// FGAIAircraft - FGAIBase-derived class creates an AI airplane // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include #include
#include
#include
#include #include #include #include #include #ifdef _MSC_VER # include # define finite _finite #elif defined(__sun) || defined(sgi) # include #endif SG_USING_STD(string); #include "AIAircraft.hxx" //#include static string tempReg; // // accel, decel, climb_rate, descent_rate, takeoff_speed, climb_speed, // cruise_speed, descent_speed, land_speed // const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = { // light aircraft {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0}, // ww2_fighter {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0}, // jet_transport {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}, // jet_fighter {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0}, // tanker {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}, // ufo (extreme accel/decel) {30.0, 30.0, 6000.0, 6000.0, 150.0, 300.0, 430.0, 300.0, 130.0} }; FGAIAircraft::FGAIAircraft(FGAISchedule *ref) : FGAIBase(otAircraft) { trafficRef = ref; if (trafficRef) groundOffset = trafficRef->getGroundOffset(); else groundOffset = 0; fp = 0; controller = 0; prevController = 0; dt_count = 0; dt_elev_count = 0; use_perf_vs = true; no_roll = false; tgt_speed = 0; speed = 0; groundTargetSpeed = 0; // set heading and altitude locks hdg_lock = false; alt_lock = false; roll = 0; headingChangeRate = 0.0; holdPos = false; } FGAIAircraft::~FGAIAircraft() { //delete fp; if (controller) controller->signOff(getID()); } void FGAIAircraft::readFromScenario(SGPropertyNode* scFileNode) { if (!scFileNode) return; FGAIBase::readFromScenario(scFileNode); setPerformance(scFileNode->getStringValue("class", "jet_transport")); setFlightPlan(scFileNode->getStringValue("flightplan"), scFileNode->getBoolValue("repeat", false)); setCallSign(scFileNode->getStringValue("callsign")); } void FGAIAircraft::bind() { FGAIBase::bind(); props->tie("controls/gear/gear-down", SGRawValueMethods(*this, &FGAIAircraft::_getGearDown)); props->setStringValue("callsign", callsign.c_str()); } void FGAIAircraft::unbind() { FGAIBase::unbind(); props->untie("controls/gear/gear-down"); } void FGAIAircraft::update(double dt) { FGAIBase::update(dt); Run(dt); Transform(); } void FGAIAircraft::setPerformance(const std::string& acclass) { if (acclass == "light") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]); } else if (acclass == "ww2_fighter") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]); } else if (acclass == "jet_transport") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]); } else if (acclass == "jet_fighter") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]); } else if (acclass == "tanker") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]); } else if (acclass == "ufo") { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::UFO]); } else { SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]); } } void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) { performance = ps; } void FGAIAircraft::Run(double dt) { FGAIAircraft::dt = dt; if(!updateTargetValues()) return; if (controller) { controller->update(getID(), pos.getLatitudeDeg(), pos.getLongitudeDeg(), hdg, speed, altitude_ft, dt); processATC(controller->getInstruction(getID())); } if (no_roll) { adjustSpeed(groundTargetSpeed); } else { adjustSpeed(tgt_speed); } updatePosition(); updateHeading(); updateBankAngles(); updateAltitudes(); updateVerticalSpeed(); matchPitchAngle(); } void FGAIAircraft::AccelTo(double speed) { tgt_speed = speed; } void FGAIAircraft::PitchTo(double angle) { tgt_pitch = angle; alt_lock = false; } void FGAIAircraft::RollTo(double angle) { tgt_roll = angle; hdg_lock = false; } void FGAIAircraft::YawTo(double angle) { tgt_yaw = angle; } void FGAIAircraft::ClimbTo(double alt_ft ) { tgt_altitude_ft = alt_ft; alt_lock = true; } void FGAIAircraft::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIAircraft::sign(double