/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGInput.cpp Author: Jon Berndt Date started: 12/02/98 Purpose: Manage input of sim parameters from socket Called by: FGSimExec ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This is the place where you create output routines to dump data for perusal later. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGInput.h" #include "FGFDMExec.h" #include "input_output/FGInputSocket.h" #include "input_output/FGUDPInputSocket.h" #include "input_output/FGXMLFileRead.h" #include "input_output/FGXMLElement.h" #include "input_output/FGModelLoader.h" using namespace std; namespace JSBSim { IDENT(IdSrc,"$Id: FGInput.cpp,v 1.35 2017/02/25 14:23:19 bcoconni Exp $"); IDENT(IdHdr,ID_INPUT); /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGInput::FGInput(FGFDMExec* fdmex) : FGModel(fdmex) { Name = "FGInput"; enabled = true; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGInput::~FGInput() { vector<FGInputType*>::iterator it; for (it = InputTypes.begin(); it != InputTypes.end(); ++it) delete (*it); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::Load(Element* el) { // Unlike the other FGModel classes, properties listed in the <input> section // are not intended to create new properties. For that reason, FGInput // cannot load its XML directives with FGModel::Load(). // Instead FGModelLoader::Open() and FGModel::PreLoad() must be explicitely // called. FGModelLoader ModelLoader(this); Element* element = ModelLoader.Open(el); if (!element) return false; FGModel::PreLoad(element, PropertyManager); size_t idx = InputTypes.size(); string type = element->GetAttributeValue("type"); FGInputType* Input = 0; if (debug_lvl > 0) cout << endl << " Input data set: " << idx << " " << endl; type = to_upper(type); if (type.empty() || type == "SOCKET") { Input = new FGInputSocket(FDMExec); } else if (type == "QTJSBSIM") { Input = new FGUDPInputSocket(FDMExec); } else if (type != string("NONE")) { cerr << element->ReadFrom() << "Unknown type of input specified in config file" << endl; } if (!Input) return false; Input->SetIdx(idx); Input->Load(element); PostLoad(element, PropertyManager); InputTypes.push_back(Input); Debug(2); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::InitModel(void) { bool ret = false; if (!FGModel::InitModel()) return false; vector<FGInputType*>::iterator it; for (it = InputTypes.begin(); it != InputTypes.end(); ++it) ret &= (*it)->InitModel(); return ret; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::Run(bool Holding) { if (FDMExec->GetTrimStatus()) return true; if (FGModel::Run(Holding)) return true; if (!enabled) return true; vector<FGInputType*>::iterator it; for (it = InputTypes.begin(); it != InputTypes.end(); ++it) (*it)->Run(Holding); return false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::SetDirectivesFile(const SGPath& fname) { FGXMLFileRead XMLFile; Element* document = XMLFile.LoadXMLDocument(fname); bool result = Load(document); if (!result) cerr << endl << "Aircraft input element has problems in file " << fname << endl; return result; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::Toggle(int idx) { if (idx >= (int)0 && idx < (int)InputTypes.size()) return InputTypes[idx]->Toggle(); return false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInput::SetInputName(unsigned int idx, const std::string& name) { if (idx >= InputTypes.size()) return false; InputTypes[idx]->SetInputName(name); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGInput::GetInputName(unsigned int idx) const { string name; if (idx < InputTypes.size()) name = InputTypes[idx]->GetInputName(); return name; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGInput::Debug(int from) { string scratch=""; if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } if (from == 2) { } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGInput" << endl; if (from == 1) cout << "Destroyed: FGInput" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }