// genobj.hxx -- Generate the flight gear "obj" file format from the // triangle output // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _GENOBJ_HXX #define _GENOBJ_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include STL_STRING #include #include #include #include FG_USING_STD(string); FG_USING_STD(vector); typedef vector < int > belongs_to; typedef belongs_to::iterator belongs_to_iterator; typedef belongs_to::const_iterator belongs_to_tripoly_iterator; typedef vector < belongs_to > belongs_to_list; typedef belongs_to_list::iterator belongs_to_list_iterator; typedef belongs_to_list::const_iterator belongs_to_list_tripoly_iterator; class FGGenOutput { private: // node list in geodetic coordinats point_list geod_nodes; // node list in cartesian coords (wgs84 model) point_list wgs84_nodes; // face normal list (for flat shading) point_list face_normals; // normal list (for each point) in cart coords (for smooth // shading) point_list point_normals; // triangles (by index into point list) triele_list tri_elements; // for each node, a list of triangle indices that contain this node belongs_to_list reverse_ele_lookup; // global bounding sphere Point3D gbs_center; double gbs_radius; // build the wgs-84 point list void gen_wgs84_points( const FGArray& array ); // build the node -> element (triangle) reverse lookup table. // there is an entry for each point containing a list of all the // triangles that share that point. void gen_node_ele_lookup_table(); // calculate the normals for each point in wgs84_nodes void gen_normals(); // build the face normal list void gen_face_normals(); // caclulate the normal for the specified triangle face Point3D calc_normal( int i ); // calculate the global bounding sphere. Center is the average of // the points. void calc_gbs(); // caclulate the bounding sphere for the specified triangle face void calc_bounding_sphere( int i, Point3D *center, double *radius ); public: // Constructor && Destructor inline FGGenOutput() { } inline ~FGGenOutput() { } // build the necessary output structures based on the // triangulation data int build( const FGArray& array, const FGTriangle& t ); // write out the fgfs scenery file int write( const string& base, const FGBucket& b ); }; #endif // _GENOBJ_HXX // $Log$ // Revision 1.5 1999/03/27 05:23:23 curt // Interpolate real z value of all nodes from dem data. // Write scenery file to correct location. // Pass along correct triangle attributes and write to output file. // // Revision 1.4 1999/03/25 19:04:22 curt // Preparations for outputing scenery file to correct location. // // Revision 1.3 1999/03/23 22:02:04 curt // Worked on creating data to output ... normals, bounding spheres, etc. // // Revision 1.2 1999/03/23 17:44:49 curt // Beginning work on generating output scenery. // // Revision 1.1 1999/03/22 23:51:51 curt // Initial revision. //