// FGGround - a class to provide ground control at larger airports. // // Written by David Luff, started March 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include #include #include #include #include #include
#include #include STL_FSTREAM #include "ground.hxx" SG_USING_STD(ifstream); SG_USING_STD(cout); FGGround::FGGround() { display = false; networkLoadOK = false; } FGGround::~FGGround() { } void FGGround::ParseRwyExits(node* np, char* es) { char* token; char estr[20]; strcpy(estr, es); const char delimiters[] = "-"; token = strtok(estr, delimiters); while(token != NULL) { int i = atoi(token); //cout << "token = " << token << endl; //cout << "rwy number = " << i << endl; //runways[(atoi(token))].exits.push_back(np); runways[i].exits.push_back(np); //cout << "token = " << token << '\n'; token = strtok(NULL, delimiters); } } // Load the ground logical network of the current instances airport // Return true if successfull. // TODO - currently the file is assumed to reside in the base/ATC directory. // This might change to something more thought out in the future. bool FGGround::LoadNetwork() { node* np; arc* ap; Gate* gp; ifstream fin; SGPath path = globals->get_fg_root(); //string taxiPath = "ATC/" + ident + ".taxi"; string taxiPath = "ATC/KEMT.taxi"; // FIXME - HARDWIRED FOR TESTING path.append(taxiPath); SG_LOG(SG_GENERAL, SG_INFO, "Trying to read taxiway data for " << ident << "..."); //cout << "Trying to read taxiway data for " << ident << "..." << endl; fin.open(path.c_str(), ios::in); if(!fin) { SG_LOG(SG_GENERAL, SG_ALERT, "Unable to open taxiway data input file " << path.c_str()); //cout << "Unable to open taxiway data input file " << path.c_str() << endl; return(false); } char ch; char buf[30]; while(!fin.eof()) { fin >> buf; // Node, arc, or [End]? //cout << "Read in ground network element type = " << buf << endl; if(!strcmp(buf, "[End]")) { // TODO - maybe make this more robust to spelling errors by just looking for '[' SG_LOG(SG_GENERAL, SG_INFO, "Done reading " << path.c_str() << endl); break; } else if(!strcmp(buf, "N")) { // Node np = new node; np->struct_type = NODE; fin >> buf; np->nodeID = atoi(buf); fin >> buf; np->pos.setlon(atof(buf)); fin >> buf; np->pos.setlat(atof(buf)); fin >> buf; np->pos.setelev(atof(buf)); fin >> buf; // node type if(!strcmp(buf, "J")) { np->type = JUNCTION; } else if(!strcmp(buf, "T")) { np->type = TJUNCTION; } else if(!strcmp(buf, "H")) { np->type = HOLD; } else { cout << "**** ERROR ***** Unknown node type in taxi network...\n"; delete np; return(false); } fin >> buf; // rwy exit information - gets parsed later - FRAGILE - will break if buf is reused. // Now the name np->name = ""; while(1) { fin.unsetf(ios::skipws); fin >> ch; np->name += ch; if((ch == '"') || (ch == 0x0A)) { break; } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the " } fin.setf(ios::skipws); network.push_back(np); // FIXME - fragile - replies on buf not getting modified from exits read to here // see if we also need to push it onto the runway exit list cout << "strlen(buf) = " << strlen(buf) << endl; if(strlen(buf) > 2) { cout << "Calling ParseRwyExits for " << buf << endl; ParseRwyExits(np, buf); } } else if(!strcmp(buf, "A")) { ap = new arc; ap->struct_type = ARC; fin >> buf; ap->n1 = atoi(buf); fin >> buf; ap->n2 = atoi(buf); fin >> buf; if(!strcmp(buf, "R")) { ap->type = RUNWAY; } else if(!strcmp(buf, "T")) { ap->type = TAXIWAY; } else { cout << "**** ERROR ***** Unknown arc type in taxi network...\n"; delete ap; return(false); } // directed? fin >> buf; if(!strcmp(buf, "Y")) { ap->directed = true; } else if(!strcmp(buf, "N")) { ap->directed = false; } else { cout << "**** ERROR ***** Unknown arc directed value in taxi network - should be Y/N !!!\n"; delete ap; return(false); } // Now the name ap->name = ""; while(1) { fin.unsetf(ios::skipws); fin >> ch; ap->name += ch; if((ch == '"') || (ch == 0x0A)) { break; } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the " } fin.setf(ios::skipws); network[ap->n1]->arcs.push_back(ap); network[ap->n2]->arcs.push_back(ap); } else if(!strcmp(buf, "G")) { gp = new Gate; gp->struct_type = NODE; gp->type = GATE; fin >> buf; gp->nodeID = atoi(buf); fin >> buf; gp->pos.setlon(atof(buf)); fin >> buf; gp->pos.setlat(atof(buf)); fin >> buf; gp->pos.setelev(atof(buf)); fin >> buf; // gate type - ignore this for now fin >> buf; // gate heading gp->heading = atoi(buf); // Now the name gp->name = ""; while(1) { fin.unsetf(ios::skipws); fin >> ch; gp->name += ch; if((ch == '"') || (ch == 0x0A)) { break; } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the " } fin.setf(ios::skipws); network.push_back(gp); } else { // Something has gone seriously pear-shaped cout << "********* ERROR - unknown ground network element type... aborting read of " << path.c_str() << '\n'; return(false); } fin >> skipeol; } return(true); } void FGGround::Init() { display = false; // For now we'll hardwire the threshold end Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER); double hdg = 25.32; ortho.Init(P010, hdg); networkLoadOK = LoadNetwork(); } void FGGround::Update() { // Each time step, what do we need to do? // We need to go through the list of outstanding requests and acknowedgements // and process at least one of them. // We need to go through the list of planes under our control and check if // any need to be addressed. // We need to check for planes not under our control coming within our // control area and address if necessary. // Lets take the example of a plane which has just contacted ground // following landing - presumably requesting where to go? // First we need to establish the position of the plane within the logical network. // Next we need to decide where its going. } // FIXME - at the moment this assumes there is at least one gate and crashes if none // FIXME - In fact, at the moment this routine doesn't work at all and hence is munged to always return Gate 1 !!!! int FGGround::GetRandomGateID() { //cout << "GetRandomGateID called" << endl; return(1); gate_vec_type gateVec; //gate_vec_iterator gateVecItr; int num = 0; int thenum; int ID; gatesItr = gates.begin(); while(gatesItr != gates.end()) { if(gatesItr->second.used == false) { gateVec.push_back(gatesItr->second); num++; } ++gatesItr; } // Randomly select one from the list thenum = (int)(sg_random() * gateVec.size()); ID = gateVec[thenum].id; //cout << "Returning gate ID " << ID << " from GetRandomGateID" << endl; return(ID); } // Return a pointer to a gate node based on the gate ID Gate* FGGround::GetGateNode(int gateID) { //TODO - ought to add some sanity checking here - ie does a gate of this ID exist?! return(&(gates[gateID])); } // Get a path from a point on a runway to a gate // Get a path from a node to another node // Eventually we will need complex algorithms for this taking other traffic, // shortest path and suitable paths into accout. For now we're going to hardwire for KEMT!!!! ground_network_path_type FGGround::GetPath(node* A, node* B) { ground_network_path_type path; //arc_array_iterator arcItr; //bool found; // VERY HARDWIRED - this hardwires a path from the far end of R01 to Gate 1. // In fact in real life the area between R01/19 and Taxiway Alpha at KEMT is tarmaced and planes // are supposed to exit the rwy asap. // OK - for now very hardwire this for testing path.push_back(network[1]); path.push_back(network[1]->arcs[1]); // ONLY BECAUSE WE KNOW THIS IS THE ONE !!!!! path.push_back(network[3]); path.push_back(network[3]->arcs[1]); path.push_back(network[5]); path.push_back(network[5]->arcs[0]); path.push_back(network[4]); path.push_back(network[4]->arcs[2]); path.push_back(network[6]); path.push_back(network[6]->arcs[2]); path.push_back(network[7]); // THE GATE!! Note that for now we're not even looking at the requested exit and gate passed in !!!!! #if 0 // In this hardwired scheme there are two possibilities - taxiing from rwy to gate or gate to rwy. if(B->type == GATE) { //return an inward path path.push_back(A); // In this hardwired scheme we know A is a rwy exit and should have one taxiway arc only // THIS WILL NOT HOLD TRUE IN THE GENERAL CASE arcItr = A->arcs.begin(); found = false; while(arcItr != A->arcs.end()) { if(arcItr->type == TAXIWAY) { path.push_back(&(*arcItr)); found = true; break; } } if(found == false) { //cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl; } // Then push back the start of taxiway node // Then push back the taxiway arc arcItr = A->arcs.begin(); found = false; while(arcItr != A->arcs.end()) { if(arcItr->type == TAXIWAY) { // FIXME - OOPS - two taxiways go off this node // How are we going to differentiate, apart from one called Alpha. // I suppose eventually the traversal algorithms will select. path.push_back(&(*arcItr)); found = true; break; } } if(found == false) { //cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl; } // Then push back the junction node // Planes always face one way in the parking, so depending on which parking exit we have either take it or push back another taxiway node // Repeat if necessary // Then push back the gate B path.push_back(B); } else { //return an outward path } // WARNING TODO FIXME - this is VERY FRAGILE - eg taxi to apron!!! but should be enough to // see an AI plane physically taxi. #endif // 0 return(path); }; // Randomly or otherwise populate some of the gates with parked planes // (might eventually be done by the AIMgr if and when lots of AI traffic is generated) // Return a list of exits from a given runway // It is up to the calling function to check for non-zero size of returned array before use node_array_type FGGround::GetExits(int rwyID) { return(runways[rwyID].exits); } #if 0 void FGGround::NewArrival(plane_rec plane) { // What are we going to do here? // We need to start a new ground_rec and add the plane_rec to it // We need to decide what gate we are going to clear it to. // Then we need to add clearing it to that gate to the pending transmissions queue? - or simply transmit? // Probably simply transmit for now and think about a transmission queue later if we need one. // We might need one though in order to add a little delay for response time. ground_rec* g = new ground_rec; g->plane_rec = plane; g->current_pos = ConvertWGS84ToXY(plane.pos); g->node = GetNode(g->current_pos); // TODO - might need to sort out node/arc here AssignGate(g); g->cleared = false; ground_traffic.push_back(g); NextClearance(g); } void FGGround::NewContact(plane_rec plane) { // This is a bit of a convienience function at the moment and is likely to change. if(at a gate or apron) NewDeparture(plane); else NewArrival(plane); } void FGGround::NextClearance(ground_rec &g) { // Need to work out where we can clear g to. // Assume the pilot doesn't need progressive instructions // We *should* already have a gate or holding point assigned by the time we get here // but it wouldn't do any harm to check. // For now though we will hardwire it to clear to the final destination. } void FGGround::AssignGate(ground_rec &g) { // We'll cheat for now - since we only have the user's aircraft and a couple of airports implemented // we'll hardwire the gate! // In the long run the logic of which gate or area to send the plane to could be somewhat non-trivial. } #endif //0