/***************************************************************************** Module: BalloonSimInterface.cxx Author: Christian Mayer Date started: 07.10.99 Called by: -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) -------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ Interface to the hot air balloon simulator HISTORY ------------------------------------------------------------------------------ 01.09.1999 Christian Mayer Created *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #ifdef SG_MATH_EXCEPTION_CLASH # include #endif #include STL_STRING #include #include #include #include #include #include
#include
#include "Balloon.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ FGBalloonSim::FGBalloonSim( double dt ) { //set the dt of the model current_balloon.set_dt(dt); } FGBalloonSim::~FGBalloonSim() { } // Initialize the BalloonSim flight model, dt is the time increment for // each subsequent iteration through the EOM void FGBalloonSim::init() { //do init common to all the FDM's common_init(); //now do init specific to the Balloon sgVec3 temp; SG_LOG( SG_FLIGHT, SG_INFO, "Starting initializing BalloonSim" ); SG_LOG( SG_FLIGHT, SG_INFO, " created a balloon" ); //set position sgSetVec3( temp, get_Latitude(), get_Longitude(), get_Altitude() * SG_FEET_TO_METER); current_balloon.setPosition( temp ); //set Euler angles (?) sgSetVec3( temp, get_Phi(), get_Theta(), get_Psi() ); current_balloon.setHPR( temp ); //set velocities sgSetVec3( temp, fgGetDouble("/sim/presets/uBody-fps"), fgGetDouble("/sim/presets/vBody-fps"), fgGetDouble("/sim/presets/wBody-fps") ); current_balloon.setVelocity( temp ); SG_LOG( SG_FLIGHT, SG_INFO, "Finished initializing BalloonSim" ); } // Run an iteration of the EOM (equations of motion) void FGBalloonSim::update( double dt ) { double save_alt = 0.0; if (is_suspended()) return; int multiloop = _calc_multiloop(dt); // lets try to avoid really screwing up the BalloonSim model if ( get_Altitude() < -9000 ) { save_alt = get_Altitude(); set_Altitude( 0.0 ); } // set control positions current_balloon.set_burner_strength ( globals->get_controls()->get_throttle(0) ); //not more implemented yet // Inform BalloonSim of the local terrain altitude current_balloon.setGroundLevel ( get_Runway_altitude() * SG_FEET_TO_METER); // old -- FGInterface_2_JSBsim() not needed except for Init() // translate FG to JSBsim structure // FGInterface_2_JSBsim(f); // printf("FG_Altitude = %.2f\n", FG_Altitude * 0.3048); // printf("Altitude = %.2f\n", Altitude * 0.3048); // printf("Radius to Vehicle = %.2f\n", Radius_to_vehicle * 0.3048); /* FDMExec.GetState()->Setsim_time(State->Getsim_time() + State->Getdt() * multiloop); */ for ( int i = 0; i < multiloop; i++ ) { current_balloon.update(); } // translate BalloonSim back to FG structure so that the // autopilot (and the rest of the sim can use the updated // values copy_from_BalloonSim(); /*sgVec3 temp, temp2; current_balloon.getPosition( temp ); current_balloon.getVelocity( temp2 ); SG_LOG( SG_FLIGHT, SG_INFO, "T: " << current_balloon.getTemperature() << " alt: " << temp[2] << " gr_alt: " << get_Runway_altitude() << " burner: " << controls.get_elevator() << " v[2]: " << temp2[2]); */ // but lets restore our original bogus altitude when we are done if ( save_alt < -9000.0 ) { set_Altitude( save_alt ); } } // Convert from the FGInterface struct to the BalloonSim bool FGBalloonSim::copy_to_BalloonSim() { return true; } // Convert from the BalloonSim to the FGInterface struct bool FGBalloonSim::copy_from_BalloonSim() { sgVec3 temp; // Velocities current_balloon.getVelocity( temp ); _set_Velocities_Local( temp[0], temp[1], temp[2] ); /* ***FIXME*** */ _set_V_equiv_kts( sgLengthVec3 ( temp ) ); _set_Omega_Body( 0.0, 0.0, 0.0 ); // Positions current_balloon.getPosition( temp ); //temp[0]: geocentric latitude //temp[1]: longitude //temp[2]: altitude (meters) _updateGeocentricPosition( temp[0], temp[1], temp[2] * SG_METER_TO_FEET ); current_balloon.getHPR( temp ); set_Euler_Angles( temp[0], temp[1], temp[2] ); return true; }