// newcache.hxx -- routines to handle scenery tile caching // // Written by Curtis Olson, started December 2000. // // Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _NEWCACHE_HXX #define _NEWCACHE_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include "tileentry.hxx" SG_USING_STD(map); // A class to store and manage a pile of tiles class FGNewCache { typedef map < long, FGTileEntry * > tile_map; typedef tile_map::iterator tile_map_iterator; typedef tile_map::const_iterator const_tile_map_iterator; // cache storage space tile_map tile_cache; // maximum cache size int max_cache_size; // pointers to allow an external linear traversal of cache entries tile_map_iterator current; // Free a tile cache entry void entry_free( long cache_index ); public: // Constructor FGNewCache(); // Destructor ~FGNewCache(); // Initialize the tile cache subsystem void init( void ); // Check if the specified "bucket" exists in the cache bool exists( const SGBucket& b ) const; // Ensure at least one entry is free in the cache bool make_space(); // Clear all completely loaded tiles (ignores partially loaded tiles) void clear_cache(); // Fill in a tile cache entry with real data for the specified bucket // void fill_in( const SGBucket& b ); // Return a pointer to the specified tile cache entry inline FGTileEntry *get_tile( const long tile_index ) { tile_map_iterator it = tile_cache.find( tile_index ); if ( it != tile_cache.end() ) { it->second->set_timestamp(globals->get_sim_time_sec()); return it->second; } else { return NULL; } } // Return a pointer to the specified tile cache entry inline FGTileEntry *get_tile( const SGBucket& b ) { return get_tile( b.gen_index() ); } // Return the cache size inline size_t get_size() const { return tile_cache.size(); } // External linear traversal of cache inline void reset_traversal() { current = tile_cache.begin(); } inline bool at_end() { return current == tile_cache.end(); } inline FGTileEntry *get_current() { // cout << "index = " << current->first << endl; return current->second; } inline void next() { ++current; } inline int get_max_cache_size() const { return max_cache_size; } inline void set_max_cache_size( int m ) { max_cache_size = m; } /** * Create a new tile and enqueue it for loading. * @param b * @return success/failure */ bool insert_tile( FGTileEntry* e ); }; #endif // _NEWCACHE_HXX