// tri2obj.cxx -- read in a .ele/.node file pair generated by the triangle // program and output a simple Wavefront .obj file. // // Written by Curtis Olson, started October 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include #include // for atoi() #include #include // for stat() #include // for stat() #include "tri2obj.hxx" #include #include #include #include #include int nodecount, tricount; int normalcount = 0; static Point3D nodes[MAX_NODES]; static int tris[MAX_TRIS][3]; static double normals[MAX_NODES][3]; fgBUCKET my_index; fgBUCKET ne_index, nw_index, sw_index, se_index; fgBUCKET north_index, south_index, east_index, west_index; // given three points defining a triangle, calculate the normal void calc_normal(const Point3D& p1, const Point3D& p2, const Point3D& p3, double normal[3]) { double v1[3], v2[3]; double temp; v1[0] = p2.x() - p1.x(); v1[1] = p2.y() - p1.y(); v1[2] = p2.z() - p1.z(); v2[0] = p3.x() - p1.x(); v2[1] = p3.y() - p1.y(); v2[2] = p3.z() - p1.z(); MAT3cross_product(normal, v1, v2); MAT3_NORMALIZE_VEC(normal, temp); // printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); } // return the index of all triangles containing the specified node void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) { int i; *t1 = *t2 = *t3 = *t4 = *t5 = 0; i = 1; while ( i <= tricount ) { if ( (n == tris[i][0]) || (n == tris[i][1]) || (n == tris[i][2]) ) { if ( *t1 == 0 ) { *t1 = i; } else if ( *t2 == 0 ) { *t2 = i; } else if ( *t3 == 0 ) { *t3 = i; } else if ( *t4 == 0 ) { *t4 = i; } else { *t5 = i; } } i++; } } // return the file base name ( foo/bar/file.ext = file.ext ) void extract_file(char *in, char *base) { int len, i; len = strlen(in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } in += (i + 1); strcpy(base, in); } // return the file path name ( foo/bar/file.ext = foo/bar ) void extract_path(char *in, char *base) { int len, i; len = strlen(in); strcpy(base, in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } base[i] = '\0'; } // check if a file exists int file_exists(char *file) { struct stat stat_buf; int result; printf("checking %s ... ", file); result = stat(file, &stat_buf); if ( result != 0 ) { // stat failed, no file printf("not found.\n"); return(0); } else { // stat succeeded, file exists printf("exists.\n"); return(1); } } // check to see if a shared object exists int shared_object_exists(char *basepath, char *ext, char *file) { char scene_path[256]; long int index; if ( strcmp(ext, ".sw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&sw_index, scene_path); index = fgBucketGenIndex(&sw_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".se") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&se_index, scene_path); index = fgBucketGenIndex(&se_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".ne") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&ne_index, scene_path); index = fgBucketGenIndex(&ne_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".nw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&nw_index, scene_path); index = fgBucketGenIndex(&nw_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".south") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".north") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".west") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".east") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".body") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.body", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } return(0); } // given a file pointer, read all the vn (normals from it) void read_normals(FILE *fp) { char line[256]; while ( fgets(line, 250, fp) != NULL ) { if ( strncmp(line, "vn ", 3) == 0 ) { sscanf( line, "vn %lf %lf %lf\n", &normals[normalcount][0], &normals[normalcount][1], &normals[normalcount][2] ); /* printf("read_normals(%d) %.2f %.2f %.2f %s", normalcount, normals[normalcount][0], normals[normalcount][1], normals[normalcount][2], line); */ normalcount++; } } } // my custom file opening routine ... don't open if a shared edge or // vertex alread exists FILE *my_open(char *basename, char *basepath, char *ext) { FILE *fp; char filename[256]; // check