// AIManager.hxx - experimental! - David Culp - based on: // AIMgr.hxx - definition of FGAIMgr // - a global management class for FlightGear generated AI traffic // // Written by David Luff, started March 2002. // // Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AIMANAGER_HXX #define _FG_AIMANAGER_HXX #include #include
#include #include "AIBase.hxx" #include "AIScenario.hxx" #include "AIFlightPlan.hxx" SG_USING_STD(list); class FGAIThermal; class FGAIManager : public SGSubsystem { private: // A list of pointers to AI objects typedef list ai_list_type; typedef ai_list_type::iterator ai_list_iterator; typedef ai_list_type::const_iterator ai_list_const_iterator; // Everything put in this list should be created dynamically // on the heap and ***DELETED WHEN REMOVED!!!!!*** ai_list_type ai_list; ai_list_iterator ai_list_itr; // array of already-assigned ID's typedef vector id_vector_type; id_vector_type ids; id_vector_type::iterator id_itr; public: FGAIManager(); ~FGAIManager(); void init(); void bind(); void unbind(); void update(double dt); int assignID(); void freeID(int ID); int createAircraft( string model_class, // see FGAIAircraft.hxx for possible classes string path, // path to exterior model double latitude, // in degrees -90 to 90 double longitude, // in degrees -180 to 180 double altitude, // in feet double heading, // true heading in degrees double speed, // in knots true airspeed (KTAS) double roll = 0 ); // in degrees int createAircraft( string model_class, // see FGAIAircraft.hxx for possible classes string path, // path to exterior model FGAIFlightPlan *flightplan ); int createShip( string path, // path to exterior model double latitude, // in degrees -90 to 90 double longitude, // in degrees -180 to 180 double altitude, // in feet (ex. for a lake!) double heading, // true heading in degrees double speed, // in knots true double rudder ); // in degrees (right is positive)(0 to 5 works best) int createShip( string path, // path to exterior model FGAIFlightPlan *flightplan ); int createBallistic( string path, // path to exterior model double latitude, // in degrees -90 to 90 double longitude, // in degrees -180 to 180 double altitude, // in feet double azimuth, // in degrees (same as heading) double elevation, // in degrees (same as pitch) double speed, // in feet per second double eda, // equivalent drag area, ft2 double life ); // life span in seconds int createStorm( string path, // path to exterior model double latitude, // in degrees -90 to 90 double longitude, // in degrees -180 to 180 double altitude, // in feet double heading, // true heading in degrees double speed ); // in knots true airspeed (KTAS) int createThermal( double latitude, // in degrees -90 to 90 double longitude, // in degrees -180 to 180 double strength, // in feet per second double diameter ); // in feet void destroyObject( int ID ); inline double get_user_latitude() { return user_latitude; } inline double get_user_longitude() { return user_longitude; } inline double get_user_altitude() { return user_altitude; } inline double get_user_heading() { return user_heading; } inline double get_user_pitch() { return user_pitch; } inline double get_user_yaw() { return user_yaw; } inline double get_user_speed() {return user_speed; } void processScenario( string filename ); int getNum( FGAIBase::object_type ot); private: bool initDone; bool enabled; int numObjects; SGPropertyNode* root; SGPropertyNode* wind_from_down; string scenario_filename; double user_latitude; double user_longitude; double user_altitude; double user_heading; double user_pitch; double user_yaw; double user_speed; double _dt; int dt_count; void fetchUserState( void ); // used by thermals double range_nearest; double strength; void processThermal( FGAIThermal* thermal ); }; #endif // _FG_AIMANAGER_HXX