/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGMassBalance.h Author: Jon S. Berndt Date started: 09/12/2000 ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 09/12/2000 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGMASSBALANCE_H #define FGMASSBALANCE_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGModel.h" #include "FGPropulsion.h" #define ID_MASSBALANCE "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGMassBalance : public FGModel { public: FGMassBalance(FGFDMExec*); ~FGMassBalance(); bool Run(void); inline float GetMass(void) {return Mass;} inline float GetWeight(void) {return Weight;} inline float GetIxx(void) {return Ixx;} inline float GetIyy(void) {return Iyy;} inline float GetIzz(void) {return Izz;} inline float GetIxz(void) {return Ixz;} inline float GetIyz(void) {return Iyz;} inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;} inline float GetXYZcg(int axis) {return vXYZcg(axis);} inline void SetEmptyWeight(float EW) { EmptyWeight = EW;} inline void SetBaseIxx(float bixx) { baseIxx = bixx;} inline void SetBaseIyy(float biyy) { baseIyy = biyy;} inline void SetBaseIzz(float bizz) { baseIzz = bizz;} inline void SetBaseIxz(float bixz) { baseIxz = bixz;} inline void SetBaseIyz(float biyz) { baseIyz = biyz;} inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = CG;} private: float Weight; float EmptyWeight; float Mass; float Ixx; float Iyy; float Izz; float Ixz; float Iyz; float baseIxx; float baseIyy; float baseIzz; float baseIxz; float baseIyz; FGColumnVector3 vXYZcg; FGColumnVector3 vXYZtank; FGColumnVector3 vbaseXYZcg; void Debug(void); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif