#include // needed before pu.h #include // plib include #include
#include "gui.h" #include "trackball.h" // FOR MOUSE VIEW MODE // stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0); static float _quat0[4]; float lastGuiQuat[4]; float curGuiQuat[4]; // To apply our mouse rotation quat to VIEW // sgPreMultMat4( VIEW, GuiQuat_mat); // This is here temporarily should be in views.hxx float GuiQuat_mat[4][4]; void Quat0( void ) { curGuiQuat[0] = _quat0[0]; curGuiQuat[1] = _quat0[1]; curGuiQuat[2] = _quat0[2]; curGuiQuat[3] = _quat0[3]; } void initMouseQuat(void) { trackball(_quat0, 0.0, 0.0, 0.0, 0.0); Quat0(); build_rotmatrix(GuiQuat_mat, curGuiQuat); } void reInit(puObject *cb) { BusyCursor(0); Quat0(); build_rotmatrix(GuiQuat_mat, curGuiQuat); fgReInitSubsystems(); BusyCursor(1); }