/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGColumnVector3.cpp Author: Originally by Tony Peden [formatted here (and broken??) by JSB] Date started: 1998 Purpose: FGColumnVector3 class Called by: Various FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- ??/??/?? TP Created 03/16/2000 JSB Added exception throwing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include "FGColumnVector3.h" #include <cstdio> namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_COLUMNVECTOR3; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGColumnVector3::FGColumnVector3(void) { data[0] = data[1] = data[2] = 0.0; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGColumnVector3::Dump(string delimeter) const { char buffer[256]; sprintf(buffer, "%f%s%f%s%f", Entry(1), delimeter.c_str(), Entry(2), delimeter.c_str(), Entry(3)); return string(buffer); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3 FGColumnVector3::operator/(const double scalar) const { if (scalar != 0.0) return operator*( 1.0/scalar ); cerr << "Attempt to divide by zero in method " "FGColumnVector3::operator/(const double scalar), " "object " << this << endl; return FGColumnVector3(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3& FGColumnVector3::operator/=(const double scalar) { if (scalar != 0.0) operator*=( 1.0/scalar ); else cerr << "Attempt to divide by zero in method " "FGColumnVector3::operator/=(const double scalar), " "object " << this << endl; return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGColumnVector3::Magnitude(void) const { if (Entry(1) == 0.0 && Entry(2) == 0.0 && Entry(3) == 0.0) return 0.0; else return sqrt( Entry(1)*Entry(1) + Entry(2)*Entry(2) + Entry(3)*Entry(3) ); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3& FGColumnVector3::Normalize(void) { double Mag = Magnitude(); if (Mag != 0.0) operator*=( 1.0/Mag ); return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3 FGColumnVector3::multElementWise(const FGColumnVector3& V) const { return FGColumnVector3(Entry(1) * V(1), Entry(2) * V(2), Entry(3) * V(3)); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ostream& operator<<(ostream& os, const FGColumnVector3& col) { os << col(1) << " , " << col(2) << " , " << col(3); return os; } /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGColumnVector3::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGColumnVector3" << endl; if (from == 1) cout << "Destroyed: FGColumnVector3" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } } // namespace JSBSim