// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include STL_STRING #include #include #include #include #include #include #include #include #include
#include #include "AIBase.hxx" FGAIBase *FGAIBase::_self = NULL; FGAIBase::FGAIBase() { _self = this; } FGAIBase::~FGAIBase() { _self = NULL; } void FGAIBase::update(double dt) { } void FGAIBase::Transform() { aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET); aip.setOrientation(roll, pitch, hdg); aip.update( globals->get_scenery()->get_center() ); } bool FGAIBase::init() { props = globals->get_props()->getNode("ai/model", true); ssgBranch *model = sgLoad3DModel( globals->get_fg_root(), model_path.c_str(), props, globals->get_sim_time_sec() ); if (model) { aip.init( model ); aip.setVisible(true); globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph()); } else { SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load aircraft model."); } tgt_roll = tgt_pitch = tgt_yaw = tgt_vs = vs = roll = pitch = 0.0; setDie(false); } void FGAIBase::bind() { props->tie("velocities/airspeed-kt", SGRawValuePointer(&speed)); props->tie("velocities/vertical-speed-fps", SGRawValuePointer(&vs)); props->tie("position/altitude-ft", SGRawValuePointer(&altitude)); props->tie("position/latitude-deg", SGRawValueFunctions(FGAIBase::_getLatitude, FGAIBase::_setLatitude)); props->tie("position/longitude-deg", SGRawValueFunctions(FGAIBase::_getLongitude, FGAIBase::_setLongitude)); props->tie("orientation/pitch-deg", SGRawValuePointer(&pitch)); props->tie("orientation/roll-deg", SGRawValuePointer(&roll)); props->tie("orientation/heading-deg", SGRawValuePointer(&hdg)); } void FGAIBase::unbind() { props->untie("velocities/airspeed-kt"); props->untie("velocities/vertical-speed-fps"); props->untie("position/altitude-ft"); props->untie("position/latitude-deg"); props->untie("position/longitude-deg"); props->untie("orientation/pitch-deg"); props->untie("orientation/roll-deg"); props->untie("orientation/heading-deg"); } void FGAIBase::_setLongitude( double longitude ) { _self->pos.setlon(longitude); } void FGAIBase::_setLatitude ( double latitude ) { _self->pos.setlat(latitude); } double FGAIBase::_getLongitude() { return _self->pos.lon(); } double FGAIBase::_getLatitude () { return _self->pos.lat(); }