/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGAircraft.h Author: Jon S. Berndt Date started: 12/12/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/12/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGAIRCRAFT_H #define FGAIRCRAFT_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # include # else # include # include # endif #else # include # include #endif #include "FGModel.h" #include "FGPropulsion.h" #include "FGConfigFile.h" #include "FGMatrix33.h" #include "FGColumnVector3.h" #include "FGColumnVector4.h" #include "FGLGear.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_AIRCRAFT "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Longitudinal CL0 - Reference lift at zero alpha CD0 - Reference drag at zero alpha CDM - Drag due to Mach CLa - Lift curve slope (w.r.t. alpha) CDa - Drag curve slope (w.r.t. alpha) CLq - Lift due to pitch rate CLM - Lift due to Mach CLadt - Lift due to alpha rate Cmadt - Pitching Moment due to alpha rate Cm0 - Reference Pitching moment at zero alpha Cma - Pitching moment slope (w.r.t. alpha) Cmq - Pitch damping (pitch moment due to pitch rate) CmM - Pitch Moment due to Mach Lateral Cyb - Side force due to sideslip Cyr - Side force due to yaw rate Clb - Dihedral effect (roll moment due to sideslip) Clp - Roll damping (roll moment due to roll rate) Clr - Roll moment due to yaw rate Cnb - Weathercocking stability (yaw moment due to sideslip) Cnp - Rudder adverse yaw (yaw moment due to roll rate) Cnr - Yaw damping (yaw moment due to yaw rate) Control CLDe - Lift due to elevator CDDe - Drag due to elevator CyDr - Side force due to rudder CyDa - Side force due to aileron CmDe - Pitch moment due to elevator ClDa - Roll moment due to aileron ClDr - Roll moment due to rudder CnDr - Yaw moment due to rudder CnDa - Yaw moment due to aileron %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Encapsulates an Aircraft and its systems. Owns all the parts (other classes) which make up this aircraft. This includes the Engines, Tanks, Propellers, Nozzles, Aerodynamic and Mass properties, landing gear, etc. These constituent parts may actually run as separate JSBSim models themselves, but the responsibility for initializing them and for retrieving their force and moment contributions falls to FGAircraft.
When an aircraft model is loaded the config file is parsed and for each of the sections of the config file (propulsion, flight control, etc.) the corresponding "ReadXXX()" method is called. From within this method the "Load()" method of that system is called (e.g. LoadFCS). @author Jon S. Berndt @version $Id$ @see
  1. Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994
  2. D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977
  3. Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975
  4. Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5
  5. Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2
*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGAircraft : public FGModel { public: /** Constructor @param Executive a pointer to the parent executive object */ FGAircraft(FGFDMExec *Executive); /// Destructor ~FGAircraft(); /** Runs the Aircraft model; called by the Executive @see JSBSim.cpp documentation @return false if no error */ bool Run(void); /** Loads the aircraft. The executive calls this method to load the aircraft into JSBSim. @param AC_cfg a pointer to the config file instance @return true if successful */ bool Load(FGConfigFile* AC_cfg); /** Gets the aircraft name @return the name of the aircraft as a string type */ inline string GetAircraftName(void) { return AircraftName; } /// Gets the wing area inline double GetWingArea(void) { return WingArea; } /// Gets the wing span inline double GetWingSpan(void) { return WingSpan; } /// Gets the average wing chord inline double Getcbar(void) { return cbar; } inline double GetWingIncidence(void) { return WingIncidence; } inline double GetHTailArea(void) { return HTailArea; } inline double GetHTailArm(void) { return HTailArm; } inline double GetVTailArea(void) { return VTailArea; } inline double GetVTailArm(void) { return VTailArm; } inline double Getlbarh(void) { return lbarh; } // HTailArm / cbar inline double Getlbarv(void) { return lbarv; } // VTailArm / cbar inline double Getvbarh(void) { return vbarh; } // H. Tail Volume inline double Getvbarv(void) { return vbarv; } // V. Tail Volume inline FGColumnVector3& GetMoments(void) { return vMoments; } inline FGColumnVector3& GetForces(void) { return vForces; } inline FGColumnVector3& GetBodyAccel(void) { return vBodyAccel; } inline FGColumnVector3& GetNcg (void) { return vNcg; } inline FGColumnVector3& GetXYZrp(void) { return vXYZrp; } inline FGColumnVector3& GetXYZep(void) { return vXYZep; } inline double GetXYZrp(int idx) { return vXYZrp(idx); } inline double GetXYZep(int idx) { return vXYZep(idx); } inline double GetAlphaCLMax(void) { return alphaclmax; } inline double GetAlphaCLMin(void) { return alphaclmin; } inline void SetAlphaCLMax(double tt) { alphaclmax=tt; } inline void SetAlphaCLMin(double tt) { alphaclmin=tt; } inline bool GetStallWarn(void) { return impending_stall; } private: FGColumnVector3 vMoments; FGColumnVector3 vForces; FGColumnVector3 vXYZrp; FGColumnVector3 vXYZep; FGColumnVector3 vEuler; FGColumnVector3 vDXYZcg; FGColumnVector3 vBodyAccel; FGColumnVector3 vNcg; double WingArea, WingSpan, cbar, WingIncidence; double HTailArea, VTailArea, HTailArm, VTailArm; double lbarh,lbarv,vbarh,vbarv; double alphaclmax,alphaclmin; double impending_stall; string CFGVersion; string AircraftName; void ReadMetrics(FGConfigFile*); void ReadPropulsion(FGConfigFile*); void ReadFlightControls(FGConfigFile*); void ReadAerodynamics(FGConfigFile*); void ReadUndercarriage(FGConfigFile*); void ReadPrologue(FGConfigFile*); void ReadOutput(FGConfigFile*); void Debug(void); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif