// FGAIShip - FGAIBase-derived class creates an AI ship // // Written by David Culp, started October 2003. // with major amendments and additions by Vivian Meazza, 2004 - 2007 // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H # include #endif #ifdef _MSC_VER # include # define finite _finite #elif defined(__sun) || defined(sgi) # include #endif #include #include #include #include "AIShip.hxx" FGAIShip::FGAIShip(object_type ot) : FGAIBase(ot), _dt_count(0), _next_run(0) { } FGAIShip::~FGAIShip() { } void FGAIShip::readFromScenario(SGPropertyNode* scFileNode) { if (!scFileNode) return; FGAIBase::readFromScenario(scFileNode); setRudder(scFileNode->getFloatValue("rudder", 0.0)); setName(scFileNode->getStringValue("name", "Titanic")); setRadius(scFileNode->getDoubleValue("turn-radius-ft", 2000)); std::string flightplan = scFileNode->getStringValue("flightplan"); setRepeat(scFileNode->getBoolValue("repeat", false)); if (!flightplan.empty()) { FGAIFlightPlan* fp = new FGAIFlightPlan(flightplan); setFlightPlan(fp); } } bool FGAIShip::init(bool search_in_AI_path) { prev = 0; // the one behind you curr = 0; // the one ahead next = 0; // the next plus 1 props->setStringValue("name", _name.c_str()); props->setStringValue("position/waypoint-name-prev", _prev_name.c_str()); props->setStringValue("position/waypoint-name-curr", _curr_name.c_str()); props->setStringValue("position/waypoint-name-next", _next_name.c_str()); _hdg_lock = false; _rudder = 0.0; no_roll = false; _rudder_constant = 0.5; _roll_constant = 0.001; _speed_constant = 0.05; _hdg_constant = 0.01; _rd_turn_radius_ft = _sp_turn_radius_ft = turn_radius_ft; _fp_init = false; _missed = false; _waiting = false; _new_waypoint = true; _missed_count = 0; _wait_count = 0; _missed_time_sec = 30; _wp_range = _old_range = 0; _range_rate = 0; if (fp) _fp_init = initFlightPlan(); return FGAIBase::init(search_in_AI_path); } void FGAIShip::bind() { FGAIBase::bind(); props->tie("surface-positions/rudder-pos-deg", SGRawValuePointer(&_rudder)); props->tie("controls/heading-lock", SGRawValuePointer(&_hdg_lock)); props->tie("controls/tgt-speed-kts", SGRawValuePointer(&tgt_speed)); props->tie("controls/tgt-heading-degs", SGRawValuePointer(&tgt_heading)); props->tie("controls/constants/rudder", SGRawValuePointer(&_rudder_constant)); props->tie("controls/constants/roll", SGRawValuePointer(&_roll_constant)); props->tie("controls/constants/rudder", SGRawValuePointer(&_rudder_constant)); props->tie("controls/constants/speed", SGRawValuePointer(&_speed_constant)); props->tie("position/waypoint-range-nm", SGRawValuePointer(&_wp_range)); props->tie("position/waypoint-range-old-nm", SGRawValuePointer(&_old_range)); props->tie("position/waypoint-range-rate-nm-sec", SGRawValuePointer(&_range_rate)); props->tie("position/waypoint-new", SGRawValuePointer(&_new_waypoint)); props->tie("position/waypoint-missed", SGRawValuePointer(&_missed)); props->tie("position/waypoint-missed-count", SGRawValuePointer(&_missed_count)); props->tie("position/waypoint-missed-time-sec", SGRawValuePointer(&_missed_time_sec)); props->tie("position/waypoint-wait-count", SGRawValuePointer(&_wait_count)); props->tie("position/waypoint-waiting", SGRawValuePointer(&_waiting)); } void FGAIShip::unbind() { FGAIBase::unbind(); props->untie("surface-positions/rudder-pos-deg"); props->untie("controls/heading-lock"); props->untie("controls/tgt-speed-kts"); props->untie("controls/tgt-heading-degs"); props->untie("controls/constants/roll"); props->untie("controls/constants/rudder"); props->untie("controls/constants/speed"); props->untie("position/waypoint-range-nm"); props->untie("position/waypoint-range-old-nm"); props->untie("position/waypoint-range-rate-nm-sec"); props->untie("position/waypoint-new"); props->untie("position/waypoint-missed"); props->untie("position/waypoint-wait-count"); props->untie("position/waypoint-waiting"); props->untie("position/waypoint-missed-time-sec"); } void FGAIShip::update(double dt) { FGAIBase::update(dt); Run(dt); Transform(); } void FGAIShip::Run(double dt) { if (_fp_init) ProcessFlightPlan(dt); double speed_north_deg_sec; double speed_east_deg_sec; double alpha; double rudder_limit; double raw_roll; // adjust speed double speed_diff = tgt_speed - speed; if (fabs(speed_diff) > 0.1) { if (speed_diff > 0.0) speed += _speed_constant * dt; if (speed_diff < 0.0) speed -= _speed_constant * dt; } // do not allow unreasonable ship speeds if (speed > 40) speed = 40; // convert speed to degrees per second speed_north_deg_sec = cos(hdg / SGD_RADIANS_TO_DEGREES) * speed * 1.686 / ft_per_deg_lat; speed_east_deg_sec = sin(hdg / SGD_RADIANS_TO_DEGREES) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setLatitudeDeg(pos.getLatitudeDeg() + speed_north_deg_sec * dt); pos.setLongitudeDeg(pos.getLongitudeDeg() + speed_east_deg_sec * dt); // adjust heading based on current _rudder angle //cout << "turn_radius_ft " << turn_radius_ft ; if (turn_radius_ft <= 0) turn_radius_ft = 0; // don't allow nonsense values if (_rudder > 45) _rudder = 45; if (_rudder < -45) _rudder = -45; //we assume that at slow speed ships will manoeuvre using engines/bow thruster if (fabs(speed)<=5) _sp_turn_radius_ft = 500; else // adjust turn radius for speed. The equation is very approximate. // we need to allow for negative speeds _sp_turn_radius_ft = 10 * pow ((fabs(speed) - 15), 2) + turn_radius_ft; //cout << " speed turn radius " << _sp_turn_radius_ft ; if (_rudder <= -0.25 || _rudder >= 0.25) { // adjust turn radius for _rudder angle. The equation is even more approximate. float a = 19; float b = -0.2485; float c = 0.543; _rd_turn_radius_ft = (a * exp(b * fabs(_rudder)) + c) * _sp_turn_radius_ft; //cout <<" _rudder turn radius " << _rd_turn_radius_ft << endl; // calculate the angle, alpha, subtended by the arc traversed in time dt alpha = ((speed * 1.686 * dt) / _rd_turn_radius_ft) * SG_RADIANS_TO_DEGREES; // make sure that alpha is applied in the right direction hdg += alpha * sign(_rudder); if (hdg > 360.0) hdg -= 360.0; if (hdg < 0.0) hdg += 360.0; //adjust roll for _rudder angle and speed. Another bit of voodoo raw_roll = -0.0166667 * speed * _rudder; } else { // _rudder angle is 0 raw_roll = 0; } //low pass filter if (speed < 0) roll = -roll; roll = (raw_roll * _roll_constant) + (roll * (1 - _roll_constant)); // adjust target _rudder angle if heading lock engaged if (_hdg_lock) { double rudder_sense = 0.0; double diff = fabs(hdg - tgt_heading); //cout << "_rudder diff" << diff << endl; if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading)< 1.0) rudder_sense = 1.0; else rudder_sense = -1.0; if (speed < 0) rudder_sense = -rudder_sense; if (diff < 15) _tgt_rudder = diff * rudder_sense; else _tgt_rudder = 45 * rudder_sense; } // adjust _rudder angle double rudder_diff = _tgt_rudder - _rudder; // set the _rudder limit by speed if (speed <= 40) rudder_limit = (-0.825 * speed) + 35; else rudder_limit = 2; if (fabs(rudder_diff)> 0.1) { // apply dead zone if (rudder_diff > 0.0) { _rudder += _rudder_constant * dt; if (_rudder > rudder_limit) // apply the _rudder limit _rudder = rudder_limit; } else if (rudder_diff < 0.0) { _rudder -= _rudder_constant * dt; if (_rudder < -rudder_limit) _rudder = -rudder_limit; } } }//end function void FGAIShip::AccelTo(double speed) { tgt_speed = speed; } void FGAIShip::PitchTo(double angle) { tgt_pitch = angle; } void FGAIShip::RollTo(double angle) { tgt_roll = angle; } void FGAIShip::YawTo(double angle) { } void FGAIShip::ClimbTo(double altitude) { } void FGAIShip::TurnTo(double heading) { tgt_heading = heading; _hdg_lock = true; } double FGAIShip::sign(double x) { if (x < 0.0) return -1.0; else return 1.0; } void FGAIShip::setFlightPlan(FGAIFlightPlan* f) { fp = f; } void FGAIShip::setName(const string& n) { _name = n; } void FGAIShip::setCurrName(const string& c) { _curr_name = c; props->setStringValue("position/waypoint-name-curr", _curr_name.c_str()); } void FGAIShip::setNextName(const string& n) { _next_name = n; props->setStringValue("position/waypoint-name-next", _next_name.c_str()); } void FGAIShip::setPrevName(const string& p) { _prev_name = p; props->setStringValue("position/waypoint-name-prev", _prev_name.c_str()); } void FGAIShip::setRepeat(bool r) { _repeat = r; } void FGAIShip::setMissed(bool m) { _missed = m; props->setBoolValue("position/waypoint-missed", _missed); } void FGAIShip::ProcessFlightPlan(double dt) { _missed = false; _dt_count += dt; /////////////////////////////////////////////////////////////////////////// // Check Execution time (currently once every 1 sec) // Add a bit of randomization to prevent the execution of all flight plans // in synchrony, which can add significant periodic framerate flutter. /////////////////////////////////////////////////////////////////////////// if (_dt_count < _next_run) return; _next_run = 1.0 + (0.5 * sg_random()); // check to see if we've reached the point for our next turn // if the range to the waypoint is less than the calculated turn // radius we can start the turn to the next leg _wp_range = getRange(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr->latitude, curr->longitude); _range_rate = (_wp_range - _old_range) / _dt_count; double sp_turn_radius_nm = _sp_turn_radius_ft / 6076.1155; // we need to try to identify a _missed waypoint // calculate the time needed to turn through an arc of 90 degrees, and allow an error of 30 secs if (speed != 0) _missed_time_sec = 30 + ((SGD_PI * sp_turn_radius_nm * 60 * 60) / (2 * fabs(speed))); else _missed_time_sec = 30; if ((_range_rate > 0) && (_wp_range < 3 * sp_turn_radius_nm) && !