/******************************************************************************* Module: FGUtility.cpp Author: Jon Berndt Date started: 01/09/99 Purpose: Contains utility classes for the FG FDM Called by: FGPosition, et. al. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class is a container for all utility classes used by the flight dynamics model. HISTORY -------------------------------------------------------------------------------- 01/09/99 JSB Created ******************************************************************************** DEFINES *******************************************************************************/ /******************************************************************************* INCLUDES *******************************************************************************/ #ifdef FGFS # include # ifdef FG_HAVE_STD_INCLUDES # include # else # include # endif #else # include #endif #include "FGUtility.h" #include "FGState.h" #include "FGFDMExec.h" #ifndef M_PI_2 /* get a definition for pi */ #include #define M_PI_2 FG_PI_2 #endif /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ FGUtility::FGUtility() { // Move constant stuff to here (if any) so it won't take CPU time // in the methods below. SeaLevelR = EARTHRAD * ECCENT; } FGUtility::~FGUtility() { } float FGUtility::ToGeodetic() { } float FGUtility:: FromGeodetic() { }