x) { if (x == 0.0) return x; else return x/fabs(x); } void FGAIAircraft::setFlightPlan(const std::string& flightplan, bool repeat) { if (!flightplan.empty()) { FGAIFlightPlan* fp = new FGAIFlightPlan(flightplan); fp->setRepeat(repeat); SetFlightPlan(fp); } } void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) { delete fp; fp = f; } void FGAIAircraft::ProcessFlightPlan( double dt, time_t now ) { //if (! fpExecutable(now)) // return; // the one behind you FGAIFlightPlan::waypoint* prev = 0; // the one ahead FGAIFlightPlan::waypoint* curr = 0; // the next plus 1 FGAIFlightPlan::waypoint* next = 0; prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); dt_count += dt; /////////////////////////////////////////////////////////////////////////// // Initialize the flightplan ////////////////////////////////////////////////////////////////////////// if (!prev) { handleFirstWaypoint(); return; } // end of initialization dt_count = 0; if (! leadPointReached(curr)) { controlHeading(curr); controlSpeed(curr, next); } else { if (curr->finished) //end of the flight plan { if (fp->getRepeat()) fp->restart(); else setDie(true); return; } if (next) { //TODO more intelligent method in AIFlightPlan, no need to send data it already has :-) tgt_heading = fp->getBearing(curr, next); spinCounter = 0; } //TODO let the fp handle this (loading of next leg) fp->IncrementWaypoint((bool) trafficRef); if (!(fp->getNextWaypoint()) && trafficRef) loadNextLeg(); prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); // Now that we have incremented the waypoints, excute some traffic manager specific code if (trafficRef) { //TODO isn't this best executed right at the beginning? if (! aiTrafficVisible()) { setDie(true); return; } if (! handleAirportEndPoints(prev, now)) { setDie(true); return; } announcePositionToController(); } if (next) { fp->setLeadDistance(speed, tgt_heading, curr, next); } if (!(prev->on_ground)) // only update the tgt altitude from flightplan if not on the ground { tgt_altitude_ft = prev->altitude; if (curr->crossat > -1000.0) { use_perf_vs = false; tgt_vs = (curr->crossat - altitude_ft) / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr) / 6076.0 / speed*60.0); tgt_altitude_ft = curr->crossat; } else { use_perf_vs = true; } } tgt_speed = prev->speed; hdg_lock = alt_lock = true; no_roll = prev->on_ground; } } void FGAIAircraft::initializeFlightPlan() { } bool FGAIAircraft::_getGearDown() const { return ((props->getFloatValue("position/altitude-agl-ft") < 900.0) && (props->getFloatValue("velocities/airspeed-kt") < performance->land_speed*1.25)); } void FGAIAircraft::loadNextLeg() { int leg; if ((leg = fp->getLeg()) == 10) { trafficRef->next(); leg = 1; fp->setLeg(leg); } FGAirport *dep = trafficRef->getDepartureAirport(); FGAirport *arr = trafficRef->getArrivalAirport(); if (!(dep && arr)) { setDie(true); } else { double cruiseAlt = trafficRef->getCruiseAlt() * 100; fp->create (dep, arr, leg, cruiseAlt, //(trafficRef->getCruiseAlt() * 100), // convert from FL to feet trafficRef->getSpeed(), _getLatitude(), _getLongitude(), false, trafficRef->getRadius(), trafficRef->getFlightType(), acType, company); } } // Note: This code is copied from David Luff's AILocalTraffic // Warning - ground elev determination is CPU intensive // Either this function or the logic of how often it is called // will almost certainly change. void FGAIAircraft::getGroundElev(double dt) { dt_elev_count += dt; // Update minimally every three secs, but add some randomness // to prevent all IA objects doing this in synchrony if (dt_elev_count < (3.0) + (rand() % 10)) return; else dt_elev_count = 0; // Only do the proper hitlist stuff if we are within visible range of the viewer. if (!invisible) { double visibility_meters = fgGetDouble("/environment/visibility-m"); FGViewer* vw = globals->get_current_view(); double course, distance; SGWayPoint current(pos.getLongitudeDeg(), pos.getLatitudeDeg(), 0); SGWayPoint view (vw->getLongitude_deg(), vw->getLatitude_deg(), 