// hud_rwy.cxx -- An instrument that renders a virtual runway on the HUD // // Written by Aaron Wilson & Phillip Merritt, Nov 2004. // // Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov // Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #include #include "hud.hxx" #include #include
#include
#include #include #include #include #include #include #include SG_GLU_H #include runway_instr::runway_instr(int x, int y, int width, int height, float scale_data, bool working) : instr_item(x, y, width, height, NULL, scale_data, 0, working) { stippleOut=0xFFFF; stippleCen=0xFFFF; arrowScale = 1.0; arrowRad = 0.0; view[0] = 0; view[1] = 0; view[2] = 640; view[3] = 480; center.x = view[2]>>1; center.y = view[3]>>1; location.left = center.x-(width>>1)+x; location.right = center.x+(width>>1)+x; location.bottom = center.y-(height>>1)+y; location.top = center.y+(height>>1)+y; cockpit_view = globals->get_viewmgr()->get_view(0); default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0); default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0); } void runway_instr::draw() { if (!is_broken() && get_active_runway(runway)) { glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH); float modelView[4][4],projMat[4][4]; bool anyLines; //Get the current view FGViewer* curr_view = globals->get_viewmgr()->get_current_view(); int curr_view_id = globals->get_viewmgr()->get_current(); double gpo = curr_view->getGoalPitchOffset_deg(); double gho = curr_view->getGoalHeadingOffset_deg(); double po = curr_view->getPitchOffset_deg(); double ho = curr_view->getHeadingOffset_deg(); double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS; double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS; //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset double sPitch = sin(pitch), cPitch = cos(pitch), sYaw = sin(yaw), cYaw = cos(yaw); //Assuming that the "Cockpit View" is always at position zero!!! if (curr_view_id != 0) { globals->get_viewmgr()->set_view(0); globals->get_viewmgr()->copyToCurrent(); } //Set the camera to the cockpit view to get the view of the runway from the cockpit ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW()); get_rwy_points(points3d); //Get the current project matrix ssgGetProjectionMatrix(projMat); // const sgVec4 *viewMat = globals->get_current_view()->get_VIEW(); //Get the current model view matrix (cockpit view) ssgGetModelviewMatrix(modelView); //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f; xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f; xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f; xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f; //Re-center the model view sgPostMultMat4(modelView,xy); //copy float matrices to double for (int i=0; i<4; i++) { for (int j=0; j<4; j++) { int idx = (i*4)+j; mm[idx] = (double)modelView[i][j]; pm[idx] = (double)projMat[i][j]; } } //Calculate the 2D points via gluProject int result = GL_TRUE; for (int i=0; i<6; i++) { result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]); } //set the line width based on our distance from the runway setLineWidth(); //Draw the runway lines on the HUD glEnable(GL_LINE_STIPPLE); glLineStipple(1,stippleOut); anyLines = drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left glLineStipple(1,stippleCen); anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center //Check to see if arrow needs drawn if ((!anyLines && drawIA) || drawIAAlways) { drawArrow(); //draw indication arrow } //Restore the current view and any offsets if (curr_view_id != 0) { globals->get_viewmgr()->set_view(curr_view_id); globals->get_viewmgr()->copyToCurrent(); curr_view->setHeadingOffset_deg(ho); curr_view->setPitchOffset_deg(po); curr_view->setGoalHeadingOffset_deg(gho); curr_view->setGoalPitchOffset_deg(gpo); } //Set the camera back to the current view ssgSetCamera((sgVec4 *)curr_view); glPopAttrib(); }//if not broken } bool runway_instr::get_active_runway(FGRunway& runway) { FGEnvironment stationweather = ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment(); double hdg = stationweather.get_wind_from_heading_deg(); return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway); } void runway_instr::get_rwy_points(sgdVec3 *points3d) { static Point3D center = globals->get_scenery()->get_center(); //Get the current tile center Point3D currentCenter = globals->get_scenery()->get_center(); Point3D tileCenter = currentCenter; if (center != currentCenter) //if changing tiles tileCenter = center; //use last center double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER; double length = (runway._length/2.0)*SG_FEET_TO_METER; double width = (runway._width/2.0)*SG_FEET_TO_METER; double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon; geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az); sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]); geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az); sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]); geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az); sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]); geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az); sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]); geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az); sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]); geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az); sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]); for (int i = 0; i < 6; i++) { points3d[i][0] -= tileCenter.x(); points3d[i][1] -= tileCenter.y(); points3d[i][2] -= tileCenter.z(); } center = currentCenter; } bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2) { sgdVec3 p1, p2; sgdCopyVec3(p1, point1); sgdCopyVec3(p2, point2); bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top); bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0); bool p1Valid = p1Insight && p1Inside; bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top); bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0); bool p2Valid = p2Insight && p2Inside; if (p1Valid && p2Valid) { //Both project points are valid, draw the line glBegin(GL_LINES); glVertex2d(p1[0],p1[1]); glVertex2d(p2[0],p2[1]); glEnd(); } else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]}; //create the unit vector sgdScaleVec3(vec,1.0/sgdLengthVec3(vec)); sgdVec3 newPt; sgdCopyVec3(newPt,a1); sgdAddVec3(newPt,vec); if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) { boundPoint(p1,p2); glBegin(GL_LINES); glVertex2d(p1[0],p1[1]); glVertex2d(p2[0],p2[1]); glEnd(); } } else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]}; //create the unit vector sgdScaleVec3(vec,1.0/sgdLengthVec3(vec)); sgdVec3 newPt; sgdCopyVec3(newPt,a2); sgdAddVec3(newPt,vec); if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) { boundPoint(p2,p1); glBegin(GL_LINES); glVertex2d(p2[0],p2[1]); glVertex2d(p1[0],p1[1]); glEnd(); } } else if (p1Insight && p2Insight) { //both points are insight, but not inside bool v = boundOutsidePoints(p1,p2); if (v) { glBegin(GL_LINES); glVertex2d(p1[0],p1[1]); glVertex2d(p2[0],p2[1]); glEnd(); } return v; } //else both points are not insight, don't draw anything return (p1Valid && p2Valid); } void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m) { double y = v[1]; if (m[1] < v[1]) y = location.bottom; else if (m[1] > v[1]) y = location.top; if (m[0] == v[0]) { m[1]=y; return; //prevent divide by zero } double slope = (m[1]-v[1])/(m[0]-v[0]); m[0] = (y-v[1])/slope + v[0]; m[1] = y; if (m[0] < location.left) { m[0] = location.left; m[1] = slope * (location.left-v[0])+v[1]; } else if (m[0] > location.right) { m[0] = location.right; m[1] = slope * (location.right-v[0])+v[1]; } } bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m) { bool pointsInvalid = (v[1]>location.top && m[1]>location.top) || (v[1]location.right && m[0]>location.right) || (v[0]v[1]) { m[1]=location.top; v[1]=location.bottom; } else { v[1]=location.top; m[1]=location.bottom; } return true; } if (m[1] == v[1]) { //y's are equal, horizontal line if (m[0] > v[0]) { m[0] = location.right; v[0] = location.left; } else { v[0] = location.right; m[0] = location.left; } return true; } double slope = (m[1]-v[1])/(m[0]-v[0]); double b = v[1]-(slope*v[0]); double y1 = slope * location.left + b; double y2 = slope * location.right + b; double x1 = (location.bottom - b) / slope; double x2 = (location.top - b) / slope; int counter = 0; if (y1 >= location.bottom && y1 <= location.top) { v[0] = location.left; v[1] = y1; counter++; } if (y2 >= location.bottom && y2 <= location.top) { if (counter > 0) { m[0] = location.right; m[1] = y2; } else { v[0] = location.right; v[1] = y2; } counter++; } if (x1 >= location.left && x1 <= location.right) { if (counter > 0) { m[0] = x1; m[1] = location.bottom; } else { v[0] = x1; v[1] = location.bottom; } counter++; } if (x2 >= location.left && x2 <= location.right) { m[0] = x1; m[1] = location.bottom; counter++; } return (counter == 2); } void runway_instr::drawArrow() { Point3D ac(0.0), rwy(0.0); ac.setlat(current_aircraft.fdm_state->get_Latitude_deg()); ac.setlon(current_aircraft.fdm_state->get_Longitude_deg()); rwy.setlat(runway._lat); rwy.setlon(runway._lon); float theta = GetHeadingFromTo(ac,rwy); theta -= fgGetDouble("/orientation/heading-deg"); theta = -theta; glMatrixMode(GL_MODELVIEW); glPushMatrix(); glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0); glRotated(theta,0.0,0.0,1.0); glTranslated(0.0,arrowRad,0.0); glScaled(arrowScale,arrowScale,0.0); glBegin(GL_TRIANGLES); glVertex2d(-5.0,12.5); glVertex2d(0.0,25.0); glVertex2d(5.0,12.5); glEnd(); glBegin(GL_QUADS); glVertex2d(-2.5,0.0); glVertex2d(-2.5,12.5); glVertex2d(2.5,12.5); glVertex2d(2.5,0.0); glEnd(); glPopMatrix(); } void runway_instr::setLineWidth() { //Calculate the distance from the runway, A double course, distance; calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0), Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ), &course, &distance); distance *= SG_METER_TO_NM; //Get altitude above runway, B double alt_nm = get_agl(); static const SGPropertyNode *startup_units_node = fgGetNode("/sim/startup/units"); if (!strcmp(startup_units_node->getStringValue(), "feet")) alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM; else alt_nm *= SG_METER_TO_NM; //Calculate distance away from runway, C = v(AČ+BČ) distance = sqrt(alt_nm*alt_nm + distance*distance); if (distance < scaleDist) glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist))); else glLineWidth( 1.0 ); } void runway_instr::setArrowRotationRadius(double radius) { arrowRad = radius; } void runway_instr::setArrowScale(double scale) { arrowScale = scale; } void runway_instr::setDrawArrow(bool draw) {drawIA = draw;} void runway_instr::setDrawArrowAlways(bool draw) {drawIAAlways = draw;} void runway_instr::setLineScale(double scale) {lnScale = scale;} void runway_instr::setScaleDist(double dist_m) {scaleDist = dist_m;} void runway_instr::setStippleOutline(unsigned short stipple) {stippleOut = stipple;} void runway_instr::setStippleCenterline(unsigned short stipple){stippleCen = stipple;}