/******************************************************************************* Module: FGFDMExec.cpp Author: Jon S. Berndt Date started: 11/17/98 Purpose: Schedules and runs the model routines. Called by: The GUI. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class wraps up the simulation scheduling routines. HISTORY -------------------------------------------------------------------------------- 11/17/98 JSB Created ******************************************************************************** INCLUDES *******************************************************************************/ #ifdef FGFS # include # ifdef FG_HAVE_STD_INCLUDES # include # include # else # include # include # endif #else # include # include #endif #include "FGFDMExec.h" #include "FGState.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ // Constructor FGFDMExec::FGFDMExec(void) { FirstModel = 0; Error = 0; State = 0; Atmosphere = 0; FCS = 0; Aircraft = 0; Translation = 0; Rotation = 0; Position = 0; Auxiliary = 0; Output = 0; // Instantiate this FDM Executive's Models Atmosphere = new FGAtmosphere(this); FCS = new FGFCS(this); Aircraft = new FGAircraft(this); Translation = new FGTranslation(this); Rotation = new FGRotation(this); Position = new FGPosition(this); Auxiliary = new FGAuxiliary(this); Output = new FGOutput(this); State = new FGState(this); // Initialize models so they can communicate with each other if (!Atmosphere->InitModel()) {cerr << "Atmosphere model init failed"; Error+=1;} if (!FCS->InitModel()) {cerr << "FCS model init failed"; Error+=2;} if (!Aircraft->InitModel()) {cerr << "Aircraft model init failed"; Error+=4;} if (!Translation->InitModel()){cerr << "Translation model init failed"; Error+=8;} if (!Rotation->InitModel()) {cerr << "Rotation model init failed"; Error+=16;} if (!Position->InitModel()) {cerr << "Position model init failed"; Error+=32;} if (!Auxiliary->InitModel()) {cerr << "Auxiliary model init failed"; Error+=64;} if (!Output->InitModel()) {cerr << "Output model init failed"; Error+=128;} Schedule(Atmosphere, 5); Schedule(FCS, 1); Schedule(Aircraft, 1); Schedule(Rotation, 1); Schedule(Translation, 1); Schedule(Position, 1); Schedule(Auxiliary, 1); Schedule(Output, 1); terminate = false; frozen = false; } FGFDMExec::~FGFDMExec(void) { } int FGFDMExec::Schedule(FGModel* model, int rate) { FGModel* model_iterator; model_iterator = FirstModel; if (model_iterator == 0L) { // this is the first model FirstModel = model; FirstModel->NextModel = 0L; FirstModel->SetRate(rate); } else { // subsequent model while (model_iterator->NextModel != 0L) { model_iterator = model_iterator->NextModel; } model_iterator->NextModel = model; model_iterator->NextModel->SetRate(rate); } return 0; } bool FGFDMExec::Run(void) { FGModel* model_iterator; if (frozen) return true; model_iterator = FirstModel; if (model_iterator == 0L) return false; while (!model_iterator->Run()) { model_iterator = model_iterator->NextModel; if (model_iterator == 0L) break; } State->IncrTime(); return true; }