0); view.CourseAndDistance(current, &course, &distance); if(distance > visibility_meters) { //aip.getSGLocation()->set_cur_elev_m(aptElev); return; } // FIXME: make sure the pos.lat/pos.lon values are in degrees ... double range = 500.0; if (!globals->get_tile_mgr()->scenery_available(pos.getLatitudeDeg(), pos.getLongitudeDeg(), range)) { // Try to shedule tiles for that position. globals->get_tile_mgr()->update( aip.getSGLocation(), range ); } // FIXME: make sure the pos.lat/pos.lon values are in degrees ... double alt; if (globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(), 20000.0, alt, 0)) tgt_altitude_ft = alt * SG_METER_TO_FEET; } } void FGAIAircraft::setCallSign(const string& s) { callsign = s; } void FGAIAircraft::doGroundAltitude() { if (fabs(altitude_ft - (tgt_altitude_ft+groundOffset)) > 1000.0) altitude_ft = (tgt_altitude_ft + groundOffset); else altitude_ft += 0.1 * ((tgt_altitude_ft+groundOffset) - altitude_ft); } void FGAIAircraft::announcePositionToController() { if (trafficRef) { int leg = fp->getLeg(); // Note that leg was been incremented after creating the current leg, so we should use // leg numbers here that are one higher than the number that is used to create the leg // switch (leg) { case 3: // Taxiing to runway if (trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork()->exists()) controller = trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork(); break; case 4: //Take off tower controller if (trafficRef->getDepartureAirport()->getDynamics()) { controller = trafficRef->getDepartureAirport()->getDynamics()->getTowerController(); //if (trafficRef->getDepartureAirport()->getId() == "EHAM") { //cerr << trafficRef->getCallSign() << " at runway " << fp->getRunway() << "Ready for departure " // << trafficRef->getFlightType() << " to " << trafficRef->getArrivalAirport()->getId() << endl; // if (controller == 0) { //cerr << "Error in assigning controller at " << trafficRef->getDepartureAirport()->getId() << endl; //} } else { cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl; } break; case 9: // Taxiing for parking if (trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork()->exists()) controller = trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork(); break; default: controller = 0; break; } if ((controller != prevController) && (prevController != 0)) { prevController->signOff(getID()); string callsign = trafficRef->getCallSign(); if ( trafficRef->getHeavy()) callsign += "Heavy"; switch (leg) { case 3: //cerr << callsign << " ready to taxi to runway " << fp->getRunway() << endl; break; case 4: //cerr << callsign << " at runway " << fp->getRunway() << "Ready for take-off. " // << trafficRef->getFlightRules() << " to " << trafficRef->getArrivalAirport()->getId() // << "(" << trafficRef->getArrivalAirport()->getName() << ")."<< endl; break; } } prevController = controller; if (controller) { controller->announcePosition(getID(), fp, fp->getCurrentWaypoint()->routeIndex, _getLatitude(), _getLongitude(), hdg, speed, altitude_ft, trafficRef->getRadius(), leg, trafficRef->getCallSign()); } } } void FGAIAircraft::processATC(FGATCInstruction instruction) { //cerr << "Processing ATC instruction (not Implimented yet)" << endl; if (instruction.getHoldPattern ()) { } // Hold Position if (instruction.getHoldPosition ()) { if (!holdPos) { holdPos = true; } AccelTo(0.0); } else { if (holdPos) { //if (trafficRef) // cerr << trafficRef->getCallSign() << " Resuming Taxi " << endl; holdPos = false; } // Change speed Instruction. This can only be excecuted when there is no // Hold position instruction. if (instruction.getChangeSpeed ()) { // if (trafficRef) //cerr << trafficRef->getCallSign() << " Changing Speed " << endl; AccelTo(instruction.getSpeed()); } else { if (fp) AccelTo(fp->getPreviousWaypoint()->speed); } } if (instruction.getChangeHeading ()) { hdg_lock = false; TurnTo(instruction.getHeading()); } else { if (fp) {hdg_lock = true;} } if (instruction.getChangeAltitude()) { } } void FGAIAircraft::handleFirstWaypoint() { bool eraseWaypoints; //TODO YAGNI if (trafficRef) { eraseWaypoints = true; } else { eraseWaypoints = false; } FGAIFlightPlan::waypoint* prev = 0; // the one behind you FGAIFlightPlan::waypoint* curr = 0; // the one ahead FGAIFlightPlan::waypoint* next = 0;// the next plus 1 spinCounter = 0; tempReg = ""; //TODO fp should handle this fp->IncrementWaypoint(eraseWaypoints); if (!