if a shared object already exists if ( shared_object_exists(basepath, ext, filename) ) { // not an actual file open error, but we've already got the // shared edge, so we don't want to create another one fp = fopen(filename, "r"); printf("Opening %s\n", filename); return(fp); } else { // open the file printf("not opening\n"); return(NULL); } } // Initialize a new mesh structure void triload(char *basename, char *basepath) { char nodename[256], elename[256]; double n[3]; Point3D p; FILE *ne, *nw, *se, *sw, *north, *south, *east, *west; FILE *node, *ele; int dim, junk1, junk2; int i; ne = my_open(basename, basepath, ".ne"); read_normals(ne); fclose(ne); nw = my_open(basename, basepath, ".nw"); read_normals(nw); fclose(nw); se = my_open(basename, basepath, ".se"); read_normals(se); fclose(se); sw = my_open(basename, basepath, ".sw"); read_normals(sw); fclose(sw); north = my_open(basename, basepath, ".north"); read_normals(north); fclose(north); south = my_open(basename, basepath, ".south"); read_normals(south); fclose(south); east = my_open(basename, basepath, ".east"); read_normals(east); fclose(east); west = my_open(basename, basepath, ".west"); read_normals(west); fclose(west); strcpy(nodename, basename); strcat(nodename, ".node"); strcpy(elename, basename); strcat(elename, ".ele"); printf("Loading node file: %s ...\n", nodename); if ( (node = fopen(nodename, "r")) == NULL ) { printf("Cannot open file '%s'\n", nodename); exit(-1); } fscanf(node, "%d %d %d %d", &nodecount, &dim, &junk1, &junk2); if ( nodecount > MAX_NODES - 1 ) { printf("Error, too many nodes, need to increase array size\n"); exit(-1); } else { printf(" Expecting %d nodes\n", nodecount); } for ( i = 1; i <= nodecount; i++ ) { fscanf(node, "%d %lf %lf %lf %d\n", &junk1, &n[0], &n[1], &n[2], &junk2); // printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]); p = Point3D( n[0] * ARCSEC_TO_RAD, n[1] * ARCSEC_TO_RAD, n[2] ); nodes[i] = fgGeodToCart(p); // printf("%d %.2f %.2f %.2f\n", // junk1, nodes[i].x, nodes[i].y, nodes[i].z); } fclose(node); printf("Loading element file: %s ...\n", elename); if ( (ele = fopen(elename, "r")) == NULL ) { printf("Cannot open file '%s'\n", elename); exit(-1); } fscanf(ele, "%d %d %d", &tricount, &junk1, &junk2); if ( tricount > MAX_TRIS - 1 ) { printf("Error, too many elements, need to increase array size\n"); exit(-1); } else { printf(" Expecting %d elements\n", tricount); } for ( i = 1; i <= tricount; i++ ) { fscanf(ele, "%d %d %d %d\n", &junk1, &tris[i][0], &tris[i][1], &tris[i][2]); // printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/ } fclose(ele); } // dump in WaveFront .obj format void dump_obj(char *basename) { char objname[256]; double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp; FILE *obj; int i, t1, t2, t3, t4, t5, count; double x, y, z; strcpy(objname, basename); strcat(objname, ".obj"); printf("Dumping to file: %s ...\n", objname); obj = fopen(objname, "w"); // dump vertices printf(" writing vertices\n"); for ( i = 1; i <= nodecount; i++ ) { x = nodes[i].x(); y = nodes[i].y(); z = nodes[i].z(); fprintf(obj, "v %.6f %.6f %.6f\n", x, y, z); } printf(" calculating and writing normals\n"); printf(" First %d normals taken from shared files.\n", normalcount); // calculate and generate normals for ( i = 1; i <= nodecount; i++ ) { if ( i <= normalcount ) { // use precalculated (shared) normal norm[0] = normals[i-1][0]; norm[1] = normals[i-1][1]; norm[2] = normals[i-1][2]; } else { // printf("Finding normal\n"); find_tris(i, &t1, &t2, &t3, &t4, &t5); n1[0] = n1[1] = n1[2] = 0.0; n2[0] = n2[1] = n2[2] = 0.0; n3[0] = n3[1] = n3[2] = 0.0; n4[0] = n4[1] = n4[2] = 0.0; n5[0] = n5[1] = n5[2] = 0.0; count = 1; calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]], nodes[tris[t1][2]], n1); if ( t2 > 0 ) { calc_normal(nodes[tris[t2][0]], nodes[tris[t2][1]], nodes[tris[t2][2]], n2); count = 2; } if ( t3 > 0 ) { calc_normal(nodes[tris[t3][0]], nodes[tris[t3][1]], nodes[tris[t3][2]], n3); count = 3; } if ( t4 > 0 ) { calc_normal(nodes[tris[t4][0]], nodes[tris[t4][1]], nodes[tris[t4][2]], n4); count = 4; } if ( t5 > 0 ) { calc_normal(nodes[tris[t5][0]], nodes[tris[t5][1]], nodes[tris[t5][2]], n5); count = 5; } // printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]); norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count; norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count; norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count; // printf(" count = %d\n", count); // printf(" Ave. normal = %.4f %.4f %.4f\n", // norm[0], norm[1], norm[2]);*/ MAT3_NORMALIZE_VEC(norm, temp); // printf(" Normalized ave. normal = %.4f %.4f %.4f\n", // norm[0], norm[1], norm[2]); } // printf("%d vn %.4f %.4f %.4f\n", i, norm[0], norm[1], norm[2]); fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]); } // dump faces printf(" writing faces\n"); for ( i = 1; i <= tricount; i++ ) { fprintf(obj, "f %d %d %d\n", tris[i][0], tris[i][1], tris[i][2]); } fclose(obj); } int main(int argc, char **argv) { char basename[256], basepath[256], temp[256]; long int tmp_index; int len; strcpy(basename, argv[1]); // find the base path of the file extract_path(basename, basepath); extract_path(basepath, basepath); extract_path(basepath, basepath); printf("%s\n", basepath); // find the index of the current file extract_file(basename, temp); len = strlen(temp); if ( len >= 2 ) { temp[len-2] = '\0'; } tmp_index = atoi(temp); printf("%ld\n", tmp_index); fgBucketParseIndex(tmp_index, &my_index); printf("bucket = %d %d %d %d\n", my_index.lon, my_index.lat, my_index.x, my_index.y); // generate the indexes of the neighbors fgBucketOffset(&my_index, &ne_index, 1, 1); fgBucketOffset(&my_index, &nw_index, -1, 1); fgBucketOffset(&my_index, &se_index, 1, -1); fgBucketOffset(&my_index, &sw_index, -1, -1); fgBucketOffset(&my_index, &north_index, 0, 1); fgBucketOffset(&my_index, &south_index, 0, -1); fgBucketOffset(&my_index, &east_index, 1, 0); fgBucketOffset(&my_index, &west_index, -1, 0); // load the input data files triload(basename, basepath); // dump in WaveFront .obj format dump_obj(basename); return(0); } // $Log$ // Revision 1.5 1998/10/21 14:56:50 curt // Minor parameter passing tweak. // // Revision 1.4 1998/10/20 15:52:46 curt // Fixed a units conversion bug introduced when converting to Point3D class. // // Revision 1.3 1998/10/19 19:33:31 curt // C++-ification. // // Revision 1.2 1998/10/18 01:17:29 curt // Point3D tweaks. // // Revision 1.1 1998/07/08 14:54:53 curt // renamed *.[ch] to *.[ch]xx // // Revision 1.17 1998/07/04 00:56:40 curt // typedef'd struct fgBUCKET. // // Revision 1.16 1998/05/23 15:20:41 curt // Output more digits after the decimal place. // // Revision 1.15 1998/05/02 01:54:39 curt // Converting to polar3d.h routines. // // Revision 1.14 1998/04/18 04:01:32 curt // Now use libMath rather than having local copies of math routines. // // Revision 1.13 1998/04/14 02:26:11 curt // Code reorganizations. Added a Lib/ directory for more general libraries. // // Revision 1.12 1998/04/08 23:22:18 curt // Adopted Gnu automake/autoconf system. // // Revision 1.11 1998/03/03 16:01:00 curt // More c++ compile tweaks. // // Revision 1.10 1998/01/31 00:41:27 curt // Made a few changes converting floats to doubles. // // Revision 1.9 1998/01/27 18:37:04 curt // Lots of updates to get back in sync with changes made over in .../Src/ // // Revision 1.8 1998/01/17 01:25:39 curt // Added support for shared normals. // // Revision 1.7 1998/01/12 02:42:00 curt // Average up to five triangles per vertex instead of three. // // Revision 1.6 1998/01/09 23:03:15 curt // Restructured to split 1deg x 1deg dem's into 64 subsections. // // Revision 1.5 1997/12/08 19:17:50 curt // Fixed a type in the normal generation code. // // Revision 1.4 1997/12/02 13:13:32 curt // Fixed problem with averaged vertex normals. // // Revision 1.3 1997/11/15 18:05:05 curt // minor tweaks ... // // Revision 1.2 1997/11/14 00:29:13 curt // Transform scenery coordinates at this point in pipeline when scenery is // being translated to .obj format, not when it is being loaded into the end // renderer. Precalculate normals for each node as average of the normals // of each containing polygon so Garoude shading is now supportable. // // Revision 1.1 1997/10/29 23:05:15 curt // Initial revision. //