/******************************************************************************* Module: FGEngine.cpp Author: Jon Berndt Date started: 01/21/99 Called by: FGAircraft ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- See header file. ARGUMENTS -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 01/21/99 JSB Created ******************************************************************************** INCLUDES *******************************************************************************/ #include "FGEngine.h" #include "FGState.h" #include "FGFCS.h" #include #include #include #include /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ FGEngine::FGEngine(char *engineName) { char fullpath[250]; char tag[220]; strcpy(Name, engineName); sprintf(fullpath,"/h/curt/projects/FlightGear/Simulator/FDM/JSBsim/engine/%s.dat", engineName); ifstream enginefile(fullpath); if (enginefile) { enginefile >> tag; if (strstr(tag,"ROCKET")) Type = 0; else if (strstr(tag,"PISTON")) Type = 1; else if (strstr(tag,"TURBOPROP")) Type = 2; else if (strstr(tag,"TURBOJET")) Type = 3; else Type = 0; enginefile >> X; enginefile >> Y; enginefile >> Z; enginefile >> SLThrustMax; enginefile >> VacThrustMax; enginefile >> MaxThrottle; enginefile >> MinThrottle; enginefile >> SLFuelFlowMax; if (Type == 0) enginefile >> SLOxiFlowMax; enginefile.close(); } else { cerr << "Unable to open engine definition file " << engineName << endl; } Thrust = 0.0; Starved = Flameout = false; } FGEngine::~FGEngine(void) { } float FGEngine::CalcRocketThrust(void) { float lastThrust; Throttle = FCS->GetThrottle(); lastThrust = Thrust; // last actual thrust if (Throttle < MinThrottle || Starved) { PctPower = Thrust = 0.0; // desired thrust Flameout = true; } else { PctPower = Throttle / MaxThrottle; Thrust = PctPower*((1.0 - State->Getrho() / 0.002378)*(VacThrustMax - SLThrustMax) + SLThrustMax); // desired thrust Flameout = false; } Thrust += 0.8*(Thrust - lastThrust); // actual thrust return Thrust; } float FGEngine::CalcPistonThrust(void) { return Thrust; } float FGEngine::CalcThrust(void) { switch(Type) { case 0: // Rocket return CalcRocketThrust(); break; case 1: // Piston return CalcPistonThrust(); break; default: return 9999.0; break; } } float FGEngine::CalcFuelNeed() { FuelNeed = SLFuelFlowMax*PctPower; return FuelNeed; } float FGEngine::CalcOxidizerNeed() { OxidizerNeed = SLOxiFlowMax*PctPower; return OxidizerNeed; }