(fp->getNextWaypoint()) && trafficRef) loadNextLeg(); prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) setLatitude(prev->latitude); setLongitude(prev->longitude); setSpeed(prev->speed); setAltitude(prev->altitude); if (prev->speed > 0.0) setHeading(fp->getBearing(prev->latitude, prev->longitude, curr)); else setHeading(fp->getBearing(curr->latitude, curr->longitude, prev)); // If next doesn't exist, as in incrementally created flightplans for // AI/Trafficmanager created plans, // Make sure lead distance is initialized otherwise if (next) fp->setLeadDistance(speed, hdg, curr, next); if (curr->crossat > -1000.0) //use a calculated descent/climb rate { use_perf_vs = false; tgt_vs = (curr->crossat - prev->altitude) / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr) / 6076.0 / prev->speed*60.0); tgt_altitude_ft = curr->crossat; } else { use_perf_vs = true; tgt_altitude_ft = prev->altitude; } alt_lock = hdg_lock = true; no_roll = prev->on_ground; if (no_roll) { Transform(); // make sure aip is initialized. getGroundElev(60.1); // make sure it's executed first time around, so force a large dt value doGroundAltitude(); } // Make sure to announce the aircraft's position announcePositionToController(); prevSpeed = 0; } /** * Check Execution time (currently once every 100 ms) * Add a bit of randomization to prevent the execution of all flight plans * in synchrony, which can add significant periodic framerate flutter. * * @param now * @return */ bool FGAIAircraft::fpExecutable(time_t now) { double rand_exec_time = (rand() % 100) / 100; return (dt_count > (0.1+rand_exec_time)) && (fp->isActive(now)); } /** * Check to see if we've reached the lead point for our next turn * * @param curr * @return */ bool FGAIAircraft::leadPointReached(FGAIFlightPlan::waypoint* curr) { double dist_to_go = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); //cerr << "2" << endl; double lead_dist = fp->getLeadDistance(); //cerr << " Distance : " << dist_to_go << ": Lead distance " << lead_dist << endl; // experimental: Use fabs, because speed can be negative (I hope) during push_back. if (lead_dist < fabs(2*speed)) { //don't skip over the waypoint lead_dist = fabs(2*speed); //cerr << "Extending lead distance to " << lead_dist << endl; } //prev_dist_to_go = dist_to_go; return dist_to_go < lead_dist; } bool FGAIAircraft::aiTrafficVisible() { double userLatitude = fgGetDouble("/position/latitude-deg"); double userLongitude = fgGetDouble("/position/longitude-deg"); double course, distance; SGWayPoint current(pos.getLongitudeDeg(), pos.getLatitudeDeg(), 0); SGWayPoint user (userLongitude, userLatitude, 0); user.CourseAndDistance(current, &course, &distance); return ((distance * SG_METER_TO_NM) <= TRAFFICTOAIDIST); } /** * Handle release of parking gate, once were taxiing. Also ensure service time at the gate * in the case of an arrival. * * @param prev * @return */ //TODO the trafficRef is the right place for the method bool FGAIAircraft::handleAirportEndPoints(FGAIFlightPlan::waypoint* prev, time_t now) { // prepare routing from one airport to another FGAirport * dep = trafficRef->getDepartureAirport(); FGAirport * arr = trafficRef->getArrivalAirport(); if (!