// light.hxx -- lighting routines // // Written by Curtis Olson, started April 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _LIGHT_HXX #define _LIGHT_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include // #include #include #include // Define a structure containing the global lighting parameters class fgLIGHT { // Lighting look up tables (based on sun angle with local horizon) fgINTERPTABLE *ambient_tbl; fgINTERPTABLE *diffuse_tbl; fgINTERPTABLE *sky_tbl; public: /////////////////////////////////////////////////////////// // position of the sun in various forms // in geocentric coordinates double sun_lon, sun_gc_lat; // in cartesian coordiantes Point3D fg_sunpos; // (in view coordinates) GLfloat sun_vec[4]; // inverse (in view coordinates) GLfloat sun_vec_inv[4]; // the angle between the sun and the local horizontal (in radians) double sun_angle; // the rotation around our vertical axis of the sun (relative to // due south with positive numbers going in the counter clockwise // direction.) This is the direction we'd need to face if we // wanted to travel towards the sun. double sun_rotation; /////////////////////////////////////////////////////////// // Derived lighting values // ambient component GLfloat scene_ambient[3]; // diffuse component GLfloat scene_diffuse[3]; // fog color GLfloat fog_color[4]; // fog color adjusted for sunset effects GLfloat adj_fog_color[4]; // clear screen color GLfloat sky_color[4]; // Constructor fgLIGHT( void ); // initialize lighting tables void Init( void ); // update lighting parameters based on current sun position void Update( void); // calculate fog color adjusted for sunrise/sunset effects void UpdateAdjFog( void ); // Destructor ~fgLIGHT( void ); }; // Global shared light parameter structure extern fgLIGHT cur_light_params; #endif // _LIGHT_HXX // $Log$ // Revision 1.8 1998/10/16 00:56:10 curt // Converted to Point3D class. // // Revision 1.7 1998/08/29 13:11:33 curt // Bernie Bright writes: // I've created some new classes to enable pointers-to-functions and // pointers-to-class-methods to be treated like objects. These objects // can be registered with fgEVENT_MGR. // // File "Include/fg_callback.hxx" contains the callback class defns. // // Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also // some minor tweaks to STL usage. // // Added file "Include/fg_stl_config.h" to deal with STL portability // issues. I've added an initial config for egcs (and probably gcc-2.8.x). // I don't have access to Visual C++ so I've left that for someone else. // This file is influenced by the stl_config.h file delivered with egcs. // // Added "Include/auto_ptr.hxx" which contains an implementation of the // STL auto_ptr class which is not provided in all STL implementations // and is needed to use the callback classes. // // Deleted fgLightUpdate() which was just a wrapper to call // fgLIGHT::Update(). // // Modified fg_init.cxx to register two method callbacks in place of the // old wrapper functions. // // Revision 1.6 1998/07/22 21:45:39 curt // fg_time.cxx: Removed call to ctime() in a printf() which should be harmless // but seems to be triggering a bug. // light.cxx: Added code to adjust fog color based on sunrise/sunset effects // and view orientation. This is an attempt to match the fog color to the // sky color in the center of the screen. You see discrepancies at the // edges, but what else can be done? // sunpos.cxx: Caculate local direction to sun here. (what compass direction // do we need to face to point directly at sun) // // Revision 1.5 1998/07/08 14:48:39 curt // polar3d.h renamed to polar3d.hxx // // Revision 1.4 1998/05/20 20:54:17 curt // Converted fgLIGHT to a C++ class. // // Revision 1.3 1998/05/02 01:53:18 curt // Fine tuning mktime() support because of varying behavior on different // platforms. // // Revision 1.2 1998/04/24 00:52:31 curt // Wrapped "#include " in "#ifdef HAVE_CONFIG_H" // Fog color fixes. // Separated out lighting calcs into their own file. // // Revision 1.1 1998/04/22 13:24:06 curt // C++ - ifiing the code a bit. // Starting to reorginize some of the lighting calcs to use a table lookup. // //