/******************************************************************************* Module: FGFCS.cpp Author: Jon Berndt Date started: 12/12/98 Purpose: Model the flight controls Called by: FDMExec ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class models the flight controls for a specific airplane HISTORY -------------------------------------------------------------------------------- 12/12/98 JSB Created ******************************************************************************** INCLUDES *******************************************************************************/ #include "FGFCS.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGAtmosphere.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ FGFCS::FGFCS(FGFDMExec* fdmex) : FGModel(fdmex) { Name = "FGFCS"; } FGFCS::~FGFCS(void) { } bool FGFCS::Run(void) { if (!FGModel::Run()) { } else { } return false; } void FGFCS::SetThrottle(int engineNum, float setting) { if (engineNum < 0) { for (int ctr=0;ctrGetNumEngines();ctr++) Throttle[ctr] = setting; } else { Throttle[engineNum] = setting; } }