// submodel.cxx - models a releasable submodel. // Written by Dave Culp, started Aug 2004 // // This file is in the Public Domain and comes with no warranty. #include "submodel.hxx" #include #include #include
#include
#include SubmodelSystem::SubmodelSystem () { x_offset = y_offset = 0.0; z_offset = -4.0; pitch_offset = 2.0; yaw_offset = 0.0; } SubmodelSystem::~SubmodelSystem () { } void SubmodelSystem::init () { load(); _serviceable_node = fgGetNode("/sim/systems/submodels/serviceable", true); _user_lat_node = fgGetNode("/position/latitude-deg", true); _user_lon_node = fgGetNode("/position/longitude-deg", true); _user_alt_node = fgGetNode("/position/altitude-ft", true); _user_heading_node = fgGetNode("/orientation/heading-deg", true); _user_pitch_node = fgGetNode("/orientation/pitch-deg", true); _user_roll_node = fgGetNode("/orientation/roll-deg", true); _user_yaw_node = fgGetNode("/orientation/yaw-deg", true); _user_speed_node = fgGetNode("/velocities/uBody-fps", true); _user_wind_from_east_node = fgGetNode("/environment/wind-from-east-fps",true); _user_wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true); ai = (FGAIManager*)globals->get_subsystem("ai_model"); } void SubmodelSystem::bind () { } void SubmodelSystem::unbind () { submodel_iterator = submodels.begin(); while(submodel_iterator != submodels.end()) { (*submodel_iterator)->prop->untie("count"); ++submodel_iterator; } } void SubmodelSystem::update (double dt) { if (!(_serviceable_node->getBoolValue())) return; int i=-1; submodel_iterator = submodels.begin(); while(submodel_iterator != submodels.end()) { i++; if ((*submodel_iterator)->trigger->getBoolValue()) { if ((*submodel_iterator)->count != 0) { release( (*submodel_iterator), dt); } } ++submodel_iterator; } } bool SubmodelSystem::release (submodel* sm, double dt) { sm->timer += dt; if (sm->timer < sm->delay) return false; sm->timer = 0.0; // calculate submodel's initial conditions in world-coordinates transform(sm); //cout << "Creating a submodel." << endl; FGAIModelEntity entity; entity.path = sm->model.c_str(); entity.latitude = IC.lat; entity.longitude = IC.lon; entity.altitude = IC.alt; entity.azimuth = IC.azimuth; entity.elevation = IC.elevation; entity.speed = IC.speed; entity.eda = sm->drag_area; entity.life = sm->life; entity.buoyancy = sm->buoyancy; entity.wind_from_east = IC.wind_from_east; entity.wind_from_north = IC.wind_from_north; entity.wind = sm->wind; int rval = ai->createBallistic( &entity ); //cout << "Submodel created." << endl; if (sm->count > 0) (sm->count)--; return true; } void SubmodelSystem::load () { int i; SGPropertyNode *path = fgGetNode("/sim/systems/submodels/path"); SGPropertyNode root; if (path) { SGPath config( globals->get_fg_root() ); config.append( path->getStringValue() ); try { readProperties(config.str(), &root); } catch (const sg_exception &e) { SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read submodels file: "); cout << config.str() << endl; return; } } int count = root.nChildren(); for (i = 0; i < count; i++) { // cout << "Reading submodel " << i << endl; SGPropertyNode *prop; submodel* sm = new submodel; SGPropertyNode * entry_node = root.getChild(i); sm->trigger = fgGetNode(entry_node->getStringValue("trigger", "none"), true); sm->name = entry_node->getStringValue("name", "none_defined"); sm->model = entry_node->getStringValue("model", "Models/Geometry/rocket.ac"); sm->speed = entry_node->getDoubleValue("speed", 0.0); sm->repeat = entry_node->getBoolValue ("repeat", false); sm->delay = entry_node->getDoubleValue("delay", 0.25); sm->count = entry_node->getIntValue ("count", 1); sm->slaved = entry_node->getBoolValue ("slaved", false); sm->x_offset = entry_node->getDoubleValue("x-offset", 0.0); sm->y_offset = entry_node->getDoubleValue("y_offset", 0.0); sm->z_offset = entry_node->getDoubleValue("z-offset", 0.0); sm->yaw_offset = entry_node->getDoubleValue("yaw-offset", 0.0); sm->pitch_offset = entry_node->getDoubleValue("pitch-offset", 0.0); sm->drag_area = entry_node->getDoubleValue("eda", 0.007); sm->life = entry_node->getDoubleValue("life", 900.0); sm->buoyancy = entry_node->getDoubleValue("buoyancy", 0); sm->wind = entry_node->getBoolValue ("wind", false); sm->trigger->setBoolValue(false); sm->timer = sm->delay; sm->prop = fgGetNode("/systems/submodels/submodel", i, true); sm->prop->tie("count", SGRawValuePointer(&(sm->count))); submodels.push_back( sm ); } submodel_iterator = submodels.begin(); // cout << submodels.size() << " submodels read." << endl; } void SubmodelSystem::transform( submodel* sm) { IC.lat = _user_lat_node->getDoubleValue(); IC.lon = _user_lon_node->getDoubleValue(); IC.alt = _user_alt_node->getDoubleValue(); IC.azimuth = _user_heading_node->getDoubleValue() + sm->yaw_offset; IC.elevation = _user_pitch_node->getDoubleValue() + sm->pitch_offset; IC.speed = _user_speed_node->getDoubleValue() + sm->speed; IC.wind_from_east = _user_wind_from_east_node->getDoubleValue(); IC.wind_from_north = _user_wind_from_north_node->getDoubleValue(); // IC.wind_from_east = 4; // IC.wind_from_north = 5; } // end of submodel.cxx