_new_waypoint) _missed_count += _dt_count; if (_missed_count >= _missed_time_sec) { setMissed(true); } else { setMissed(false); } _old_range = _wp_range; if ((_wp_range < sp_turn_radius_nm) || _missed || _waiting && !_new_waypoint) { if (_next_name == "END") { if (_repeat) { SG_LOG(SG_GENERAL, SG_INFO, "AIShip: Flightplan restarting "); fp->restart(); prev = curr; curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); setWPNames(); _wp_range = getRange(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr->latitude, curr->longitude); _old_range = _wp_range; _range_rate = 0; _new_waypoint = true; _missed_count = 0; AccelTo(prev->speed); } else { SG_LOG(SG_GENERAL, SG_INFO, "AIShip: Flightplan dieing "); setDie(true); _dt_count = 0; return; } } else if (_next_name == "WAIT") { if (_wait_count < next->wait_time) { SG_LOG(SG_GENERAL, SG_INFO, "AIShip: " << _name << " _waiting "); setSpeed(0); _waiting = true; _wait_count += _dt_count; _dt_count = 0; return; } else { SG_LOG(SG_GENERAL, SG_INFO, "AIShip: " << _name << " wait done: getting new waypoints "); prev = curr; fp->IncrementWaypoint(false); fp->IncrementWaypoint(false); // do it twice curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); _waiting = false; _wait_count = 0; } } else { //now reorganise the waypoints, so that next becomes current and so on SG_LOG(SG_GENERAL, SG_INFO, "AIShip: " << _name << " getting new waypoints "); fp->IncrementWaypoint(false); prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) } setWPNames(); _new_waypoint = true; _missed_count = 0; _range_rate = 0; _wp_range = getRange(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr->latitude, curr->longitude); _old_range = _wp_range; AccelTo(prev->speed); } else { _new_waypoint = false; } // now revise the required course for the next way point double course = getCourse(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr->latitude, curr->longitude); if (finite(course)) TurnTo(course); else SG_LOG(SG_GENERAL, SG_ALERT, "AIShip: Bearing or Range is not a finite number"); _dt_count = 0; } // end Processing FlightPlan void FGAIShip::setRudder(float r) { _rudder = r; } void FGAIShip::setRoll(double rl) { roll = rl; } double FGAIShip::getRange(double lat, double lon, double lat2, double lon2) const { double course, distance, az2; //calculate the bearing and range of the second pos from the first geo_inverse_wgs_84(lat, lon, lat2, lon2, &course, &az2, &distance); distance *= SG_METER_TO_NM; return distance; } double FGAIShip::getCourse(double lat, double lon, double lat2, double lon2) const { double course, distance, recip; //calculate the bearing and range of the second pos from the first geo_inverse_wgs_84(lat, lon, lat2, lon2, &course, &recip, &distance); if (tgt_speed >= 0) { return course; } else { return recip; } } bool FGAIShip::initFlightPlan() { SG_LOG(SG_GENERAL, SG_ALERT, "AIShip: " << _name << " initialising waypoints "); fp->restart(); fp->IncrementWaypoint(false); prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) if (curr->name == "WAIT") { // don't wait when initialising SG_LOG(SG_GENERAL, SG_ALERT, "AIShip: " << _name << " re-initialising waypoints "); fp->IncrementWaypoint(false); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); } setWPNames(); setLatitude(prev->latitude); setLongitude(prev->longitude); setSpeed(prev->speed); setHeading(getCourse(prev->latitude, prev->longitude, curr->latitude, curr->longitude)); _hdg_lock = true; _wp_range = getRange(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr->latitude, curr->longitude); _old_range = _wp_range; _range_rate = 0; _missed = false; _missed_count = 0; _new_waypoint = true; SG_LOG(SG_GENERAL, SG_INFO, "AIShip: " << _name << " done initialising waypoints "); if (prev) return true; else return false; } // end of initialization void FGAIShip::setWPNames() { if (prev != 0) setPrevName(prev->name); else setPrevName(""); setCurrName(curr->name); if (next != 0) setNextName(next->name); else setNextName(""); SG_LOG(SG_GENERAL, SG_INFO, "AIShip: prev wp name " << prev->name); SG_LOG(SG_GENERAL, SG_INFO, "AIShip: current wp name " << curr->name); SG_LOG(SG_GENERAL, SG_INFO, "AIShip: next wp name " << next->name); }