// FGAICarrier - AIShip-derived class creates an AI aircraft carrier // // Written by David Culp, started October 2004. // // Copyright (C) 2004 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AICARRIER_HXX #define _FG_AICARRIER_HXX #include #include #include using std::string; using std::list; #include "AIShip.hxx" #include "AIManager.hxx" #include "AIBase.hxx" class FGAIManager; class FGAICarrier; class FGAICarrier : public FGAIShip { public: FGAICarrier(); virtual ~FGAICarrier(); virtual void readFromScenario(SGPropertyNode* scFileNode); void setSign(const string& ); void setTACANChannelID(const string &); virtual void bind(); virtual void unbind(); void UpdateWind ( double dt ); void setWind_from_east( double fps ); void setWind_from_north( double fps ); void setMaxLat( double deg ); void setMinLat( double deg ); void setMaxLong( double deg ); void setMinLong( double deg ); void setMPControl( bool c ); void setAIControl( bool c ); void TurnToLaunch(); void TurnToRecover(); void TurnToBase(); void ReturnToBox(); bool OutsideBox(); bool init(bool search_in_AI_path=false); virtual const char* getTypeString(void) const { return "carrier"; } bool getParkPosition(const string& id, SGGeod& geodPos, double& hdng, SGVec3d& uvw); private: /// Is sufficient to be private, stores a possible position to place an /// aircraft on start struct ParkPosition { ParkPosition(const ParkPosition& pp) : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg) {} ParkPosition(const string& n, const SGVec3d& off = SGVec3d(), double heading = 0) : name(n), offset(off), heading_deg(heading) {} string name; SGVec3d offset; double heading_deg; }; void update(double dt); double wind_from_east; // fps double wind_from_north; // fps double rel_wind_speed_kts; double rel_wind_from_deg; list ppositions; // List of positions where an aircraft can start. string sign; // The sign of this carrier. // these describe the flols SGVec3d flols_off; double dist; // the distance of the eyepoint from the flols double angle; int source; // the flols light which is visible at the moment bool wave_off_lights; bool in_to_wind; // these are for maneuvering the carrier SGGeod mOpBoxPos; double wind_speed_from_north_kts ; double wind_speed_from_east_kts ; double wind_speed_kts; //true wind speed double wind_from_deg; //true wind direction double rel_wind; double max_lat, min_lat, max_long, min_long; double base_course, base_speed; bool turn_to_launch_hdg; bool turn_to_recovery_hdg; bool turn_to_base_course; bool returning; // set if the carrier is returning to an operating box bool InToWind(); // set if the carrier is in to wind bool MPControl, AIControl; SGPropertyNode_ptr _longitude_node; SGPropertyNode_ptr _latitude_node; SGPropertyNode_ptr _altitude_node; SGPropertyNode_ptr _surface_wind_from_deg_node; SGPropertyNode_ptr _surface_wind_speed_node; SGPropertyNode_ptr _launchbar_state_node; // this is for tacan string TACAN_channel_id; // these are for moving the elevators void UpdateElevator( double dt, double transition_time); double pos_norm, raw_pos_norm; double transition_time, time_constant; bool elevators; // these are for moving the jet blast deflectors void UpdateJBD( double dt, double jbd_transition_time); double jbd_pos_norm, raw_jbd_pos_norm; double jbd_transition_time, jbd_time_constant; bool jbd; }; #endif // _FG_AICARRIER_HXX