work_base, b, clipper ); // triangulate the data for each polygon FGTriangle t; triangulate( array, clipper, t ); } // $Log$ // Revision 1.2 1999/03/17 23:49:52 curt // Started work on Triangulate/ section. // // Revision 1.1 1999/03/14 00:03:24 curt // Initial revision. //