/******************************************************************************* Header: FGRotation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created ******************************************************************************** COMMENTS, REFERENCES, and NOTES ******************************************************************************** [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. *******************************************************************************/ /******************************************************************************* SENTRY *******************************************************************************/ #ifndef FGROTATION_H #define FGROTATION_H /******************************************************************************* INCLUDES *******************************************************************************/ #include "FGModel.h" #include /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGRotation : public FGModel { public: FGRotation(void); ~FGRotation(void); bool Run(void); protected: private: float P, Q, R; float L, M, N; float Ixx, Iyy, Izz, Ixz; float Q0, Q1, Q2, Q3; float phi, tht, psi; float Pdot, Qdot, Rdot; float Q0dot, Q1dot, Q2dot, Q3dot; float lastPdot, lastQdot, lastRdot; float lastQ0dot, lastQ1dot, lastQ2dot, lastQ3dot; float dt; float T[4][4]; void GetState(void); void PutState(void); }; #ifndef FDM_MAIN extern FGRotation* Rotation; #else FGRotation* Rotation; #endif /******************************************************************************/ #endif