( dep && arr)) return false; // This waypoint marks the fact that the aircraft has passed the initial taxi // departure waypoint, so it can release the parking. if (prev->name == "park2") dep->getDynamics()->releaseParking(fp->getGate()); // This is the last taxi waypoint, and marks the the end of the flight plan // so, the schedule should update and wait for the next departure time. if (prev->name == "END") { time_t nextDeparture = trafficRef->getDepartureTime(); // make sure to wait at least 20 minutes at parking to prevent "nervous" taxi behavior if (nextDeparture < (now+1200)) { nextDeparture = now + 1200; } fp->setTime(nextDeparture); } return true; } /** * Check difference between target bearing and current heading and correct if necessary. * * @param curr */ void FGAIAircraft::controlHeading(FGAIFlightPlan::waypoint* curr) { double calc_bearing = fp->getBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); //cerr << "Bearing = " << calc_bearing << endl; if (speed < 0) { calc_bearing +=180; if (calc_bearing > 360) calc_bearing -= 360; } if (finite(calc_bearing)) { double hdg_error = calc_bearing - tgt_heading; if (fabs(hdg_error) > 1.0) { TurnTo( calc_bearing ); } } else { cerr << "calc_bearing is not a finite number : " << "Speed " << speed << "pos : " << pos.getLatitudeDeg() << ", " << pos.getLongitudeDeg() << "waypoint " << curr->latitude << ", " << curr->longitude << endl; cerr << "waypoint name " << curr->name; exit(1); // FIXME } } /** * Update the lead distance calculation if speed has changed sufficiently * to prevent spinning (hopefully); * * @param curr * @param next */ void FGAIAircraft::controlSpeed(FGAIFlightPlan::waypoint* curr, FGAIFlightPlan::waypoint* next) { double speed_diff = speed - prevSpeed; if (fabs(speed_diff) > 10) { prevSpeed = speed; fp->setLeadDistance(speed, tgt_heading, curr, next); } } /** * Update target values (heading, alt, speed) depending on flight plan or control properties */ bool FGAIAircraft::updateTargetValues() { if (fp) // AI object has a flightplan { //TODO make this a function of AIBase time_t now = time(NULL) + fgGetLong("/sim/time/warp"); //cerr << "UpateTArgetValues() " << endl; ProcessFlightPlan(dt, now); if (! fp->isActive(now)) { // Do execute Ground elev for inactive aircraft, so they // Are repositioned to the correct ground altitude when the user flies within visibility range. // In addition, check whether we are out of user range, so this aircraft // can be deleted. if (no_roll) { Transform(); // make sure aip is initialized. if (trafficRef) { //cerr << trafficRef->getRegistration() << " Setting altitude to " << altitude_ft; if (! aiTrafficVisible()) { setDie(true); return false; } getGroundElev(dt); doGroundAltitude(); // Transform(); pos.setElevationFt(altitude_ft); } } return false; } } else { // no flight plan, update target heading, speed, and altitude // from control properties. These default to the initial // settings in the config file, but can be changed "on the // fly". string lat_mode = props->getStringValue("controls/flight/lateral-mode"); if ( lat_mode == "roll" ) { double angle = props->getDoubleValue("controls/flight/target-roll" ); RollTo( angle ); } else { double angle = props->getDoubleValue("controls/flight/target-hdg" ); TurnTo( angle ); } string lon_mode = props->getStringValue("controls/flight/longitude-mode"); if ( lon_mode == "alt" ) { double alt = props->getDoubleValue("controls/flight/target-alt" ); ClimbTo( alt ); } else { double angle = props->getDoubleValue("controls/flight/target-pitch" ); PitchTo( angle ); } AccelTo( props->getDoubleValue("controls/flight/target-spd" ) ); } return true; } /** * Adjust the speed (accelerate/decelerate) to tgt_speed. */ void FGAIAircraft::adjustSpeed(double tgt_speed) { double speed_diff = tgt_speed - speed; speed_diff = groundTargetSpeed - speed; if (speed_diff > 0.0) // need to accelerate { speed += performance->accel * dt; if ( speed > tgt_speed ) speed = tgt_speed; } else if (speed_diff < 0.0) { if (no_roll) { // on ground (aircraft can't roll) // deceleration performance is better due to wheel brakes. speed -= performance->decel * dt * 3; } else { speed -= performance->decel * dt; } if ( speed < tgt_speed ) speed = tgt_speed; } } void FGAIAircraft::updatePosition() { // convert speed to degrees per second double speed_north_deg_sec = cos( hdg * SGD_DEGREES_TO_RADIANS ) * speed * 1.686 / ft_per_deg_lat; double speed_east_deg_sec = sin( hdg * SGD_DEGREES_TO_RADIANS ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setLatitudeDeg( pos.getLatitudeDeg() + speed_north_deg_sec * dt); pos.setLongitudeDeg( pos.getLongitudeDeg() + speed_east_deg_sec * dt); } void FGAIAircraft::updateHeading() { // adjust heading based on current bank angle if (roll == 0.0) roll = 0.01; if (roll != 0.0) { // double turnConstant; //if (no_roll) // turnConstant = 0.0088362; //else // turnConstant = 0.088362; // If on ground, calculate heading change directly if (no_roll) { double headingDiff = fabs(hdg-tgt_heading); if (headingDiff > 180) headingDiff = fabs(headingDiff - 360); groundTargetSpeed = tgt_speed - (tgt_speed * (headingDiff/45)); if (sign(groundTargetSpeed) != sign(tgt_speed)) groundTargetSpeed = 0.21 * sign(tgt_speed); // to prevent speed getting stuck in 'negative' mode if (headingDiff > 30.0) { // invert if pushed backward headingChangeRate += dt * sign(roll); if (headingChangeRate > 30) headingChangeRate = 30; else if (headingChangeRate < -30) headingChangeRate = -30; } else { if (fabs(headingChangeRate) > headingDiff) headingChangeRate = headingDiff*sign(roll); else headingChangeRate += dt * sign(roll); } hdg += headingChangeRate * dt; } else { if (fabs(speed) > 1.0) { turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / SG_RADIANS_TO_DEGREES ); } else { // Check if turn_radius_ft == 0; this might lead to a division by 0. turn_radius_ft = 1.0; } double turn_circum_ft = SGD_2PI * turn_radius_ft; double dist_covered_ft = speed * 1.686 * dt; double alpha = dist_covered_ft / turn_circum_ft * 360.0; hdg += alpha * sign(roll); } while ( hdg > 360.0 ) { hdg -= 360.0; spinCounter++; } while ( hdg < 0.0) { hdg += 360.0; spinCounter--; } } } void FGAIAircraft::updateBankAngles() { // adjust target bank angle if heading lock engaged if (hdg_lock) { double bank_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; // right turn } else { bank_sense = -1.0; // left turn } if (diff < 30) { tgt_roll = diff * bank_sense; } else { tgt_roll = 30.0 * bank_sense; } if ((fabs((double) spinCounter) > 1) && (diff > 30)) { tgt_speed *= 0.999; // Ugly hack: If aircraft get stuck, they will continually spin around. // The only way to resolve this is to make them slow down. } } // adjust bank angle, use 9 degrees per second double bank_diff = tgt_roll - roll; if (fabs(bank_diff) > 0.2) { if (bank_diff > 0.0) roll += 9.0 * dt; if (bank_diff < 0.0) roll -= 9.0 * dt; //while (roll > 180) roll -= 360; //while (roll < 180) roll += 360; } } void FGAIAircraft::updateAltitudes() { // adjust altitude (meters) based on current vertical speed (fpm) altitude_ft += vs / 60.0 * dt; pos.setElevationFt(altitude_ft); // adjust target Altitude, based on ground elevation when on ground if (no_roll) { getGroundElev(dt); doGroundAltitude(); } else { // find target vertical speed if altitude lock engaged if (alt_lock && use_perf_vs) { if (altitude_ft < tgt_altitude_ft) { tgt_vs = tgt_altitude_ft - altitude_ft; if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate; } else { tgt_vs = tgt_altitude_ft - altitude_ft; if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate; } } if (alt_lock && !use_perf_vs) { double max_vs = 4*(tgt_altitude_ft - altitude_ft); double min_vs = 100; if (tgt_altitude_ft < altitude_ft) min_vs = -100.0; if ((fabs(tgt_altitude_ft - altitude_ft) < 1500.0) && (fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs; if (fabs(tgt_vs) < fabs(min_vs)) tgt_vs = min_vs; } } } void FGAIAircraft::updateVerticalSpeed() { // adjust vertical speed double vs_diff = tgt_vs - vs; if (fabs(vs_diff) > 10.0) { if (vs_diff > 0.0) { vs += (performance->climb_rate / 3.0) * dt; if (vs > tgt_vs) vs = tgt_vs; } else { vs -= (performance->descent_rate / 3.0) * dt; if (vs < tgt_vs) vs = tgt_vs; } } } void FGAIAircraft::matchPitchAngle() { // match pitch angle to vertical speed if (vs > 0) { pitch = vs * 0.005; } else { pitch = vs * 0.002; } }