// light.hxx -- lighting routines // // Written by Curtis Olson, started April 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _LIGHT_HXX #define _LIGHT_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include // Define a structure containing the global lighting parameters class fgLIGHT { // Lighting look up tables (based on sun angle with local horizon) fgINTERPTABLE *ambient_tbl; fgINTERPTABLE *diffuse_tbl; fgINTERPTABLE *sky_tbl; public: /////////////////////////////////////////////////////////// // position of the sun in various forms // in geocentric coordinates double sun_lon, sun_gc_lat; // in cartesian coordiantes fgCartesianPoint3d fg_sunpos; // (in view coordinates) GLfloat sun_vec[4]; // inverse (in view coordinates) GLfloat sun_vec_inv[4]; // the angle between the sun and the local horizontal double sun_angle; /////////////////////////////////////////////////////////// // Derived lighting values // ambient component GLfloat scene_ambient[3]; // diffuse component GLfloat scene_diffuse[3]; // fog color GLfloat fog_color[4]; // clear screen color GLfloat sky_color[4]; // Constructor fgLIGHT( void ); // initialize lighting tables void Init( void ); // update lighting parameters based on current sun position void Update( void); // Destructor ~fgLIGHT( void ); }; // Global shared light parameter structure extern fgLIGHT cur_light_params; // wrapper function for updating light parameters via the event scheduler void fgLightUpdate ( void ); #endif // _LIGHT_HXX // $Log$ // Revision 1.4 1998/05/20 20:54:17 curt // Converted fgLIGHT to a C++ class. // // Revision 1.3 1998/05/02 01:53:18 curt // Fine tuning mktime() support because of varying behavior on different // platforms. // // Revision 1.2 1998/04/24 00:52:31 curt // Wrapped "#include " in "#ifdef HAVE_CONFIG_H" // Fog color fixes. // Separated out lighting calcs into their own file. // // Revision 1.1 1998/04/22 13:24:06 curt // C++ - ifiing the code a bit. // Starting to reorginize some of the lighting calcs to use a table lookup. // //